Oh man, I already have ambitious sketches of how jealousy and betrayal will affect the course of the story. It's cool that you thought of that, too.Here, by the way, I think the jealousy factor could come in handy, one of the characters might simply give in to it and let one of the heroes die.
I haven't played The Dark Pictures, so I don't get what you mean. Can you give some examples?Also, if you draw parallels, The Dark Pictures had interesting mechanics with character traits that shifted according to their decisions and locking other decisions, when the characters trait became dominant. It seems to me that this idea wasn't fully developed and it looks weak in the game, but if someone could take all of the above and reframe it, I think it would be very interesting game to play.
Okaaaay... but why? I mean, OK, you've renamed Dani with your name, but what about Rick's name then?.. BFF's name? Oh. Still, I guess many ppl around here will thank you for this mod.Small mod that allows you to rename the main MCs.
Emotions and mimics are my passion, bratan. Thanks for the kind words!This is a very good use of Ren'Py and Studio Neo. In Studio Neo, the light and emotions of the characters and even the video look good.
Yes, I know the game has a slow start, but I can't go any faster or the plot will just be ridiculous. Check back after a few more chapters and see if it's still boring. And if it will be still borning, then the game is not your thing (, and/or I'm just a bad storywriter).I don't have a solid interest, or focal point right now. They are just people saying things.
Yeah, guys who played the game said the same thing. But the root of the problem, IMO, is in girls characters. Each one of the girls has a distinct, eccentric, even slightly unrealistic personality, so letting the player choose for the girls would mean that the player could "limit" their wackiness (which, in fact, would have hurt the narrative a lot). As for the boys - well, these two seem pretty boring just because of their contrast with the girls, they both are pretty regular guys. Yet they are made so to allow player to make not-so-dumb descisions.or go full circle and have us play from every characters pov instead of just these two boring guys.
The thing is, you feel like you need to associate yourself with a particular character. However, that's not how the game was meant to be played, by the way, that's why they are not customizeable and that's why the game is not POV. Think of it like you're watching the Game of Thrones with multiple protagonists, or The Saw (first one) where both of kidnapped guys were MCs. Friday The 13 also didn't have MC (expect the final girl). Maybe then you'll understand better what I intended the game to be.I'd say pick a character for us to self insert <...> I'd just focus on that once you get the group where they are going.
I really appreciate any feedback. I'm very happy that someone is playing my game.Just my 2 cents, good luck.
Because when you add more sex scenes some would like the girls to call out their name. To be honest unless you have voice acting it just helps with immersion in general and with default names those that don't care can continue not caring.Okaaaay... but why? I mean, OK, you've renamed Dani with your name, but what about Rick's name then?.. BFF's name? Oh. Still, I guess many ppl around here will thank you for this mod.
Hmm, it would be easier to to watch for yourself (on YouTube, for example), than put it in the words, but I try. The main point, you basically controlling all characters in the game, there is multiplayer option for your friends, so they can take decisions for them, but if you play alone you trying to choose role that you think fit for this characters: this one will be the leader, this one is tricky bastard etc. As you said, you wanted two characters playable, so this no longer relevant. The story progress in the way that, first you take character A for control, he making decisions, interacts with other characters, damages or improves the relationship. Then, depending on the decisions made, in the next part of the narrative, the next character may not be the character B, but character C, depending on the decisions made earlier, if character B was wounded/killed during actions of character A, or simply, because character A persuade to send character C on task, instead of character B. This gameplay continues for most of the game, until a dangerous moment arrives, at which point, the player begins to take control of the characters one by one to survive the situation. And, as I said there is personal agenda for each character, their character traits that can be changed during decisions and lock your other choices after certain point. It can either save the character or get him killed.I haven't played The Dark Pictures, so I don't get what you mean. Can you give some examples?
They will never be seen again (sorry, I had to)No news from the dev?