6 months? I don't think math is mathing for you6 month for 600 render this is a micro update lol this guy is something else
4 months, right?6 months? I don't think math is mathing for you
Yeah barely 4 months. Doesn’t count the small 2 week break he took that every dev usually does after an update4 months, right?
Dude, he just make 600 renders. With Honey Select. It wasn't 2 weeks. More like 4 months.Yeah barely 4 months. Doesn’t count the small 2 week break he took that every dev usually does after an update
No shit dude. Im saying he took a two week break off after the last update came out. Meaning it’s barely 4 months not 6 like that one guys postingDude, he just make 600 renders. With Honey Select. It wasn't 2 weeks. More like 4 months.
... i can't tell if you actually think it takes 4 months to do 600 "renders" with honey select or being sarcastic... if the former oh boy then I haveDude, he just make 600 renders. With Honey Select. It wasn't 2 weeks. More like 4 months.
I believe he was talking about the break.... i can't tell if you actually think it takes 4 months to do 600 "renders" with honey select or being sarcastic... if the former oh boy then I haveswamplandbeachfront property in Florida to sell you.
I don't know how much did the dev learn about making these kind of games through the years, but he's certainly learnt to make excuses.You must be registered to see the links
"Hello everyone!
The update is going smoothly, and it's HUGE! But since i don't want to divide it in two parts like we did recently it takes a bit more time.
However I promise this update will set a new standard in quality, story telling, feature and possibility etc.
We have reached 600+ renders already, more than 5 waifus are featured in this update, a lot of choices which matter to increase the replayability.
This update is basically a concentrate of the whole game at his best
We still plan to release it for the end of the month BUT, The dialogue writting, coding, testing etc could force us to delay it a bit... Since we added a lot of new feature, including the map movement.
You guys don't want a rushed release that may end bugged, or crash right? Please be patient ^_^
Grab the render pack at the end of the post, Redknight made them all!
And please send some of your strengh to Vash who will write and rewrite the remaining dialogue and correct my engrish ^^
Thanks for your support and trust!
Irphaeus."
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I believe he was talking about the break.
That rather than a two-weeks break, he took a four-months break. Meaning the 600 renders could be done in like a day, so the rest he's been doing nothing regarding the game.
just take a look at the code he hasn't learned anything, the multiply paths he wants is near impossible with the current code it will need a complete rewrite to make the paths properly or its literally going to take this dev another 10+ years to even finish one pathI don't know how much did the dev learn about making these kind of games through the years, but he's certainly learnt to make excuses.
label HBcon_inside_quiz4_start:
menu :
"Britney Copper and Shin Orkin?" :
jump hb_inside_quizkids_01
"Amin Copler and Brimley Aslan?" :
jump hb_inside_quizkids_02
"Bingley Cropper and Din Osman?" :
jump hb_inside_quizkids_03
"Trim Oftan and Ridley Scotsman?" :
jump hb_inside_quizkids_04
"Bradly Askan and Trin Coopner?" :
jump hb_inside_quizkids_05
"Dim Osmen and Britley Coppar?" :
jump hb_inside_quizkids_06
"Bradly Cooper and Rin O’Neil?" :
jump hb_inside_quizkids_07
"Din Copper and Britney Osman?" :
jump hb_inside_quizkids_08
label hb_inside_quizkids_01:
scene honeyquiz_sheila87 with fade
$ HB_quiz_score_p += 0
ma "Ya’ got one, but that won’t cut it! Anyone else?"
jump hb_inside_quizkids_com
label hb_inside_quizkids_02:
label hb_inside_quizkids_07:
scene honeyquiz_sheila87 with fade
$ HB_quiz_score_p += 0
ma "Swing an’ a miss! Any other takers?"
jump hb_inside_quizkids_com
label hb_inside_quizkids_03:
scene honeyquiz_sheila87 with fade
$ HB_quiz_score_p += 0
ma "You’re {i}half{/i} right, but I needed both. Can any y’all do better?"
jump hb_inside_quizkids_com
label hb_inside_quizkids_04:
label hb_inside_quizkids_06:
scene honeyquiz_sheila87 with fade
$ HB_quiz_score_p += 0
ma "Not even close! Do any y’all know it? No?"
jump hb_inside_quizkids_com
label hb_inside_quizkids_05:
scene honeyquiz_sheila87 with fade
$ HB_quiz_score_p += 0
ma "Those ain’t names I ever heard, and they cert’ly ain’t the answer. Anyone? Going once…? Going twice…?"
jump hb_inside_quizkids_com
label hb_inside_quizkids_08:
scene honeyquiz_sheila87 with fade
$ HB_quiz_score_p += 0
ma "You had it, but… backwards! Sorry, [player_name], but I can’t let ya’ have it."
jump hb_inside_quizkids_extra1
label hb_inside_quizkids_7:
scene honeyquiz_sheila87 with fade
$ HB_quiz_score_p += 0
ma "Ya’ got celebs on the brain, ‘Judge’, and they ain’t the right ones! Any other guesses?"
jump hb_inside_quizkids_com
label hb_inside_quizkids_6:
scene honeyquiz_sheila87 with fade
$ HB_quiz_score_p += 0
ma "So close… but {i}just{/i} off enough that I can’t give it to ya’. ‘nless I misheard ya’-."
