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SonsOfLiberty

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Sep 3, 2022
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Void's Calling [v1.045] [Novel]

COMPRESSED:

EPISODE 1 ONLY:


Win/Linux:

- - -

Mac:

- - -
 
Last edited:

Bob69

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Rolo Op is good now?
Placing "spoiler" did not work with pic :(
it works, just need to put empty space in front of 1st pic.
No spoiler don't work. Because the images are just attached not actually in the post.
Rolo you need to click on Insert all -> "Thumbnail" and then put them in the spoiler.

If you don't insert images in the text box itself they will show up as Attachments.
 
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cxx

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i tested it, it works even after attaching them (as thumbs).
 

Bob69

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i tested it, it works even after attaching them (as thumbs).
Yes but those in the message above are not attached as thumbs. They are just attached to the post, without being inserted as thumbs ;)
 
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Bob69

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Yes, perfect.
Only thing is that "Changelog" is outdated. It suggests outdated DL.
Hmm. Not easily found, though. Can you get them? Just keep the formatting like it's in the OP and post all into the "More Information" box while reporting it.
 

Ozzfest

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Feb 20, 2020
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Development news.

The work is progressing steadily, with art for events being created, and the script being written. Unlike the previous devlogs, this time we have more positive news to share.

Recently, the scriptwriter and I had a productive call where we discussed the new concept, and it seems like we've been able to address many of the problems with the shortened script. There might be some logical inconsistencies here and there since we haven't touched the project in six months and have forgotten some details, but overall, I'm quite pleased with the new script. We encountered several challenges with writing the finale of the game, which we had previously discussed and struggled to solve, but I believe we've managed to overcome them. The current ending of the game feels even more logical than the original one we had planned, and if we can properly implement it into the game, it should be great.

I'm also happy to announce that the graphics in the final part of the game will be even better than in Episodes 1 and 2. In my opinion, significantly so. You can check out some of the improvements on our Patreon page. Yes, we do have a Patreon page. We asked technical support whether we can mention it on Steam, and they said it should be fine as long as we don't include links on the main page. We don't provide links even here, but for those interested, finding it won't be too difficult. On our Patreon, you can also find our other creative works.

At the moment, I'm finishing Ilga's storyline, and we've also completed one more character. The investigation storyline is also partially done.

That's all the news for now. Thank you for your support, and until next time.
Bye.

 

cxx

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Nov 14, 2017
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well dl'd and finished "update" a while ago but didn't see anything new compared to earlier version, didn't get stats maxed before got locked out on hunting but didn't need to on easy difficult, some quest by blacksmith stayed undone due lockout.

i'd like to meet person who finishes those sneaking parts on highest difficulty.
 

Rolo

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Jul 14, 2017
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Patreon news:


As I mentioned before, I can't post artwork yet to avoid spoilers for important scenes in the story. However, I can share the cover for the DLC for now. We are currently finalizing one of the major plot twists, and while it's a bit different from what we initially planned, it's turning out quite well.

Development is progressing steadily. I'll soon finish working on the city, and then I'll move on to the castle. Three love scenes are already finished, and I must say that at least one of them has stunning graphics. The lighting has turned out perfectly. The other two scenes are at my standard level.

There will be more new artworks to come, but for now, we want to keep the plot twists a surprise. It's challenging to compete in the field of adult novels, where sometimes even simple options like calling one of the heroines "mom" and the other "sister" can make a project successful.

In general, I sometimes play other people's projects and review them. Since 2017, I've been working on graphics, and it feels like not much has changed since then. The level of 3D "artists" hasn't grown, and the hardware hasn't become more powerful. But people will keep playing it and everyone understands that.

View attachment 1691066428061.webp
 
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cxx

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hardware hasn't become more powerful? it has but doesn't really show up in renpy etc games since any graphic card with opengl x.0 support handles games just fine (besides some graphic glitches) but rendering those images and animations is much faster today than 6 years ago.
 

Abhai

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Sep 12, 2018
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hardware hasn't become more powerful? it has but doesn't really show up in renpy etc games since any graphic card with opengl x.0 support handles games just fine (besides some graphic glitches) but rendering those images and animations is much faster today than 6 years ago.
comparing average developing time now and 6 years ago (for most of the games), i would say you have got something wrong there :BootyTime:
 
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