AkagiVoid
Active Member
- Feb 12, 2020
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4 mar shaders u can go here link:anyone can try to add some other shaders to WSS? is it real?
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, and tinker with it. :34 mar shaders u can go here link:anyone can try to add some other shaders to WSS? is it real?
I got a Q3, although r8t now it feels like torture device on my head. XwXPlaying with Quest 3, any way to connect my haptic toy? It's a Keon Kiiroo
Never mind, been using VaM in VR that has perfect Haptic option with the added VaMX,I got a Q3, although r8t now it feels like torture device on my head. XwX
Need 2 upgrade comparability when I get a chance. >w<
4 haptic toy (dis is speculation on my part so take it with a gran of salt), there's no input 4 it simply because the game lacks programming 4 it, I think (I/m 2 poor 2 afford haptic toys, and only got Q3 as an XMas present). X3
Like can U can make an input for haptic but U'll have 2 manually setup triggers so it actives if sumone else haven't set up triggers 4 dat model/animation. >w>
Will try when I get the money these past 3 months have drained meh dry atm. X3Regarding the skullcrushing headstrap: By a 3rd party headstrap from boboVR, they are by far the best option out their![]()
It's since long I don't come here as I consider the game abandoned, but afaik you should not be able, as the game loads premade motions (made in MikuMikuMoving) so the only things you can interact with are the phisics (boobs and butt, maybe the head).Does anyone know how to move the arms/legs/ect on a model?
All of this is correct. Motion files are used for animations. While you can reposition things with the hand tool, it'll only change relative to the planar position of the model and breaks the animation sequence. You would need to edit the .motion file in MikuMikuDance or MikuMikuMoving as that would allow you to edit the animation itself.It's since long I don't come here as I consider the game abandoned, but afaik you should not be able, as the game loads premade motions (made in MikuMikuMoving) so the only things you can interact with are the phisics (boobs and butt, maybe the head).
I might be wrong.. hope somebody can give you better insights
I know, I'm actually a MMDer on Iwara, yet I wasn't sure if he modded MocuMocu because I never used it, since I pay more attention to graphics quality and Mocu is "still" (10years) limited in that..As for considering this software abandoned...
No, the creator is still active on their Patreon and as of last month they mentioned 4.0 in a post as upcoming.IDK, I think the creator of dis wonderful software have K.O. from dis earth since early access of 4.0 was released on his Patreon although never released 2 the public. >w>
I'm afraid not...is there any other game alternative which use mmd model?
especially ones like koikatsu?
I'm afraid not...
The only games properly using MMD models I came across in years are:
- MMD/ MMM (obviously)
- This one (which is MMM based)
- R-Life (an MMORPG started brilliantly, than dropped and now kept as zombie to milk fools).
- DVVR (a wannabe port of MMD in UE4 with some nice ideas and a ton of bugs)
- Honorable mention to GentleWhiteCat, who made a demo with a nice Kurumi model than dropped it...
Most likely because the MMD models have no standard structure (bone names, phisics, even color maps and shaders), so it's extremely time consuming trying to adapt them to a game architecture (unless you use some made by the same author, yet strongly limiting the possibilities)
I suggest you follow the above suggestion from Akagi Void, sometimes ago I didn't find the time to learn Blender and I somewhat regret it.if everything on mmd is very outdated/abandoned.. what programs alternatives used nowadays? like blender??
and if MMD model can be used in blender?
I have 0 idea/info on this stuffs
Everything dat MMD does UE5.x can do same or better. :3I suggest you follow the above suggestion from Akagi Void, sometimes ago I didn't find the time to learn Blender and I somewhat regret it.
Blender is superior in pretty much everything concerning models, phisics and automations.
The downside (afaik) is that you need a much more powerful system (anyways anything above 2020 should be ok), and that since the program is strongly 3d oriented, the graphic quality tends to be 3d realistic only and towards dark.., while in mmd you can reproduce any style fairly easly: from anime sketch to photorealistic raycast..
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So in the end it's all about what you want to do..
So.. basically it's a managerial job without the secretary... now I'm glad I didn't learn itEverything dat MMD does UE5.x can do same or better. :3
Only downsides is money, time, (optional)personnel, and knowledge of how 2 do sumthin.>w<
Its up 2 U, I like UE5 over Unity3D because of how simple and easy it is 2 learn and implement things. :3So.. basically it's a managerial job without the secretary... now I'm glad I didn't learn it![]()
yeah, pretty much that + lack of time and tons of other thoughts..LUL. :3