- Jan 15, 2018
- 1,388
- 5,580
You must be registered to see the links
Hello, dear Patrons. Let's proceed with our weekly status update.
We have finally reached the halfway point in the development of the next chapter. Starting a new chapter is always challenging because we won't always use the same settings and outfits in the scenes. This is done to create a sense of realism and the passage of time.
When creating games with a realistic theme, measuring time is easier. You simply progress day after day, and the game unfolds naturally. However, when developing a fantasy supernatural game, especially one related to vampires, we must carefully script the passage of time to convey the idea that they are truly immortal. But how do we achieve this?
Well, it's precisely achieved through small-time skips, as we did between the MC's training and between the end of the first season and the beginning of the second, where the MC spent 6 years in training. I believe this gives everyone a taste of eternal life.
Why am I discussing this now, NoobPROGames?
It's not particularly important, just reflecting and reminding players not to forget that time for someone who lives forever is very different from the fragile humans who are born, grow old, and die.
Did anyone notice the change in the hotel receptionist on Anabelle's route? He is the same person from episode 2, but now, six years later, he appears slightly older. I mention this so that you don't overlook these details of human aging in the game. It adds even more immersive time details and various characters can appear, highlighting the passage of time, whether in a positive or negative way.
Now, let's discuss what we have so far.
We have 544 static renders, 6 animations, and 4237 lines of dialogue.
This week, I focused on a major scene involving the MC and one of the main characters of the chapter. This scene requires great attention to detail, and if you pay close attention to the background images, you might discover interesting things. New clues can also be easily interpreted, depending on each player's observation skills.
Since we have reached the 50% completion mark for static images, I will start working on the sensual and cinematic animations that will be featured in Chapter 7.
One animation, lasting over 60 seconds, is scheduled for a specific scene, and it may take some time to complete. I don't want to leave all the animations for the last days of development to avoid a situation similar to what happened in chapter 6, where delays occurred due to animations taking longer than planned to render.
Let me now talk about my work setup. Last Friday, I received the final shipment of new components for the Welcome to Hell computer that was missing. I paused the rendering queue and started disassembling the old equipment to replace it with the new parts.
I can truly feel a significant improvement with the new hardware I acquired. Furthermore, I am extremely happy that I was able to obtain these new components with the help of all of you. Incorporating these new components will undoubtedly streamline and enhance the quality of my work in game development. I sincerely thank you all for the support, as it directly contributes to the project's improvement.
Moving on, let's discuss some pending 4K artwork that is waiting to be published.
So far, I have the SFW images of the model from Chapter 06, which will receive 7 4K wallpapers for desktop and mobile devices. Additionally, there will be a monthly NSFW wallpaper for Tier $25 supporters. These images are already in the queue and will be published this week.
Usually, I pause the game's rendering queue to create and render the exclusive 4K images for Patrons. However, this time, I decided to simply add them to the queue to avoid interrupting the heavy workload of game development. I ask for your understanding, as the images are of excellent quality and will reach you this week without any delays.
I would like to address an important matter regarding certain members on Discord who are bothering Patrons by requesting spoilers or information about the game's development.
If anyone is causing you discomfort by asking for spoilers or seeking information that is not their business, please report their names to me or to a Discord administrator. We will take the necessary actions and apply appropriate penalties according to our community rules.
Feel free to report any discomfort you are experiencing. We want to maintain a safe and pleasant environment for all Patrons, and we rely on your cooperation to achieve this goal.
Once again, in the past week, I failed to publish the weekly game development update. In fact, I decided to test whether it would be feasible to post these updates weekly or biweekly with more information. However, I realized that it doesn't work well that way.
From now on, I will resume the standard practice of posting the development update every Monday, along with an illustrative image providing a preview of the next chapter. This way, we will have a consistent weekly update to keep you all informed about the game's progress. I appreciate everyone's understanding and look forward to sharing more exciting details in the upcoming updates.
Wishing you all a fantastic week.
NoobPROGames.