boobsgames

Member
May 16, 2020
412
770
boobsgames does the person working on the walkthrough usually work with you or ask you to review the walkthrough?
No, I don't review it and don't work with anybody. Harmless Arachnid updates the guide when he wants and have time (and does great job if you ask me). There were not many quest related additions from the last update of the guide, there isn't too much to add there. We might get more important events in the next couple game updates
 

Cirdon

Well-Known Member
Nov 27, 2019
1,252
1,822
The fact that he'd have to keep going to the walkthrough just to progress anything is kinda proving his point. The game itself is not upfront about what you have to do at all.
Lots of games have walk throughs, lots of people don't bother to use them. In this game as well as others.

I was answering his statement that the walk through is complicated and you redirected to an opinion that the game shouldn't need it. A perfectly valid opinion, but also one that's beside the point.
 
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Cirdon

Well-Known Member
Nov 27, 2019
1,252
1,822
No, I don't review it and don't work with anybody. Harmless Arachnid updates the guide when he wants and have time (and does great job if you ask me). There were not many quest related additions from the last update of the guide, there isn't too much to add there. We might get more important events in the next couple game updates
Oh I agree, I was asking because if Harmless Arachnid got busy with other aspects of life I didn't want the English walkthrough to go without updates when the Russian walk thought seemed to be more up to date.
 
May 25, 2017
815
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Lots of games have walk throughs, lots of people don't bother to use them. In this game as well as others.

I was answering his statement that the walk through is complicated and you redirected to an opinion that the game shouldn't need it. A perfectly valid opinion, but also one that's beside the point.
Well it's the grander point he's trying and failing to make, I think? The walkthrough itself is actually pretty comprehensive on what to do, the game itself is far less so.
 

Snugglepuff

Conversation Conqueror
Apr 27, 2017
7,095
7,405
Well it's the grander point he's trying and failing to make, I think? The walkthrough itself is actually pretty comprehensive on what to do, the game itself is far less so.
You're reading too much into what he said. He was talking about them as separate things - The walkthrough being "complicated" and that the game isn't a straight-forward "follow the hallway" hand-held series of fap sessions.

He's repeatedly whined about both, but as separate things. He has been continually told the same things over, and over as responses to his whinging for years now.
 

Cirdon

Well-Known Member
Nov 27, 2019
1,252
1,822
Well it's the grander point he's trying and failing to make, I think? The walkthrough itself is actually pretty comprehensive on what to do, the game itself is far less so.
And I'm pretty sure that's by design.

The game is written the way the developer wants to write it.

Some players really enjoy "aimlessly" walking around and discovering things for themselves. Some players like more detailed instructions and easier game play.

The way it's currently written a player could ignore the quest guide and completely freestyle the whole game. It's a slow play style that involves lots of repetitious exploration and conversations with NPCs, but it's possible. A player could also use the quest guide and have that additional information to guide their exploration and conversations. And finally a player can grab the walkthrough and be led by the hand to each element of the game that's written up to the last update of the walkthrough. (On this same level they can come to a gaming forum and ask fellow gamers for help)

That lets the developer write the game they want to write, that lets the player find the level of help they want to find.

I don't see any issues with that.
 

Staimh

Active Member
Dec 12, 2020
895
3,417
I feel it needs repeating after the recent discussion - this is my favourite game at the moment (and has been for some time) - and it is the play style I particularly like (well and the pics obviously) - and I particularly like to play it without cheats, walkthroughs or any add ons
BG - thank you very much

PS - and I know I still haven't got the requirements for the Magic shield skill properly sussed
 

Mmchaos9898

New Member
Dec 1, 2017
4
1
thew h scene ok the game play hase the more problem xpfamr omnly daly the book give which only 2 xp ingrediand harvest slove and boring moving eraia to slow no waypoint. xp farm item and gold farm rely slow. anoting food and lust system which rely need gold and stuf farm to not game over. enemy npc movment anoying whanever want avoid foloving you and because not good lvl system and no escape option the game rely slow and boring. hopimng developer read this forum and make some changes which help the game. most h game have escape option to not lose the progress which certain event need.
 
