Just had a couple minutes on hand and thought I'd give it a shot.
Experimental De-grinder mod:
- Monsters now give an XP reward based on their health if they
don't have any xp reward.
(Boss monsters with large xp reward remain the same, any monster without xp will give their hp /100 as xp: A slime with 100 hp -> 1 xp)
EDIT: The relationship boosts have been removed, due to a bug in the script that caused the values to grow exponentially.
For anyone who has issues with the relationship variables, you can use the program below to also generate a RPG Maker VX Ace project file and put it into the game's main directory. This allows you to open and playtest the game with RPG Maker VX Ace. (Launching the game from the editor).
With F9 you can open a menu that allows you to manipulate your variables. You can use this to fix any bugged relationship values.
If you've used this "cheat", please check your relationship stats and fix them if needed (or load an earlier save if you haven't spent too much time playing).
Step 1:
Download:
https://f95zone.to/threads/rpg-maker-unpacker.50/
=> File -> Open -> Select the Game's "Game.rgss3a" archive.
=> Tools -> Extract All Files
Step 2:
=> Copy the contents of the Decrypter's "Extract" folder into the game's main folder.
This is what the folders inside the main folder will look like (Data & Movies will be new)
Step 3:
=> Remove the "Game.rgss3a" archive from the folder. It's no longer needed and the game will otherwise default to this, instead of the now copied files.
Step 4:
=> Extract the Scripts file from the attached Scripts archive into the "Data" folder and overwrite the existing file.
My tests so far have shown this to work. If there are any problems, let me know. If I've missed some variables, do tell.
Important: The above procedure makes this "mod" compatible with all future patches, so long as the developer does not change the engine's scripts files, which I've sneakily manipulated.
Like a ninja.