stop adding new mini-games, no battle fuck stuff pleasee
I have never ever seen an enjoyable battle fuck system.stop adding new mini-games, no battle fuck stuff pleasee
I only put the battlefuck system in 1 event, it is not present in the rest of the game, and in addition it is skippable, so, in its conditions, it isn't that horrible if you don't like it. Otherwise, I put some mini-games at the beginning, but now, for versions 0.2, I plan to focus on other aspects.stop adding new mini-games, no battle fuck stuff pleasee
Well, Rhode Island... yes. In NJ it's a 2nd degree sexual assault. 15 years in prison with no parole possibility.More like New Jersey or Rhode Island, where it actually IS legal.
? Incest between adults is legal in NJ as long as it's between adults and they don't plan on marrying, what are you talking about?Well, Rhode Island... yes. In NJ it's a 2nd degree sexual assault. 15 years in prison with no parole possibility.
I don't think that the 1st system's backups will be incompatible with future versions. I created this system precisely so that I could add/delete/modify whatever I wanted. Otherwise, I'm not that stressed, I don't work day and night on my project either, I have a life and allow myself time to rest. It's mostly things like Itch io de-indexing, unresponsive support, potential criticism... that can be a bit mentally burdensome, regardless of whether I'm working hard on my project or not (And I know it's not worth the headache, given that for now it's just a sort of hobby to supplement my income).Black Arts Theatre I think an option that you've overlooked to make your fear of making saves incompatible virtually disappear is to add an option to skip to the latest chapter/version at the beginning of the game. From a workflow perspective, it seems like you have a lot of sunk cost fallacy holding you back. The game is in development, and for games in development it will sometimes be necessary to break saves in order to improve the game. Imo, the simplest way forward would be to stick to one save system and add the option to skip to the newest chapter/version when starting a new game because you're probably going to break saves at some point no matter which system you use, and being so afraid of doing it is going to keep you from making your game better at some (or maybe many) point in the future when it forces you to stick to a previous bad decision in order to keep past saves compatible.
The sunk cost fallacy applies to a lot of other things you've talked about too. You probably shouldn't shoehorn stuff into your game when it doesn't fit, just because you've spent the time making it. You shouldn't be trying to find uses for assets you've created. You should be creating assets for needs you have, and be okay with them maybe only being used once, or even not working at all. I'm not saying reusing assets, in and of itself, is a bad thing, but that should always be a case of "I have a need and this thing I've made already fills it" rather than "I made this thing where can I put it?" If you keep looking at what you've already done and let those decisions dictate the decisions that are making now and will have to make for the rest of the project, the crunch that you feel now will continue to grow over the course of development and will eventually crush you and your project. This is just some friendly advice I'm giving as someone who's had to do some project and schedule management from time to time because it sounds a bit like you're starting to feel beholden to the decisions you've made and overwhelmed by the prospect of maybe needing to change direction at anytime. This subservience to prior decisions will only hold you back. Progress requires adaptability and course correction. The saying "you've got to break eggs to make an omelette" is very apt here. Don't be afraid to break things sometime if you think it'll make your game better. And if the schedule you've set for yourself is too stressful, relax it some. You need and deserve proper rest and relaxation.
Lastly, for your consideration, it's really hard to masturbate while playing a minigame. Not impossible, but difficult enough to be unpleasant. So if you're wanting a sexy time to lead to a sexy time for the player, making it a minigame will hinder that inclination
It's good to hear you're not stressing too much. I don't think it's a good idea to take save compatibility for granted, because saves getting broken has happened on the vast majority of games at some point during development, no matter what saving system is used. It could be that you've come up with a completely novel system impervious to corruption as a new dev without coding knowledge, but it seems like it would be better to be prepared for the possibilityI don't think that the 1st system's backups will be incompatible with future versions. I created this system precisely so that I could add/delete/modify whatever I wanted. Otherwise, I'm not that stressed, I don't work day and night on my project either, I have a life and allow myself time to rest. It's mostly things like Itch io de-indexing, unresponsive support, potential criticism... that can be a bit mentally burdensome, regardless of whether I'm working hard on my project or not (And I know it's not worth the headache, given that for now it's just a sort of hobby to supplement my income).
I'm not sure that's what you mean (I'm not a native English speaker), but if I end up completely changing my gameplay, it's not necessarily a bad thing that the saves become incompatible, because if the game changes completely (whether in terms of gameplay or dialogue), it might be interesting to do it again from the beginning to see what has changed and benefit from a new experience. But I don't think I'll go that far, I'm mainly thinking of making some additions and adjustments, using the Renpy language more than Python code, and given that I don't think I'll develop this game for years (like the Pink Tea games , this game will only have a few events, but each of them will allow you to make a choice, these will define the ending you will have) I don't think I would be faced with this kind of problem (I don't don't say it's impossible either)It's good to hear you're not stressing too much. I don't think it's a good idea to take save compatibility for granted, because saves getting broken has happened on the vast majority of games at some point during development, no matter what saving system is used. It could be that you've come up with a completely novel system impervious to corruption as a new dev without coding knowledge, but it seems like it would be better to be prepared for the possibility
If it's a running joke everywhere then changing this title, so it doesn't offend a couple people, is not going to change what people think.People like to pretend they are just teasing when they say it, but people actually do think that's what happens in the South, despite it being just as taboo as anywhere else.
https://f95zone.to/sam/latest_alpha/#/cat=games/page=1/tags=225will u add Pregnancy stuff on future update?