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Reactions: 8InchesAndCounting
Feb 5, 2018
252
695
I really appreciate the developer making custom artwork for most scenes, but I would love to see the more generic images applied to more characters, at least temporarily. It would be great to be able to do anal, vaginal, titfuck, take it up the pooper, etc. from more characters with just some text and the generic images that correlate with those scenes.

Kind of weird that so many characters have very specific sex scenes when they'd likely be down for more than that. I know a lot of these scenes are planned for the future, but this seems like a good way to make a ton of more content without too much effort even it's temporary so other things can be focused on.

Also, one bug that hasn't been detrimental, but is quite annoying, but using certain items or having certain interactions makes the character portraits stay on the screen. Snu snu berries and spying on your Aunt in the waterfall come to mind as examples.

Not sure if it's possible with this version of RPGM but maybe having a check for the character moving or being outside of dialogue to clear the active character portrait would fix this issue.

Personal preference but the cheat room could use some work, too. Maybe add an option to boost combat stats or skip combat encounters entirely? They are skippable but you still have to go through 30 seconds of clicking and options if you accidentally run into a slime for the thousandth time, and using potions constantly to avoid specific enemies isn't really a viable option. Really annoying without cheats, and maybe reducing the amount of random enemies on the map overall (especially in the transitional zones you visit hudnreds of times) would help a lot, or making them slightly more avoidable. I'm not big on playing a combat game when I'm here for the story and porn, but that's proably just me. Adding cheats to max out character relationships or give a ton of gold would help, too. I'm cheating so I don't have to click a bunch, but as it works currently you either are better off using a save editor or using a AHK script to max out these things.

Also, giving the option to skip to the appropriate time when timed events (especially waiting for evening in the basement) would be great. On that note, some sex scenes skip to the next time period, some do not. Feels rather arbitrary which do or don't, and would be good to get an indication ("this will skip to Evening") and the ability to back out if you don't want to skip forward without simple trial and error.

All of these are small nigglings with an otherwise awesome game that has come a long way. Most suggestions here are simple QoL or just personal preferences on my part.
 

Staimh

Active Member
Dec 12, 2020
895
3,417
I really appreciate the developer making custom artwork for most scenes, but I would love to see the more generic images applied to more characters, at least temporarily. It would be great to be able to do anal, vaginal, titfuck, take it up the pooper, etc. from more characters with just some text and the generic images that correlate with those scenes.

Kind of weird that so many characters have very specific sex scenes when they'd likely be down for more than that. I know a lot of these scenes are planned for the future, but this seems like a good way to make a ton of more content without too much effort even it's temporary so other things can be focused on.

Also, one bug that hasn't been detrimental, but is quite annoying, but using certain items or having certain interactions makes the character portraits stay on the screen. Snu snu berries and spying on your Aunt in the waterfall come to mind as examples.

Not sure if it's possible with this version of RPGM but maybe having a check for the character moving or being outside of dialogue to clear the active character portrait would fix this issue.

Personal preference but the cheat room could use some work, too. Maybe add an option to boost combat stats or skip combat encounters entirely? They are skippable but you still have to go through 30 seconds of clicking and options if you accidentally run into a slime for the thousandth time, and using potions constantly to avoid specific enemies isn't really a viable option. Really annoying without cheats, and maybe reducing the amount of random enemies on the map overall (especially in the transitional zones you visit hudnreds of times) would help a lot, or making them slightly more avoidable. I'm not big on playing a combat game when I'm here for the story and porn, but that's proably just me. Adding cheats to max out character relationships or give a ton of gold would help, too. I'm cheating so I don't have to click a bunch, but as it works currently you either are better off using a save editor or using a AHK script to max out these things.

