FatDragonite

Member
Feb 13, 2019
430
601
I need a little help here. Im playing on joiplay but i cant extract the file for this game. How would i go about doing so?
 

Movikx

Member
Oct 23, 2018
432
281
I just want to know who had the brilliant idea of naming updates 0.355.1/2/3/4

Literally need a bookmark just to remember aproximately what version I played
I was thinking on that too, 355 or 335????????????????????????????????
 

Movikx

Member
Oct 23, 2018
432
281
is there a limit to how much goblin Stew you can make? because i cant cook it anymore, when the ingredients are missing there is a message about, but when they are enough nothing happens
 

Patchez

Русский Аплоадер
Uploader
Jun 12, 2017
745
1,286
Uh... The Dev himself.
It's another common versioning system that's been around for a long, long time.
Of course, it was more sarcastic. It works, but man, is this update number 355 version 1/2/3? I don't think There have been that many. I just personally think that there are way better options where it's 0.[big update].[small update].[version]
 

Snugglepuff

Conversation Conqueror
Apr 27, 2017
7,100
7,410
Of course, it was more sarcastic.
Remember, you're writing... Sarcasm is a tonal thing, and hard(er) to convey in text without making visual changes to the formatting of your text, or specific sections where the tone is contained/intended to be obvious.

It works, but man, is this update number 355 version 1/2/3? I don't think There have been that many.
Earliest version I was aware of was 0.328.? and you can have a look at the changelog in the OP to see how many have been recorded there - All the way back to 0.330.

I just personally think that there are way better options where it's 0.[big update].[small update].[version]
Oh, I agree with that, there are definitely better versioning formats to use. I'm just glad that it's still a relatively simple system being used.
When it comes to the changelog in the OP, I'm actually glad they've stopped recording the hotfixes as their own thing. Stops bloating the changelog with minor, borderline pointless information. Unfortunately, not enough people actually bother to go the Patreon page to look at/for the free updates or hotfixes.
 

Daimaoh

New Member
Jun 2, 2020
14
27
Hi, I downloaded the game from the link in the OP and talking to Jill I can´t pick the facial option and it said "not in this version"... Is that normal? I have not seen her scene while fapping either.
 

Moonhed

Newbie
Aug 3, 2018
54
47
OK, I'm just going to say this: this game's combat system is absolutely terrible, the single worst thing about it, and seriously harms the entire game's appeal by being appallingly unfun, frustrating and annoying.

There's three big problems with the combat system in this game that make it possibly the worst I've ever come across in an ero-RPG. And the worst thing is, all three are very clearly deliberate, conscious decisions by the developer, that could be very easily fixed except that apparently the developer thought they were good ideas, instead of terrible ones.

1. Krowly is an absolutely terrible fighter.
Yeah, he's a warlock not a warrior, it's part of the point of the game. But that's no excuse for forcing you to play with possibly the wimpiest protagonist I've ever been forced to put up with in an RPG. He's made of damp tissue paper and rapidly gets the crap kicked out of him by all but the weakest monsters. You can't heal effectively in combat as healing potions restore less HP than you'd take from a single hit, and as far I've discovered so far there's almost no equipment to make you less-useless (if there is some that can be found later it's coming in FAR too late). You're entirely dependent on magic to fight, which makes sense because, again, you're a warlock, but magic is just TERRIBLE, namely because of the utterly pointless baked-in miss chance that starts at 10% for basic spells (but sure as hell seems to miss a lot more than 1/10 times) up to a simply ASININE 30% failure chance for second tier spells. There's no reason whatsoever for magic to regularly fail except to make the already-frustrating combat system randomly fuck you over more for lulz. Krowly is almost completely ineffective unless he's accompanied by Eric or Jaina & Rose (which can only happen under specific circumstances), giving you a strong incentive to avoid combat at all costs. Speaking of which:

2. Combat is almost entirely unrewarding.
The developer made a conscious decision that combat doesn't give you any exp to level up with, instead only letting you gain it through quest rewards or through daily tasks like adventuring with Eric or studying. OK; why? This isn't one of those RPGs where your progression through the story is gated by your level, which would give you a reason to give exp as a reward for completing quests, the only thing your level affects is your combat ability. Which I guess does gate your progression through the story, but less in the sense "you aren't up to this part of the story yet" and more "you can do this whenever you like, but you get the crap kicked out of you if you try", which is just frustrating. Even worse, exp requirement scaling is still the same as in any other RPGmaker game with normal exp systems, meaning you can finish a day's adventure with Eric and gain 5 exp- oh boy, only 95 more to go! So instead of grinding enemies, you're grinding quests while the enemies you often have to fight anyway are mostly a waste of time. There is NO good reason why enemies shouldn't give exp as normal- all you get from them is junk drops and the occasional usable material, which really isn't worth it most of the time because there's easier ways of getting money. So unless you have to fight an enemy for a story reason or you want to beat them to fuck them (or lose to them to be fucked by them), you have almost no reason to want to fight enemies whenever you can avoid it instead. Unfortunately:

