I just want a quest journal that tells you exactly what to do. I don't want to figure out any puzzles. Puzzles + Porn Game DO NOT MIX.
Imagine jerking off, but then doing ten math problems, then going back to fapping, then repeating this process over & over, who in their right mind would do such a thing? NO ONE.
Yea, I'm experiencing the latter. I'm struggling way too long to get to any actual porn content in this game. It takes so long that it's not worth it. It destroys the mood.
Both, but I do not play porn games to solve puzzles. That's a deal breaker. Puzzles can also be trying to figure out vague quest descriptions that don't give you any relevant information, so you literally have no idea what to do next and are forced to alt tab out to a walkthrough.
Disable crafting - Unless it's a sex toy, I don't want to craft shit in a porn game.
Disable farming - I'll just buy food at the tavern.
Disable alchemy - Let us buy the potions.
Disable gathering ingredients - FUCK THIS, lol.
He's a decent writer and he has kinky ideas, but his gameplay design is complete and utter shit of biblical proportions. His quest log is complete fail and gives you ZERO relevant information to help you finish the quest.
Basically, his current game design forces you to constantly alt tab out to a walkthrough, and the game quest objectives are so complicated, that it kills the fucking erotic mood.
DUDE, you shouldn't have to do that for a porn game.
If he made is more accessible, he could make more $$$ and hire a game designer/developer, then he could focus on art only which is what he's good at. His kinky ideas are good too. He just needs proper gameplay design and a quest log system that actually tells you what the fuck to do.
I'd like a game with Warlock & Boobs kinky ideas & art, but remove the following:
- no fucking crafting, unless you're crafting a sex toy or fuck furniture.
- no collecting alchemical ingredients, fuck that, unless every time you collect an ingredient you see a pair of titties or something.
- no having to explore a huge map, when the quest log could've just told you where to go and pointed an arrow into the direction you're supposed to go.
- NO quests that require a 10 sub conditions from 10 other quests, that makes things way too complicated. Each quest should have ONE objective, that's fucking it, keep it simple ffs. It's better to have 10 simple quests than one quest that's extremely fucking complicated.
The game would need a very simple quest system with SIMPLE quests, VERY simple.
QUEST DESIGN EXAMPLE
a) Talk to Lisa. She can be found on the map easily. Open map and look at the fucking picture of her fucking face on the map, see where to go? SEE, GO FUCKING THER ERIGHT NOW.
b) You've talked to Lisa, good job. THIS QUEST IS FUCKING DONE.
QUEST DESIGN CONTINUATION
a) You talked to lisa and she told you to jerk off into a cup. You can do this by clicking on the cup on the fucking table that's right fucking there, look at this fucking picture. SEE? that's where the fucking cup is, CLICK THAT FUCKER and be done with it.
b) Good job, you jerked off into the fucking cup. it's a fucking miracle.
c) Talk to Lisa again and you'll automatically give her the fucking cup filled with cum, hopefully she fucking drinks it or does some kinky shit.
quest design continuation
a) lisa drank your cup of sperm.
b) lisa can now be recruited into your party. here' show you fucking bring her along in your party. SEE THIS FUCKING PICTURE? SEE HOW FUCKING EASY IT IS TO DO? ANYONE CAN FIGURE THIS SHIT OUT CUZ I TOLD OU HOW TO FUCKING DO IT AND I EVEN SHOWED YOU A MOTHER FUCKING PICTURE.
The above quests are so specific, that it keeps the momentum of gameplay going without having to alt tab to a fucking walkthrough which breaks erotic momentum.