Exsosus

New Member
Mar 10, 2024
1
0
Walkthrough / Scene Gallery Mod (v0.9.8 Pt. ONE V2)

Since Lain is still MIA, I updated her mod to the game's latest version.
I also updated the colors for Good and Bad choices to work better on my monitor, this might help others who were having similar issues too.

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Directions:
Extract in the same folder where WaifuAcademy.exe is located.

Link:
Mega
This is just some professional advice: BACK UP your WaifuSlutSchool game folder. I added this patch and it crashed my game, realizing only as I was too tired by the computer I had installed the patch over a newer version of the game than was supported. Sighs...
 

Tremonia

Justice for Finnabair!
Donor
Jun 14, 2020
2,632
8,222
This is just some professional advice: BACK UP your WaifuSlutSchool game folder. I added this patch and it crashed my game, realizing only as I was too tired by the computer I had installed the patch over a newer version of the game than was supported. Sighs...
This is just some professional advice: only use mods fitting to the correct version. A mod for v0.9.8 Pt. ONE V2 isn't the right one for a game v0.11.0. Just read before installing.
 

DevinHesi

Engaged Member
Jr. Uploader
Oct 29, 2021
2,741
21,723
Previews, ETA and "support"



1710706073560.png
Hello fellow people of culture o/

Here some WIP estimation :
-Storyboard : 100% (A whole school day with full activities~)
-Renders/Animations : 30%
-Dialogue : 20%
-Script : 5%

We are fully working on renders and dialogue right now, it's the most extensive part of the production since I want to keep the high quality for both.
The Patreon issue being stressful slowed me a slight for a week, but we are on a good pace, still a couple of months of work will be required to have a good idea for a release date.

________________________

A word about the "support" ... First you guys have nothing to worry about and will finish what I started and will never abandon a game.
But as said in my previous post the Free Subscribtion option from Patreon hurt us financiary. Mostly because the majority of your support are the 3$ pledge, unfortuntly recently lot of you decided to downgrade to Free membership...
Then the recent Patreon suspention Canceled the Payout and froze all of your pledge guys, making us with no resource for March, no worry you guys havent been debited, and will only be upon April 5.

If you want to help us a bit you can upgrade your pledge just for April, then go back to what you were before.
Some user decided to Cancel their frozen March pledge to pledge again to unfroze it, it works too.

This is not an obligation, or even a complain. If you can't afford to help us a bit this month you will never be blamed, Im already glad and thanksful for the support you already provided.
_________________________

The previews are "tame" to avoid any trouble... Join us on Discord to get more wild~ renders and previews in the incoming days.

Irphaeus

1710706085713.png
1710706090953.png
1710706094846.png
1710706098842.png
 

RDFozz

Active Member
Apr 1, 2022
805
1,106
Previews, ETA and "support"



...

A word about the "support" ... First you guys have nothing to worry about and will finish what I started and will never abandon a game.
But as said in my previous post the Free Subscribtion option from Patreon hurt us financiary. Mostly because the majority of your support are the 3$ pledge, unfortuntly recently lot of you decided to downgrade to Free membership...

...

Irphaeus
I love the arrogance; it sounds like he assumes people switched to Free Membership because Patreon made that option available, instead of these supporters being ones who decided not to support the dev any more, and would have dropped support even if the free option wasnt available. And that Patreon wanted to provide a way for such people to keep a connection to the project, so if things change they might choose to support again.
 
Jan 1, 2020
53
161
Previews, ETA and "support"



View attachment 3452893
Hello fellow people of culture o/

Here some WIP estimation :
-Storyboard : 100% (A whole school day with full activities~)
-Renders/Animations : 30%
-Dialogue : 20%
-Script : 5%

We are fully working on renders and dialogue right now, it's the most extensive part of the production since I want to keep the high quality for both.
The Patreon issue being stressful slowed me a slight for a week, but we are on a good pace, still a couple of months of work will be required to have a good idea for a release date.

________________________

A word about the "support" ... First you guys have nothing to worry about and will finish what I started and will never abandon a game.
But as said in my previous post the Free Subscribtion option from Patreon hurt us financiary. Mostly because the majority of your support are the 3$ pledge, unfortuntly recently lot of you decided to downgrade to Free membership...
Then the recent Patreon suspention Canceled the Payout and froze all of your pledge guys, making us with no resource for March, no worry you guys havent been debited, and will only be upon April 5.

If you want to help us a bit you can upgrade your pledge just for April, then go back to what you were before.
Some user decided to Cancel their frozen March pledge to pledge again to unfroze it, it works too.