jump hb_inside_quizkids_com_extra2
just take a look at the code he hasn't learned anything, the multiply paths he wants is near impossible with the current code it will need a complete rewrite to make the paths properly or its literally going to take this dev another 10+ years to even finish one path
no word of a lie you now the story code as in just clicking items to say you don't have enough money? instead of just using jumps/calls to use the same 30 lines of code its posted over and over agian like 15 more times with differen't labels "Label store01" - "label store05" etc etc literally taking up like almost 700 lines of "code"
the only thing this dev learned is how to pad the fuck out of the script so he can make stupid statments like "added 3000 line of code" when its true that many was added but only like 300 is of actual real "code" the rest is just copy paste of the same 300 with a slight number change for the label.
and even when you think surely it most be getting better now nah lets look at the newer store (the contest)
Code:label HBcon_inside_quiz4_start: menu : "Britney Copper and Shin Orkin?" : jump hb_inside_quizkids_01 "Amin Copler and Brimley Aslan?" : jump hb_inside_quizkids_02 "Bingley Cropper and Din Osman?" : jump hb_inside_quizkids_03 "Trim Oftan and Ridley Scotsman?" : jump hb_inside_quizkids_04 "Bradly Askan and Trin Coopner?" : jump hb_inside_quizkids_05 "Dim Osmen and Britley Coppar?" : jump hb_inside_quizkids_06 "Bradly Cooper and Rin O’Neil?" : jump hb_inside_quizkids_07 "Din Copper and Britney Osman?" : jump hb_inside_quizkids_08
so far so good each options lead to a different label so different choices right? not lets see them
Code:label hb_inside_quizkids_01: scene honeyquiz_sheila87 with fade $ HB_quiz_score_p += 0 ma "Ya’ got one, but that won’t cut it! Anyone else?" jump hb_inside_quizkids_com label hb_inside_quizkids_02: label hb_inside_quizkids_07: scene honeyquiz_sheila87 with fade $ HB_quiz_score_p += 0 ma "Swing an’ a miss! Any other takers?" jump hb_inside_quizkids_com label hb_inside_quizkids_03: scene honeyquiz_sheila87 with fade $ HB_quiz_score_p += 0 ma "You’re {i}half{/i} right, but I needed both. Can any y’all do better?" jump hb_inside_quizkids_com label hb_inside_quizkids_04: label hb_inside_quizkids_06: scene honeyquiz_sheila87 with fade $ HB_quiz_score_p += 0 ma "Not even close! Do any y’all know it? No?" jump hb_inside_quizkids_com label hb_inside_quizkids_05: scene honeyquiz_sheila87 with fade $ HB_quiz_score_p += 0 ma "Those ain’t names I ever heard, and they cert’ly ain’t the answer. Anyone? Going once…? Going twice…?" jump hb_inside_quizkids_com label hb_inside_quizkids_08: scene honeyquiz_sheila87 with fade $ HB_quiz_score_p += 0 ma "You had it, but… backwards! Sorry, [player_name], but I can’t let ya’ have it." jump hb_inside_quizkids_extra1 label hb_inside_quizkids_7: scene honeyquiz_sheila87 with fade $ HB_quiz_score_p += 0 ma "Ya’ got celebs on the brain, ‘Judge’, and they ain’t the right ones! Any other guesses?" jump hb_inside_quizkids_com label hb_inside_quizkids_6: scene honeyquiz_sheila87 with fade $ HB_quiz_score_p += 0 ma "So close… but {i}just{/i} off enough that I can’t give it to ya’. ‘nless I misheard ya’-." jump hb_inside_quizkids_com_extra2
Notice how option 06 and 07 jump a shared "label" when clearly there is one for 6 and 7 and it has its own "content"
i can only think this was a poor mans attempt at a "bug fix" instead of fixing the dame lbel and change the "06" and "07" to just "6" and "7"
Maybe they are busy developing another game have not thought about it?Well let’s be honest here, HE most likely doesn’t do too much if any of the renders anymore since he has bunch of other people who do them.
It was sarcasm obviously. 600 renders in HS isn't much. You can do this in two weeks if you don't put effort in it and Milkaeus didn't put effort in it at any time. He's just using standard templates. Hell, in many scenes he's fucking a girl with his fucking schoolbag on his back.... i can't tell if you actually think it takes 4 months to do 600 "renders" with honey select or being sarcastic... if the former oh boy then I haveswamplandbeachfront property in Florida to sell you.
Hmm? ok i don't know your other account nor do i know who this "galewind" is (im horrible with names Lol)I forgot my login on my other account but I will say that 'galewind' has reworked the code since the update. So it looks better. It's still a WIP and that part may not be updated yet (I haven't checked) but it will eventually be worked to how its suppose to be when the time is ready. (when the neutral route is finished and the splitting routes start).
~
And that's the main problem among these devs with attention deficit hyperactivity disorder: they just can't put the focus, effort and attention simply to one game at a time until it's finished and completed, they just have to start pursuing another projects simultaneously no matter what which then prolongs and delays the progress.Maybe they are busy developing another game have not thought about it?
6 months? I don't think math is mathing for you