- Apr 5, 2018
- 367
- 728
Now that, I want to see, storing how much is in total is not that hard to do, but knowing which decision did what will require a bit more work to it, as you will need to keep track of all the decisions with karma you made thus far, however, this is not what worries me, but rather, last time I looked at the code, there was no variables or any other kind of way to store such things, which means that either, all saves will be screwed and force everyone to start from the beginning, "eyeball" those values in some way or another, or do a quiz or some such to ask the player what desitions they have made thus far (I imagine it will be this last thing as is the easiest thing to do, but still...).We are adding some Karma stuff, like a way for the player to finally know how much he has in total and what decision changed it.
That's assuming this feature ever comes to pass... I mean, why? What's the point of it when there's not even a use for it?
Unity is settling as my main option, although Unreal it's been glaring at me as well, and a part of me wants to try Godot, just to see if it can be done.LOL fair enough i mean im sure it can be done in renpy but god that would be a massive headace to get working LMFAO
unity isn't my fav engine but considering what you want to do it might be the best, the asset store helps alot.
Oh, I'm well aware of this dev's MO don't you worry about it, I've been here since the beginning of it after all.Trust me when it comes Irphaeus you can't expect much. I mean this is a guy that faked being in a car accident just to delay a release...
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