this is strange. The game must be saved on transitions between levels and on two checkpoints. Regarding the complexity, I can not independently evaluate it. It all looks too simple to me. It's all about regular tests of the game. For example, I recorded a video the first time without dying and without splices. In addition, the game has a huge number of items with which you can restore HP, which I thought would greatly simplify the game.Too hard... those blue monsters always kill me and then I start at the very start so I deleted the game.
Ean has told me about this many times, but it all turned out to be very impractical and inconvenient for me. The game has this function, but it has a different type of chain. I thought it wasn't very comfortable, but by the next update I can get it back without any problems and adapt this aiming mechanics.Probably key bindings, and something like a target lock so it’s easier to swing around? or something to like, move the camera focus (so you can see above or below your char for easier “viewing” where you can “switch” from for ”swinging”... Well I know this stuff can be linked to “difficulty” of the game but there are times when there’s just a split second where you can “target” another one of those points or when you swing, the game would auto-target the one you are on before. But seriously, I missed swinging around like spiderman xD (though honestly, this could be an issue if you are gonna use something like those ”platforms” disappearing or reappearing in intervals, but then again, other games aren’t always perfect in executing such stuffs).
Oh, also a mini-stun for some, maybe lesser mobs when using the hook for attacking (and pulling them in) so mobs like the slime don’t get a free ride to H-attack you (actually this is kinda optional IMO)
Slime is a special enemy that does not deal damage and tries to throw the player into the abyss. However, much has not been thought out yet. We are all self taught and don't know much about game design