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velesk

Active Member
Game Developer
Oct 4, 2017
761
1,333
345
sorry in advance if this is a repeated question, but I'm confused, why Warlock of Lust, and Total Seduction 2 both combine multiple Velesk games? like... which should I download and which should I ignore? or should I download both?
like... which has the newest updated everything?
I have played this game last year and I really liked it, and I think it has huge potential. (this last line is for the dev)
Both games (and others too) are on the same platform. If you download the latest version of the platform (currently here), you will get the latest version of all games. I do it like this, because I'm too lazy to do separate releases for all the games. So all games get newest releases at once. Also, if someone download one game, he will get all other games on the platform as a bonus, so people at least know they exist and can play them.
 

PhoenixRage23

Active Member
May 24, 2020
964
1,162
298
When fighting at the temple for the high priestess, how do I release the prisoner, or can that not be done. Haven't played for quite a while and re-learning parts of the game. How can the MC have sex with the other priestess once her health bar shows pink.
 

velesk

Active Member
Game Developer
Oct 4, 2017
761
1,333
345
When fighting at the temple for the high priestess, how do I release the prisoner, or can that not be done. Haven't played for quite a while and re-learning parts of the game. How can the MC have sex with the other priestess once her health bar shows pink.
The prisoner is released automatically once you win and she will move to your castle. If the health bar is pink, you cast mind break with A. Than you have to click on her before your minions get in the way.
 

woodoo

Newbie
Jul 3, 2017
15
8
104
Всем привет, я только что обновил свой ПК, может ли кто-нибудь поделиться сохранением 5.1?
 

PhoenixRage23

Active Member
May 24, 2020
964
1,162
298
The prisoner is released automatically once you win and she will move to your castle. If the health bar is pink, you cast mind break with A. Than you have to click on her before your minions get in the way.
Ok. That's what I was doing wrong.
 

jardafarda

Newbie
May 10, 2017
69
36
222
Hello. Please, where can I find the save files to transfer my progress from the previous version? I can't find them anywhere, and I can't see my saves in the new version. Thanks.
 

Nimu2000

New Member
Jun 20, 2017
11
13
195
Asking this out of plain curiosity, but since this is new game engine you made from what I was told... What are your plans with the end results graphics wise?

Do you see it "improving" like, the models becoming more detailed and the environment getting like maps being all connected without needing to teleport/load?

These are just some things that came at the top of my head, I'm just curious what you have planned or hope to see be achieved at the very least.

Love your game.
 

velesk

Active Member
Game Developer
Oct 4, 2017
761
1,333
345
Hello. Please, where can I find the save files to transfer my progress from the previous version? I can't find them anywhere, and I can't see my saves in the new version. Thanks.
You have to manually copy save files from previous version to the new version. Open "Help" option in the main menu to see FAQs, where it is described.
 
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velesk

Active Member
Game Developer
Oct 4, 2017
761
1,333
345
Asking this out of plain curiosity, but since this is new game engine you made from what I was told... What are your plans with the end results graphics wise?

Do you see it "improving" like, the models becoming more detailed and the environment getting like maps being all connected without needing to teleport/load?

These are just some things that came at the top of my head, I'm just curious what you have planned or hope to see be achieved at the very least.

Love your game.
The engine is practically in it's final stage. The problem is not the model details - models are already more detailed than most current AAA games. They have more polygons and vertexes. The issue is mostly with textures and illumination. I'm just one developer and I have no experience with making textures. That is why they are only rudimentary, and mostly only on faces. When I will earn more through the Patreon, I may be able to afford someone who will do better textures for me.

The second issue is illumination, shadow maps and shaders, which is issue that I'm still working on and improving.
 

TinFoilHat19

Active Member
Dec 17, 2020
687
215
178
The prisoner is released automatically once you win and she will move to your castle. If the health bar is pink, you cast mind break with A. Than you have to click on her before your minions get in the way.
Bro I've played your game a for a few years. It would be great to have an Android version for the phone
 

velesk

Active Member
Game Developer
Oct 4, 2017
761
1,333
345
Bro I've played your game a for a few years. It would be great to have an Android version for the phone
Sure, but I have no idea how to make that happen. I don't program for android and I'm not sure if it is even possible, as the engine uses directx drivers, which are natively windows tech.
 

mkhoi99

Newbie
Jul 24, 2020
65
30
203
Hello there, I received this error when trying to save while playing TS2 and LM:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DirXStart.Form1.LoadGame(Int32 fnmr, Int32 src)
at DirXStart.Form1.OpenMenu(Int32 mode)
at DirXStart.Form1.StartGame()
at DirXStart.Form1.InitGame()
at DirXStart.Form1.Form1_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9310.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
VeleskGames
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/Velesk%20Games%202025_10a/VeleskGames.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9256.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9310.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
RPGView
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/Velesk%20Games%202025_10a/RPGView.DLL
----------------------------------------
DirXModule
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/Velesk%20Games%202025_10a/DirXModule.DLL
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
VulSim
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/Velesk%20Games%202025_10a/VulSim.DLL
----------------------------------------
DirXObjects
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/Velesk%20Games%202025_10a/DirXObjects.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9316.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.3900
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
Microsoft.VisualC
Assembly Version: 10.0.0.0
Win32 Version: 12.00.52519.0 built by: VSWINSERVICING
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------
TacticalView
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/Velesk%20Games%202025_10a/TacticalView.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Does anyone have any idea? i can play and save WOL no problem though
 
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