3. Enemies are intensely aggressive.
Unlike in most RPGmaker games where enemies are visible on the map rather than random encounters, enemies don't roam around randomly, or even head towards you when you get too close- as soon as you're on the same screen as them they head directly towards you to engage you even from long distance, forcing you to dodge for your life if you want to avoid getting sucked into another unrewarding combat encounter. In enclosed spaces like the goblin caves, avoiding them is literally impossible.

So what we have is a game where combat is unreasonably hard, combat is intensely unrewarding to the extent that you want to avoid it at as much as possible, and the game is going out of its way to force you into combat as much as possible.

The single biggest reason I no longer play this game as much as I did before was because the combat was just too frustrating. Honestly, I think just adding exp rewards to combat would go a long way towards fixing the issue, because the difficulty of the combat would be balanced out by the fact that I'm getting stronger with each win (the very basis of the RPG genre) and the enemy aggression would be less frustrating if I had a reason to want to fight. But I'd quite like it if my magic-focused character was actually, y'know, competent at magic as well (in almost every other RPG magic is defined by being UNABLE to miss) and the choice of whether or not to fight could be left up to me in case I don't really feel like it at the moment and just want to explore the environment. But, as I said, these were all deliberate decisions made by the developer, so regardless of everything I've just said I'm sure the response is just going to be the usual "it's not a bug it's a feature". I just had to get all this off my chest anyway, because it pisses me off every time I play the game.
Actually, much as I enjoy this game and deeply respect the artist/developer, I have to agree that never gaining experience from combat is pretty illogical and unlike any other RPG where combat is the main essential for XP gain. I’ve seen a lot of comments complaining that you get nothing for defeating a cave full of goblins, but get XP for ‘oh look, I’ve grown a carrot’. IMHO, quests should be XP boosts, not the only route to progression. But, the dev can do as they please, I’m happy to play it as it is and enjoy virtual fucking the horny ladies. Oh, and I’d love to have the option of spitroasting/DP/DA Rose with Jaina ;)
 
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zarqupang

Forum Fanatic
Nov 2, 2017
5,562
1,486
i like the game not much in to girls with dick's but i still play it because it's a game. and the girls are hot just wish there was a way to tell how to get the scene's tho been tring for the longest time to get the scene with fina and her daughter covered in spunk up stair's. every time i get done with plastering them both i am told to leave then if i go back in there clean.
 

Movikx

Member
Oct 23, 2018
432
281
i like the game not much in to girls with dick's but i still play it because it's a game. and the girls are hot just wish there was a way to tell how to get the scene's tho been tring for the longest time to get the scene with fina and her daughter covered in spunk up stair's. every time i get done with plastering them both i am told to leave then if i go back in there clean.
if you are searching a scene it is mostly because of relationship points, and some scenes are reached through some puzzle interactions, like the scene with Juliette and fina is by making juliette watch you titfucking fina
 

Movikx

Member
Oct 23, 2018
432
281
OK, I'm just going to say this: this game's combat system is absolutely terrible, the single worst thing about it, and seriously harms the entire game's appeal by being appallingly unfun, frustrating and annoying.

There's three big problems with the combat system in this game that make it possibly the worst I've ever come across in an ero-RPG. And the worst thing is, all three are very clearly deliberate, conscious decisions by the developer, that could be very easily fixed except that apparently the developer thought they were good ideas, instead of terrible ones.