Also, giving the option to skip to the appropriate time when timed events (especially waiting for evening in the basement) would be great. On that note, some sex scenes skip to the next time period, some do not. Feels rather arbitrary which do or don't, and would be good to get an indication ("this will skip to Evening") and the ability to back out if you don't want to skip forward without simple trial and error.

All of these are small nigglings with an otherwise awesome game that has come a long way. Most suggestions here are simple QoL or just personal preferences on my part.
Why exactly are you bothering to count after 8 inches
5 inches and counting makes sense
8 inches and counting is just showing off
 

qwsl

Member
Jan 10, 2020
452
617
It's stupid easy to decrypt rpgmaker. I'll even give you the tool to do it.
this utility extracts resources from the main archive - it is convenient to extract art, thanks!
the problem is that the scripts are encrypted too
but at least now it is clear why a game made from 2D sprites requires cpu resources like a 3D game - double decryption "on the fly"
btw, in fixed version 359.0.2 bug still present :coffee::rolleyes:
 

pcnop

Well-Known Member
Jun 26, 2018
1,285
1,084
this utility extracts resources from the main archive - it is convenient to extract art, thanks!
the problem is that the scripts are encrypted too
but at least now it is clear why a game made from 2D sprites requires cpu resources like a 3D game - double decryption "on the fly"
btw, in fixed version 359.0.2 bug still present :coffee::rolleyes:
The scripts are not really "encrypted".

I mean, the files in the game archive (i.e. Game.rgss3a) are "slightly" encrypted, that's true. But once you've extracted them with a dedicated tool, all the files (i.e. pictures, sounds, scripts ...) are then directly available: in the corresponding game editor, for instance.


I don't know what you mean exactly by scripts, but ...


- if you mean all the files containing the concerned game code (CommonEvents.rvdata2, Mapxxx.rvdata2 and eventually Troops.rvdata2), they are serialized Ruby files, like all the other .rvdata2 files. You just need to known how to handle them.

You can also use my own tool to display them in a readable form. See: https://f95zone.to/threads/rpg-maker-events-v1-06.110413/

For instance, for the beginning of the CommonEvents.rvdata2 file, you'll' get:
capture1.jpg which gives capture2.jpg


- and if you mean the generic ruby scripts (including the plugins) presents in the Scripts.rvdata2 file, they are not encrypted, they are just compressed (with a standard Zlib compression).
Which means, it's also easy to display them in a readable form once you've decompressed them: capture3.jpg
 
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Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
2,879
5,110
I don't think you realize just how big the accessibility problem is. I think you underestimate how good your art is. You could be sitting on a GOLD MINE of free money. All you have to do is VERY little work to fix it.

Look at the right hand side of these images. See the score? That's how many people agreed with his post. That's how big the problem is.

View attachment 2180253

This thread has tons and tons of people complaining about accessibility of in game content.

Fortunately, I think the problem is VERY easy to fix, should only take you 1-2 hours tops.

Hear me out,

The tutorial in the beginning should not be auto scrolling text. Put it in the same style of window that shows when reading the book on the MC's shelf, in his house.

View attachment 2180267

When the player has finished reading, they [Left Click to Continue]

Player reads carefully, taking their time, then they left click when they've read it.

View attachment 2180272

The above information is CRUCIAL. You can't put it on an auto scrolling timer. The player NEEDS to learn that stuff by reading slowly and carefully.

[Player Left Clicks to Continue]

If player is still confused, they should be able to trigger the above tutorial again, so they can re-read the tutorial over and over again from the escape menu.

View attachment 2180279

Now let's go over the quests......

Adding one extra sentence to each quest could mean the difference between retaining players who delete the game out of frustration at the 1-2 hour point.

View attachment 2180282

I believe that right around the 1-2 hour point is where you'll lose most of your player base, and that hurts your revenue.

View attachment 2180284

View attachment 2180289

Literally adding a few extra sentences to each quest could mean the difference between an extra 5000-10000 players playing your game, of which you may gain an extra 1-2% patreon subscribers from that amount. An extra $300.00 a month, just for adding an extra sentence to each quest, and a proper tutorial accessible from the escape menu?

