Mograx

Active Member
Oct 16, 2019
660
1,846
Replaying the game (without the mod) and there's a game-breaking hard lock: You're given two choices
1) Retrieve the mini-camera
2) Rummage through some lockers.

The game does not move on from this. After choosing both, either, etc, it always takes you back to the choice screen and you can't progress.
 

Daisies

Member
Jun 12, 2017
112
146
I'm stuck on loop at the beach scene with Yukiko. Any way to fix that?

EDIT: nvm figured it out, the mod caused the loop. Just uninstalled it for that one part then reinstalled it and that worked.
 
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xipomus

Newbie
Jun 4, 2017
48
42
Replaying the game (without the mod) and there's a game-breaking hard lock: You're given two choices
1) Retrieve the mini-camera
2) Rummage through some lockers.

The game does not move on from this. After choosing both, either, etc, it always takes you back to the choice screen and you can't progress.
If you have a savegame i can have a look what goes wrong.
 

Radigan12

Newbie
Jun 2, 2020
37
34
* NEW VERSION*
For others with the karma error, i made a quick and dirty fix.
Place the fixKarmaOnLoad.rpy in the game folder\game and run the game. load the save and your karma will reset to default if the value is the older version.
Don't forget to save.

You can leave the file in the directory. It only changes it on load... but don't roll back before the scene or it will break again.
But how did the karma variable, which was a dictionary, turn into an int instead? You don't think this is also related to the rollback errors, do you?
 

xipomus

Newbie
Jun 4, 2017
48
42
But how did the karma variable, which was a dictionary, turn into an int instead? You don't think this is also related to the rollback errors, do you?
Old version was an Int var.. new version is the dict var. So loading old savegames gives that issues... if you load a save and my fix runs, but you scroll back to far.. you remove the fix, and the karma var is int again... and crashes again :D
 

Radigan12

Newbie
Jun 2, 2020
37
34
Old version was an Int var.. new version is the dict var. So loading old savegames gives that issues... if you load a save and my fix runs, but you scroll back to far.. you remove the fix, and the karma var is int again... and crashes again :D
I don't have the int variable errors but I am getting rollback errors from 0.11, which was always a dictionary I think. and it happens on some of my saves. but not all.
 

xipomus

Newbie
Jun 4, 2017
48
42
I don't have the int variable errors but I am getting rollback errors from 0.11, which was always a dictionary I think. and it happens on some of my saves. but not all.
The fix after a savegame load, just checks if it's an Int... if yeah.. delete and make it a dict with the default value of 0.
If i knew all the variables for the different scenes I might be able to have it fill again with the right dict values, but for now you can at least keep playing with the fix.
 

xipomus

Newbie
Jun 4, 2017
48
42
Yeah I'm still getting the "rollback" error but I appreciate it!
can always run in developer mode you can change it yourself.. but still the issue stays that the variable is different in the save, so history in the save is with the wrong value
 

Radigan12

Newbie
Jun 2, 2020
37
34
can always run in developer mode you can change it yourself.. but still the issue stays that the variable is different in the save, so history in the save is with the wrong value
I don't think my error is related. I'm getting the "Can't find a place to stop rolling back. Perhaps the script changed in an incompatible way?" or something like that.
How do you inspect/decompile the save files?
 

xipomus

Newbie
Jun 4, 2017
48
42
I don't think my error is related. I'm getting the "Can't find a place to stop rolling back. Perhaps the script changed in an incompatible way?" or something like that.
How do you inspect/decompile the save files?
For variables you can load it here...https://www.saveeditonline.com/

Or you can look in developer mode in the variables in memory which i do. But yeah rollback is a tricky one when variables get changed... so best just add variables instead of changing old ones and use default varx to define to keep that from happening
 

xipomus

Newbie
Jun 4, 2017
48
42
That savegame is saved in the middle of an event and probably calling something that isn't the same anymore.

Best place to save it end of day, beginning of day. Or in the beginning of the events after that it gettings buggy when save and loading.
 
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