We also live in a world where a developer, despite having released nothing in more than a year still perceives about 9k per month, and then was able to instead put out a small
"Christmas Special" in less than a week with roughly the same amount of content a regular update for other games has.
I'm not aware of the update release dates but I can't bother to search for them right now, regardless, he said he
would like to release the next update by the end of the year, I said he learned from his experiences and is refraining from putting out a fixed date to have some room to breathe and whatnot.
People
legitimately talking about the stated percentages and using that as a sure metric can't be taken that seriously, as:
- A) We don't know how much the content planned for the update is.
- B) Some parts of development are faster to do than others.
- C) Dev's percentages are ultimately a rough estimate.
If a dev says he is at 75%, there's no way for you to know what that means at all. it could be that all the images are done and all the rest is missing, or perhaps just the coding part is missing, or perhaps that he is just waiting on player tests to finish.
It could also mean that all is done
but the images, so who knows.
Those percentages, they're like a loading or progress bar, it's an estimate, and some parts of that bar will fill faster than others, but quite often those things fill that last % quite fast, unless you are Gumdrop Games, in which case, it'll be absurdly slow.
Sadly, the best you can do right now is just wait for it.