You could possibly earn at least an extra $3600.00 a year, from 1-2 hours of work.

Anyways, I'm glad your happy with what you made. The game has massive potential to be HUGE IMO.

If you're happy with how it is, then more power to you, but it's confusing as hell. I have no idea what to do. But like you said, I'll move on.
Damn, I didn't agree with you at first, but now I kinda do. This is like the epitome of constructive criticism.
 
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Dec 3, 2021
104
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I don't think you realize just how big the accessibility problem is. I think you underestimate how good your art is. You could be sitting on a GOLD MINE of free money. All you have to do is VERY little work to fix it.

Look at the right hand side of these images. See the score? That's how many people agreed with his post. That's how big the problem is.

View attachment 2180253

This thread has tons and tons of people complaining about accessibility of in game content.
This is very dishonest. From the looks of the screenshot, it seems to be an e-hentai comment. The score system is not based around +1 score point equals 1 person. Those are just a handful of people, not 41.
 

Draupnir7

Active Member
Sep 3, 2020
582
805
Damn, I didn't agree with you at first, but now I kinda do. This is like the epitome of constructive criticism.
This is another case for me of "I'd have likely agreed with him, but X". In this case, it's his (re)introduction, the post where he talks about the TONS of content that's just impossible to find, which does not inspire the same confidence in him that the post you replied to does.
With that post, his criticism doesn't seem to be coming from a guy who sees the potential of a game that with a little polish could shine like a star in the night sky, so much as it's coming from a guy who couldn't (or didn't want to) walk to the middle of town to have a chat with a gruff, maidenless NPC about the bombed-out second story of a house. And not for nothing, but that quest's been in the walkthrough for a while.
Those quests he picked do have vague instructions, I'll give him that. But like I told him, there's not a fuck-ton of NPCs to slog through, and you can likely pick out the one you need with a little thinking or exploration. And really, it's a porn game loaded mainly with chicks with massive tits, and you're not going to walk around talking to everyone?
And half the quests are linked to or opened by each other in some way. Restoring the second story of Krowly's house requires help from Derek, who's mad because no GF. When you get Sebastian's delivery back from the slime cube in the caves, you not only finish that, you get the magic eye for your basement AND you can get Derek a goblin wife so he can stop being such a bitch. I don't know why Juliet becoming the town teacher is a prerequisite for all of that, but since most people find her on their first half-handful of forays into the forest, that's basically not worth mentioning.

The one thing I can still agree on is the issue with occasional focus shift to some very unsatisfying combat, but that's just because I'm salty and tired of missing with half my fucking spell casts.

I worked the vast majority of everything out on my own the first time around. And I'll readily, and probably safely, assume that lot of other people did. It's just hard to know how many because they, having worked it all out on their own, don't feel the need to say so because they're already done masturbating. I'm not saying that the game is fine as-is because I'm some fourth-dimensional galaxybrain. I'm saying the game is fine as a guy who was glad the game's engine supports mouse controls for one-handed gameplay.
 
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Cirdon

Well-Known Member
Nov 27, 2019
1,252
1,822
I don't know why Juliet becoming the town teacher is a prerequisite for all of that, but since most people find her on their first half-handful of forays into the forest, that's basically not worth mentioning.
You don't just have to find Juliette. You also have to go to church Sunday morning so that she gets installed as a school teacher.

Until that happens, Derek cannot drown his sorrows because he needs to watch over his little girl.
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
2,879
5,110
The one thing I can still agree on is the issue with occasional focus shift to some very unsatisfying combat, but that's just because I'm salty and tired of missing with half my fucking spell casts.
This is my main gripe about the game. The combat is just about the worst, most unbalanced in any rpgmaker game I've ever played. Made worse by the fact that monster actively go after you making avoiding combat annoying. Second is probably the asinine bullshit that is the materials collection failure rate.
 
3.60 star(s) 174 Votes