This is not an obligation, or even a complain. If you can't afford to help us a bit this month you will never be blamed, Im already glad and thanksful for the support you already provided.
_________________________

The previews are "tame" to avoid any trouble... Join us on Discord to get more wild~ renders and previews in the incoming days.

Irphaeus

View attachment 3452895
View attachment 3452896
View attachment 3452897
View attachment 3452898
das.PNG

So apparently Irphaeus's Patreon did not get nuke yet.
 

Petani_online

Member
Mar 27, 2021
203
82
updated errors.txt and MttkModError.rpy in my old post
(Nightm763's error)



DragunsBahamuth
well then I suppose you're using an old save-game(you most likely used rollback)
-for facts:
--in waifu 0.11.0 there is NO (sub-)string of "0.9.9" !
--in the "Jhon's Mod Installed 0.11.0" there is NO (sub-)string of "0.9.9" !
-your problem MUST stem from somewhere else!

(I could talk centuries about save-games and AGES about rollback...)
but here you are confronted with an explicitly hard case...
-first off ALL walktrough-MODs I've seen here(except mine) just copy(/overwrite) the script.rpy and by-this creating NEW hashes for every line of code - RenPy (somewhat) is not "expecting" that.
-second: this dev uses only (kinda) ONE script.rpy AND has INSERTED NEW code at the start of it -> NEW hashes!
(this is e.g. why my old persistent from 0.9.8.a is not working to skip over the same text)

back to DragunsBahamuth (sorry for no better message)
you cannot use old saves; start a new game and you (should/)will not run into that error...



Void's Disciple
I had problems like that, with (looping) movies, that after the start cause an exception.
I looked at the section you mentioned, but did not see anything obvious.
->do it again! kill the process with taskmanager. Afterwards in the folder "WaifuAcademy-0.11.0-pc" there could be a traceback.txt or a error.txt, but there MUST be a log.txt! and by the TIME mentioned in those .txt you know the exception is yours...(hope you understand what I mean...)
-->please post the exception, you can surely erase all paths above "WaifuAcademy-0.11.0-pc";
also I don't need to know the exact patch-level of (e.g.) your windows version(you can erase that), but please tell "win98","win8","win10" or "win11"
...no promises...


EDIT:what said earlier was meant to be here; now "striked"...(damn, I didn't plan on becoming a helper again...just be known... I'll do my best, but it may occur I don't have time; if you "at me" or quote I WILL read it(still no guaranty of an answer...)
Well, later you should be able to choose between Maki, Moto and Nana; and with Moto and Nana there are NEW choices IF you still have "the crab"(i.e. NOT deflowered Yu)


EDIT @ Void's Disciple under here and next page:
well that's definitely for the better!
(I've seen the call to total_karma() but thought: ahh it can't be THAT BAD?..)
i wonder which choice is the best for the crab? i tried some of the choice and it's "failed" to get any lewd
 

wwgwa

Member
Dec 27, 2017
241
81
Does anyone know a way to bind the right mouse button to save?
(I like to save a lot, and entering the menu first and then saving is tiring, personally I prefer to right-click to enter the save)
 

Mattock

Newbie
May 27, 2018
91
79
i wonder which choice is the best for the crab? i tried some of the choice and it's "failed" to get any lewd
if you like loli, you'd best spend it with Yu...
(without a multiple-choice-MOD (with the MOD here you can do all 3 girls? EDIT:else I would reconsider to post mine...NO! I shall NOT!))
(following is from my memory and it's kinda blurred already *laughs)
-when selecting Maki there's nearly no difference
-when selecting Moto there's only difference in text but no really in CG (tho I personally like the one with the crab better)
-when selecting Nana you can get to the best scene without the crab!
--but I think you don't can see the Helen-scene without it(??? I'm not sure on this tho!)
--BUT of course you need it for the "easter egg" (of course you wouldn't "save" that path, coz it'll miss the Nana-scene)

EDIT: (lil up and)
wwgwa
this would require to re-implement navigation to all the menu-screens: HARD! and I didn't do it...
What I did, is to close the menu again after right-clicking or pressing ESC (need done twice if in "sub"-menu)...
to do this you need to:
-create a .rpy-file in the "game"-folder(e.g. gimmeMyMenuButtonBack.rpy)
-with following content (WARNING! preserve indention!)
Code:
init 11 python:
    def mttkModDefShowHidePause():
        if renpy.get_screen( "pause_menu" ) is not None:
            renpy.jump( "_noisy_return" )
        else:
            renpy.run( ShowMenu( "pause_menu" ) )
        return

    try:
        for mttkModObjTmp in renpy.config.underlay:
            if "pause_menu" in mttkModObjTmp.keymap:
                mttkModObjTmp.keymap[ "pause_menu" ] = Function( mttkModDefShowHidePause )
    except:
        pass#getMttkVar( "lstInitOK" ).append( "Exception at replacing \"pause_menu\"" )
Also my SaveGameDescription-MOD(see signature for link) adds keys F5(Quicksave) and F9(Quickload)...that's of course not the same...but it may help(?)
 
