(is about having one button to reach the save-menu)
what I totally forgot...
of course you can route this to a NEW key
Code:
init 11 python:
def showHideSave():
if renpy.get_screen( "save" ) is not None:
renpy.jump( "_noisy_return" )
else:
renpy.run( ShowMenu( "save" ) )
return
renpy.config.underlay[ 0 ].keymap[ "myShowHideSave" ] = Function( showHideSave )
renpy.config.keymap[ "myShowHideSave" ] = renpy.minstore.python_list( ( "5", "KP_5" ) )
#renpy.config.keymap[ "myShowHideSave" ] = renpy.minstore.python_list( ( "mouseup_5", ) )
this routes the open&close to the "5"-key(also on keypad)
remmed(#) out is my guess for a horizontal-wheel-button, but I don't have that...and this could cause exceptions coz mebbe renpy doesn't know that also(?)
If interested, and you can't figure it out yourself(have a look at renpy/test/testkey.py)
tell me the key you wish it to be; of course it should NOT be a key normally used by renpy already