Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
708
1,009
and that is, I ran for almost 4 hours running on the map in vain?)))))))))))))))))))))
If you have played through the mind dungeon, you will have the "Gallery Teleporter" in your inventory.
But only if you have finished the mind dungeon, which is the last dungeon in the current version.
 

Lumia

New Member
May 14, 2017
4
0
The game look really promising to play (I played a version from a year ago), but when I run it I have no sound... except for the voice acting at the very beginning.
If it was completely nothing, I'd assume I could fix it, but this is so strange... does anyone have a clue what could be the problem?
I already searched though this thread, didn't find anything.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
708
1,009
The game look really promising to play (I played a version from a year ago), but when I run it I have no sound... except for the voice acting at the very beginning.
If it was completely nothing, I'd assume I could fix it, but this is so strange... does anyone have a clue what could be the problem?
I already searched though this thread, didn't find anything.
Stupid question, but did you double check the settings to see if BGM/SE etc. are set to any number other than 0?
 

ThisIsMe88

Member
May 12, 2018
389
564
Perhaps an hour into the game, and it looks (and probably is) fantastic (I'm adoring the world design and FMC, kudos to the writer), but the combat system is exceptionally bad, even for an ero game :

1/ Who in their right mind designs guns that can only fire once per round (even if you own two and have extra action points to spare), and need to be reloaded after 4 single shots ? Also, where is my close-combat/melee weapon ?

2/ Robots keep zipping around the battlefield like they're skating on ice, moving from one side to the other, shooting and retreating back out of range right after, while the heroine can barely walk a couple of steps before huffing and puffing like an exhausted grandma.

3/ I know the game probably wants me to avoid the robots, but unless I'm mistaken they're also holding the loot I need to upgrade my gear, so that point is moot. With how unsatisfying the combat currently is, how about giving stealthy players alternatives to earn loot ?

TLDR: Keep the combat challenging, but *please* don't make it as unsatisfying as described above.
 
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Lumia

New Member
May 14, 2017
4
0
Stupid question, but did you double check the settings to see if BGM/SE etc. are set to any number other than 0?
Yes, I definitely checked that :LOL:.
So, am I correct in assuming that there should even be music on the title screen?

I thought at first that there was no sound at all yet except for the opening cinematic around earth, until I found the option to change the "music" in Caly's room...
 
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ThisIsMe88

Member
May 12, 2018
389
564
Okay, I've got to ask, because I'm sure I *must* be missing something at this point : how are you supposed to beat the boss in the robot dungeon ?

I can't go back to restock on supplies, my weapons are upgraded as much as I could and yet they hit like peashooters, while robots fly through the action bar hitting at least twice as many times as I do.

Are you supposed to auto-lose this battle ?
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
708
1,009
Perhaps an hour into the game, and it looks (and probably is) fantastic (I'm adoring the world design and FMC, kudos to the writer), but the combat system is exceptionally bad, even for an ero game :

1/ Who in their right mind designs guns that can only fire once per round (even if you own two and have extra action points to spare), and need to be reloaded after 4 single shots ? Also, where is my close-combat/melee weapon ?

2/ Robots keep zipping around the battlefield like they're skating on ice, moving from one side to the other, shooting and retreating back out of range right after, while the heroine can barely walk a couple of steps before huffing and puffing like an exhausted grandma.

3/ I know the game probably wants me to avoid the robots, but unless I'm mistaken they're also holding the loot I need to upgrade my gear, so that point is moot. With how unsatisfying the combat currently is, how about giving stealthy players alternatives to earn loot ?

TLDR: Keep the combat challenging, but *please* don't make it as unsatisfying as described above.
Thank you very much for the feedback.
Most of these issues have been addressed in 0.5.2 and we are going to continue to tweak and overhaul the system.

Currently there isn't a dedicated melee weapon but in the next version you can use hand to hand combat as many times as you want if you have the AP available.

Robots had their weight and speed overhauled and have a new behaviour A.I to combat what you just listed down.