Last edited:

wwgwa

Member
Dec 27, 2017
241
81
if you like loli, you'd best spend it with Yu...
(without a multiple-choice-MOD (with the MOD here you can do all 3 girls? EDIT:else I would reconsider to post mine...NO! I shall NOT!))
(following is from my memory and it's kinda blurred already *laughs)
-when selecting Maki there's nearly no difference
-when selecting Moto there's only difference in text but no really in CG (tho I personally like the one with the crab better)
-when selecting Nana you can get to the best scene without the crab!
--but I think you don't can see the Helen-scene without it(??? I'm not sure on this tho!)
--BUT of course you need it for the "easter egg" (of course you wouldn't "save" that path, coz it'll miss the Nana-scene)

EDIT: (lil up and)
wwgwa
this would require to re-implement navigation to all the menu-screens: HARD! and I didn't do it...
What I did, is to close the menu again after right-clicking or pressing ESC (need done twice if in "sub"-menu)...
to do this you need to:
-create a .rpy-file in the "game"-folder(e.g. gimmeMyMenuButtonBack.rpy)
-with following content (WARNING! preserve indention!)
Code:
init 11 python:
    def mttkModDefShowHidePause():
        if renpy.get_screen( "pause_menu" ) is not None:
            renpy.jump( "_noisy_return" )
        else:
            renpy.run( ShowMenu( "pause_menu" ) )
        return

    try:
        for mttkModObjTmp in renpy.config.underlay:
            if "pause_menu" in mttkModObjTmp.keymap:
                mttkModObjTmp.keymap[ "pause_menu" ] = Function( mttkModDefShowHidePause )
    except:
        pass#getMttkVar( "lstInitOK" ).append( "Exception at replacing \"pause_menu\"" )
Also my SaveGameDescription-MOD(see signature for link) adds keys F5(Quicksave) and F9(Quickload)...that's of course not the same...but it may help(?)
Thank you very much
 

Araumi

Newbie
Apr 21, 2018
16
18
Its been a long time since I've played this, can you fuck the white hair chick in that subway/train yet?
 

Petani_online

Member
Mar 27, 2021
203
82
if you like loli, you'd best spend it with Yu...
(without a multiple-choice-MOD (with the MOD here you can do all 3 girls? EDIT:else I would reconsider to post mine...NO! I shall NOT!))
(following is from my memory and it's kinda blurred already *laughs)
-when selecting Maki there's nearly no difference
-when selecting Moto there's only difference in text but no really in CG (tho I personally like the one with the crab better)
-when selecting Nana you can get to the best scene without the crab!
--but I think you don't can see the Helen-scene without it(??? I'm not sure on this tho!)
--BUT of course you need it for the "easter egg" (of course you wouldn't "save" that path, coz it'll miss the Nana-scene)

EDIT: (lil up and)
wwgwa
this would require to re-implement navigation to all the menu-screens: HARD! and I didn't do it...
What I did, is to close the menu again after right-clicking or pressing ESC (need done twice if in "sub"-menu)...
to do this you need to:
-create a .rpy-file in the "game"-folder(e.g. gimmeMyMenuButtonBack.rpy)
-with following content (WARNING! preserve indention!)
Code:
init 11 python:
    def mttkModDefShowHidePause():
        if renpy.get_screen( "pause_menu" ) is not None:
            renpy.jump( "_noisy_return" )
        else:
            renpy.run( ShowMenu( "pause_menu" ) )
        return

    try:
        for mttkModObjTmp in renpy.config.underlay:
            if "pause_menu" in mttkModObjTmp.keymap:
                mttkModObjTmp.keymap[ "pause_menu" ] = Function( mttkModDefShowHidePause )
    except:
        pass#getMttkVar( "lstInitOK" ).append( "Exception at replacing \"pause_menu\"" )
Also my SaveGameDescription-MOD(see signature for link) adds keys F5(Quicksave) and F9(Quickload)...that's of course not the same...but it may help(?)
Wow that's actually really detailed, TYSM, i really appreciate it
 
4.10 star(s) 280 Votes