Hey,
I wanted to say thank you again for bringing it to my attention, I will keep a closer look on it in the future.
Here are so far the result:
As mentioned before, Voidbound doesn't connect to any external services or websites from within the game and non of our builds exhibit the same behavior you have observed.
Considering that there are several connections to different IPs and the google DNS server there is a chance that you might have downloaded a modified/tainted build that connects to external services for unknown reasons.
It is a bit hard for us to prove that we don't perform external communication, but attached is a screenshot of the games network traffic:
I had the game running for quiet a while now and that's all there is in terms of network traffic, and that's from the gforce telemetry.
View attachment 4755235
Anything that restarts automatically on a reboot is not from us.
We looked into the different connections and we can't replicate what you are showing in your screenshot on our build from patreon or steam, here is a screenshot with all the connections the game is having using system informer:
View attachment 4755239
We found out that the appdata koster184 was reporting is from nwjs, this here in particular
You must be registered to see the links
We also confirmed the cause of the process not fully closing is also reported in 0.90 nwjs which VoidBound is running on.
You must be registered to see the links
We will be updating the NWJS version for the 0.6.6 release and monitor the behavior there again.
Will take a look at the build you linked and see what I can find there.
We want to note that we didn't send a build to F95 since 0.6.0.
Best Regards,
Cursed Atelier