1. Krowly is an absolutely terrible fighter.
Yeah, he's a warlock not a warrior, it's part of the point of the game. But that's no excuse for forcing you to play with possibly the wimpiest protagonist I've ever been forced to put up with in an RPG. He's made of damp tissue paper and rapidly gets the crap kicked out of him by all but the weakest monsters. You can't heal effectively in combat as healing potions restore less HP than you'd take from a single hit, and as far I've discovered so far there's almost no equipment to make you less-useless (if there is some that can be found later it's coming in FAR too late). You're entirely dependent on magic to fight, which makes sense because, again, you're a warlock, but magic is just TERRIBLE, namely because of the utterly pointless baked-in miss chance that starts at 10% for basic spells (but sure as hell seems to miss a lot more than 1/10 times) up to a simply ASININE 30% failure chance for second tier spells. There's no reason whatsoever for magic to regularly fail except to make the already-frustrating combat system randomly fuck you over more for lulz. Krowly is almost completely ineffective unless he's accompanied by Eric or Jaina & Rose (which can only happen under specific circumstances), giving you a strong incentive to avoid combat at all costs. Speaking of which:

2. Combat is almost entirely unrewarding.
The developer made a conscious decision that combat doesn't give you any exp to level up with, instead only letting you gain it through quest rewards or through daily tasks like adventuring with Eric or studying. OK; why? This isn't one of those RPGs where your progression through the story is gated by your level, which would give you a reason to give exp as a reward for completing quests, the only thing your level affects is your combat ability. Which I guess does gate your progression through the story, but less in the sense "you aren't up to this part of the story yet" and more "you can do this whenever you like, but you get the crap kicked out of you if you try", which is just frustrating. Even worse, exp requirement scaling is still the same as in any other RPGmaker game with normal exp systems, meaning you can finish a day's adventure with Eric and gain 5 exp- oh boy, only 95 more to go! So instead of grinding enemies, you're grinding quests while the enemies you often have to fight anyway are mostly a waste of time. There is NO good reason why enemies shouldn't give exp as normal- all you get from them is junk drops and the occasional usable material, which really isn't worth it most of the time because there's easier ways of getting money. So unless you have to fight an enemy for a story reason or you want to beat them to fuck them (or lose to them to be fucked by them), you have almost no reason to want to fight enemies whenever you can avoid it instead. Unfortunately:

3. Enemies are intensely aggressive.
Unlike in most RPGmaker games where enemies are visible on the map rather than random encounters, enemies don't roam around randomly, or even head towards you when you get too close- as soon as you're on the same screen as them they head directly towards you to engage you even from long distance, forcing you to dodge for your life if you want to avoid getting sucked into another unrewarding combat encounter. In enclosed spaces like the goblin caves, avoiding them is literally impossible.

So what we have is a game where combat is unreasonably hard, combat is intensely unrewarding to the extent that you want to avoid it at as much as possible, and the game is going out of its way to force you into combat as much as possible.

The single biggest reason I no longer play this game as much as I did before was because the combat was just too frustrating. Honestly, I think just adding exp rewards to combat would go a long way towards fixing the issue, because the difficulty of the combat would be balanced out by the fact that I'm getting stronger with each win (the very basis of the RPG genre) and the enemy aggression would be less frustrating if I had a reason to want to fight. But I'd quite like it if my magic-focused character was actually, y'know, competent at magic as well (in almost every other RPG magic is defined by being UNABLE to miss) and the choice of whether or not to fight could be left up to me in case I don't really feel like it at the moment and just want to explore the environment. But, as I said, these were all deliberate decisions made by the developer, so regardless of everything I've just said I'm sure the response is just going to be the usual "it's not a bug it's a feature". I just had to get all this off my chest anyway, because it pisses me off every time I play the game.
Holy shit man, thats totally true, okay maybe if you level up too much some next skill wont be gained like in Paccsu if you pass the level that receive a skill then you will never receive that skill, okay, the dev doesnt want you too powerful, okay, but come on as you said combat is really bad, maybe the dev plans to make us OP a bit later in the game but oh fuck, WHY THAT DAMN BIG BOOBS ELF MAGE IS SO FUCKING FAST AARRRRRRRRRGGGGH, at level 1-4 you are probably impossible to face her, in level 6-7 you must carry a lot of potions and pray for her to miss the silence attack in you, i just hope that melissa put some sense in this retard
 

costanz

New Member
Sep 10, 2019
11
11
i like the game not much in to girls with dick's but i still play it because it's a game. and the girls are hot just wish there was a way to tell how to get the scene's tho been tring for the longest time to get the scene with fina and her daughter covered in spunk up stair's. every time i get done with plastering them both i am told to leave then if i go back in there clean.
That scene is not a real scene. There IS a facial scene with Fina and Astra, you have to help Fina with her mail Wednesday morning and have 25+ relationship with her.
 

zarqupang

Forum Fanatic
Nov 2, 2017
5,562
1,486
ok so the scene i seen was fan art wish people would post that it is fan art get a person's hopes up. lol
 
3.60 star(s) 174 Votes