I think while the fast travel system with the girls solves the girl (i.e. Love interest) specific events by putting it in entirely VN mode with the player seeing whether they're up to date or not, those don't take into account all the events which happen in the game that is either the main story or involving multiple characters.
So for all those non-LI specific events, player is ending up going around the clicking basically every location and try to see whether an unseen event can be triggered.
And this I'm putting forth as a constructive criticism towards
MrRooster but it is definitely one of the flaws with the current sandbox.
I'd say the game should have either;
- Another VN mode which players can access those non-LI specific events
or
- A proper journal system which keeps track of these non-LI specific events in a list of sorts and instructs the player which place to go in order to trigger each event, and tells the player whether they're all up to date in terms of completed.
With the latter (i.e. journal system), games like Desert Stalker, & The DeLuca Family (really great games) uses it, and it helps the player keep track of whether they've completed all the content and what they need to do to trigger each event.
Regarding Wartribe, I finished Monica's event as well as the bathhouse event with Luce, Magda, Rhea, Joy (both which can't be accessed through fast travel), and I still have no idea whether I finished all these non-LI specific events because the game doesn't have any indicator (and as I've said before, at times one can guess which building to click in order to access events, but other times player has to blindly click on all the buildings to find any events one may have missed is no fun).
And don't get me wrong, I like the story of the game a lot.
It's just that these additional system (like the Journal or another VN mode for non LI specific events ) will go a long way in making the game feel more player friendly and less of a chore in terms of the gameplay).