potatosauce

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Feb 26, 2021
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Sadly not at the current moment, but it will be in included in the final 1.0 build.
We don't know exactly when we get around to that system as we currently have other things in the pipeline that have priority.
I certainly feel interested in this system of yours, since nudity is planned to have an actual impact as opposed to just being another "outfit". Are you able to share what else the system will do/include? What gameplay will be affected?
 

Cursed Atelier

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I certainly feel interested in this system of yours, since nudity is planned to have an actual impact as opposed to just being another "outfit". Are you able to share what else the system will do/include? What gameplay will be affected?
Take this with a grain of salt as it is still under concept and active development, so not everything is set in stones.
But the idea is that if you are naked, may that be willingly or not, NPCs will comment on it over dialogue variations or just comments floating over their head, they might have a chance to spank your booty or other body parts if you pass them on the street, some might initiate combat with you, because they want more. We already have the naked standing art ready and animated for Caly. We will probably when this system goes into final production, add additional face expression to show shame, excitement and so on.

But like said, this system is currently under concept and planning and things might change. It is something we want to add, not sure when exactly though.
 

Cursed Atelier

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patriarchy1

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Cursed Atelier

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Would we be able to choose if she feels excitement or shame over it? Or would it be as if she feels kinda neutral about it and then her feelings are based off of the reactions of others?
We haven't decided on that yet, we might decide on it over how high her "Horny level" or some other way, we are open for suggestions on that end!
 

potatosauce

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Feb 26, 2021
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We haven't decided on that yet, we might decide on it over how high her "Horny level" or some other way, we are open for suggestions on that end!
I think giving the player the choice on how their Caly would feel about it could definitely be more engaging. The choice could be something introduced in the intro, "How does Caly feel about strutting around in the buff? 1. Horny 2. Neutral 3. Shame." Then with this could come some side effects. If she's horny every slap, grope, or acknowledgement would add to the horny meter and her expressions and perhaps some interactions would be played out accordingly. If she's neutral about it then slaps, gropes, and acknowledgement could perhaps just make her smile knowing that others are definitely enjoying her body. And if she's ashamed then her movements and expressions would be more as if she's trying to contain or cover herself. Slaps, gropes, and acknowledgement could also go up but not as much as if she found it horny (shame kink).

Could also have this affect gameplay as well. If horny meter goes up if she finds it arousing, then perhaps she loses the battle more easily. If she's neutral and her horny meter is up, instead of getting aroused by walking naked she instead gets a small attack boost. If she's ashamed it could be a bit different, if her horny meter isn't up she gets a slight boost that allows opponent attacks to miss, but if the horny meter is up, then nothing is different from the regular gameplay.

Certainly a more involved and complicated system, but if you'd like it to affect gameplay then this might be an option.

If you'd like to keep it simple however, I still think allowing the player to choose how their Caly would feel about it is a good call. Allow the player choice and the choice will determine how the horny meter is affected. Horny, the meter goes up fairly quickly. Neutral, it doesn't go up. Shame, it goes up slowly. And if you're willing to take it a bit farther, add expressions accordingly based off the player choice.
 
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Ilusha480

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Здравствуйте хотел бы протестировать игру на joiplay текущая последняя версия сможет запустится на этом эмуляторе? :з Кто нибудь уже пробовал запустить 0.5.5? Игра очень классная, на русском форуме даже готовят уже перевод этой игры на наш язык.
 

Cursed Atelier

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Здравствуйте хотел бы протестировать игру на joiplay текущая последняя версия сможет запустится на этом эмуляторе? :з Кто нибудь уже пробовал запустить 0.5.5? Игра очень классная, на русском форуме даже готовят уже перевод этой игры на наш язык.
Hello, we have a special version that we made for android. You can find that one on our discord server. For the people making the translation I would love to get in touch with them as we are hoping to make the game multi language in the final version.
Please forward them this e-mail cursedatelier@gmail.com and contact us.

Best Regards
 

ozzy750

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Mar 5, 2023
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Hello, we have a special version that we made for android. You can find that one on our discord server. For the people making the translation I would love to get in touch with them as we are hoping to make the game multi language in the final version.
Please forward them this e-mail cursedatelier@gmail.com and contact us.

Best Regards
Hello can you please tell me where the current demo ends? Im return to city after waking up, hugging wolfie, thats it is ?
 

Cursed Atelier

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Hello can you please tell me where the current demo ends? Im return to city after waking up, hugging wolfie, thats it is ?
Hello, there are some bounty hunts you can still do. For example the Slime Quest, which requires you to have finished the trial hunt from the guild. You can visit Haar and go on a trip or cooking event, he should also tell you there Vas is looking for you.
There should also be new brothel scenes unlocked.
 

Cursed Atelier

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Is the game completed or close to being completed at least for the story? i kinda want to play it
Story is around 70% done, we are now focusing one 1 more side area, then we go fully towards completing the storyline.
 

MrPhil

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Feb 9, 2018
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Foremost, thank you for your indirect feedback!

Though VoidBound is a story/lore driven game, we understand the starter portion of the game is a tad bit too wordy for an RPG. Sadly, these are part of some of the leftover issues from the conception days of VoidBound as our writers were still trying to find that sweet textual spot between a Light Novel and a game.

That being said, rest assured, we're already on the case. The introduction of the game is being revamped from the ground up, pushing the narrative away from word heavy Visual Novel presentation to a more game-play oriented style where player will have more manual control over the situation. And yes, that means less talking and more stabbing!
Hey buddy,
I saw that your game launches on Steam soon and was curious has that build incorporated the changes which you discussed here?
Thanks in advance.
 
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