There are later alternatives for you to earn materials and such in a different matter, but we will think about a way of adding a feature like that into the gameplay loop.

Thanks once again for the feedback!
Yes, I definitely checked that :LOL:.
So, am I correct in assuming that there should even be music on the title screen?

I thought at first that there was no sound at all yet except for the opening cinematic around earth, until I found the option to change the "music" in Caly's room...
Yes there should be background music during the title screen and the dialogues.
If you can, could you send us a direct message with specifications of your computure with your operating system so we can look into this issue?
Okay, I've got to ask, because I'm sure I *must* be missing something at this point : how are you supposed to beat the boss in the robot dungeon ?

I can't go back to restock on supplies, my weapons are upgraded as much as I could and yet they hit like peashooters, while robots fly through the action bar hitting at least twice as many times as I do.

Are you supposed to auto-lose this battle ?
The boss is a bit of a tricky one, he is beatable and not an auto loss, that is something I can guarantee.
Some people came up with some wild tactics to defeat him, for example unquiping the secondary weapon so they have a higher speed and using the PSI abilities to buff themselves constantly, while they do that, they also place down turrets and mines.

We can say that we aren't happy with the boss version in 0.5.1 and we have changed him and all the other tripteen enemies from the ground up in the next version.
 

Lumia

New Member
May 14, 2017
4
0
Yes there should be background music during the title screen and the dialogues.
If you can, could you send us a direct message with specifications of your computure with your operating system so we can look into this issue?
It doesn't look like I'm allowed to send private messages yet due to my lurking :geek:.
I've tested the same files on a different computer, it does seem to work perfectly there. On the not-working pc, it also boots up with a long delay, then with another delay showing just a black screen with the njws marker on the window... until finally showing your loading screen.
I really doubt it's a hardware issue, it's a very recent Dell laptop. There's pre-installed stuff on it though, I think the game is being blocked by a virus scanner or some sound optimizer program, and then doesn't load up properly.

But it works on the other PC. Good luck with developement, and I'm looking forward to the update. (and yes I promise to contribute once it feels more finished ^_^)
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
708
1,009
It doesn't look like I'm allowed to send private messages yet due to my lurking :geek:.
I've tested the same files on a different computer, it does seem to work perfectly there. On the not-working pc, it also boots up with a long delay, then with another delay showing just a black screen with the njws marker on the window... until finally showing your loading screen.
I really doubt it's a hardware issue, it's a very recent Dell laptop. There's pre-installed stuff on it though, I think the game is being blocked by a virus scanner or some sound optimizer program, and then doesn't load up properly.

But it works on the other PC. Good luck with developement, and I'm looking forward to the update. (and yes I promise to contribute once it feels more finished ^_^)
Glad it's running on the other system at least.
We will look into it, why some files might get blocked by the anti-virus.
Hope you will enjoy VoidBound!
 

anon1010

Member
Jul 8, 2019
388
197
damn its really surprising to see how active the dev is on here hope some people tried the game and liked it enough to become a patron, seen some way worse games have a ridiculous amount of patrons and this game seems to be coming along really well.

waiting a while to play to see where all the updates take the game.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
708
1,009
damn its really surprising to see how active the dev is on here hope some people tried the game and liked it enough to become a patron, seen some way worse games have a ridiculous amount of patrons and this game seems to be coming along really well.

waiting a while to play to see where all the updates take the game.
We personally enjoy engaging with the community, because how can a project get better if you don't engage with positive or negative feedback or even just random ideas here and there, there is always something you can take from any kind of feedback and just keep on working on the product until it gets better and finished.

In the end, we know the game won't be for everyone and that is okay, but at least we can try to adjust elements/systems that are in the vision of the game and try to make it as accessible to as many people as we can.

Glad to know you are interested in the game, can't wait to hear what you think of it in a future version!
 
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bikmek

Newbie
Mar 19, 2019
90
59
sorry if i missed it in the changelog , but did you remove the gallery unlocker for the newest public build ?
 
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