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Development news.
The work is progressing steadily, with art for events being created, and the script being written. Unlike the previous devlogs, this time we have more positive news to share.
Recently, the scriptwriter and I had a productive call where we discussed the new concept, and it seems like we've been able to address many of the problems with the shortened script. There might be some logical inconsistencies here and there since we haven't touched the project in six months and have forgotten some details, but overall, I'm quite pleased with the new script. We encountered several challenges with writing the finale of the game, which we had previously discussed and struggled to solve, but I believe we've managed to overcome them. The current ending of the game feels even more logical than the original one we had planned, and if we can properly implement it into the game, it should be great.
I'm also happy to announce that the graphics in the final part of the game will be even better than in Episodes 1 and 2. In my opinion, significantly so. You can check out some of the improvements on our Patreon page. Yes, we do have a Patreon page. We asked technical support whether we can mention it on Steam, and they said it should be fine as long as we don't include links on the main page. We don't provide links even here, but for those interested, finding it won't be too difficult. On our Patreon, you can also find our other creative works.
At the moment, I'm finishing Ilga's storyline, and we've also completed one more character. The investigation storyline is also partially done.
That's all the news for now. Thank you for your support, and until next time.
Bye.