- Mar 16, 2018
- 27
- 42
What does the onscreen kills option do in Settings? Is it implying that unless ticked, characters only die off-screen and you can't see?
It'd be such a cliche... But I love it! Yay! Poor guy haven't even appeared in first chapters, I think it'd be so rude to kill him just after he'd speak a few lines, oh... terrible, terrible me...Two male protagonists but three males in the banner... I think I have a guess on who the first victim of the monster is going to be,
Yes, I understand that may become a problem and be kinda frustrating. Hovewer, in my opinion, it's even a bigger problem to write relationships between two characters with incompatible personalities, it'd look unrealistic and unbelievable. This can be solved either by making all of the LI "compatible" to MC, or by making a MC unrealistically handsome and charming and overall "sex machine", you know what I mean.But in all seriousness, multiple protagonist games can be tough to pull off for a lot of reason. It's even harder if they are both males. Not least of the reasons is because most players will associate more with one over the other or may even dislike one altogether. It could cause some people to be upset because the one they don't like might get the girl they like most because you have said some girls may be exclusive to one guy.
Competing for love interests is actually an opposite of the previous problem — if the player likes a certain girl and a certain boy and would like to see them kissing, then he'd be pleased. But the coolest thing in having multiple male protagonists is: This way of setting up the story saves me, the author, from writing unrealistic contrived dialogues if the player meets a girl he would like to fuck, but this girl and the MC have completely opposite, not matching personalities. I didn't want to make the girls in the game unrealistically lecherous, ready to fuck the first person they meet, so two MCs with very different personalities partially solve this problem.You've set up a potential problem where your two main characters are competing not just for love interests in game, but even player interest out of game.
True. This is actually the hardest part for me, because I don't want the MCs to be like "A real MC and his sidekick".And then there is the added problem of workload, each main protagonist needs equal time, or it will seem like you prefer one over the other and then that begs the question of why you made them both main characters to begin with.
Here I can definitely say that not all characters will make it. What kind of slasher would it be if all the teenagers came home alive and in one piece? Even more, I can totally understand you about negative anticipation — there are slasher movies that I had to drop in the middle of, just because I've felt in love with a certain character, and knowing that character is going do die (because of not being the obviousI may check it out later if we are able to save at least all the love interests by the end. If a love interest will die no matter what then this game won't be for me, so I'll wait for a spoiler on that or a walkthrough.
I don't like going into games, especially games were main characters and love interests can die, without spoilers or a walkthrough. I hate negative anticipation, its why horror is my least favorite genre. But if I know what's going to happen it turns negative anticipation into positive anticipation which is why two of my favorite movies are horror movies.
I'm a fan of spoilers. It turns the questions of "what's going to happen" and "are they going to die" into the more positive questions of "how this or that is going to happen" and "how are these characters going to get out" (and if you know they won't get out of it you can now laugh at all their stupid choices instead of being upset at how dumb they were). It's why we reread books, rewatch movies, and replay games even though we know exactly what is going to happen. Positive anticipation is so much more powerful than negative anticipation. But I know spoilers aren't for everyone and not everyone wants a walkthrough.
It's actually easy to tell by the questions you pose (or, at least, a big lover of movies/books). Good luck with your own game, too, I already interested in playing it just because you question the things that many other VN writers don't.This is all just me thinking of this as a fellow storyteller and writer myself (I'm writing some VN's myself right now but still struggle with the 3D art part of it too much to get anything out to the public). I applaud your bravery in trying to tell a story this way and really do wish you the best.
Cliches are a thing for a reason, right?It'd be such a cliche... But I love it! Yay! Poor guy haven't even appeared in first chapters, I think it'd be so rude to kill him just after he'd speak a few lines, oh... terrible, terrible me...
Interesting, I had not thought about that aspect of it. I definitely don't like games where it seems like every girl just a closet slut waiting for the main character to show up so they can get banged by him.I didn't want to make the girls in the game unrealistically lecherous, ready to fuck the first person they meet, so two MCs with very different personalities partially solve this problem.
GTA V is probably one of the few games I've seen pull it off, so if that's a game you're seeing some inspiration from then maybe you can too. And again, I really hope you do because this seems like an intriguing game. Experiments are good.About competing on the player's interest... well, I know, I know, think of it as an experiment. Seriously, I don't know if there are more pros than cons... I personally love of the way it was done in GTA V, where players can ask one protagonist to hang out with other.
Still, as I said, it's an experimental approach.
True. This is actually the hardest part for me, because I don't want the MCs to be like "A real MC and his sidekick".
Oh man , Well once this game is at the top of my list of games to play (which I have added it too) then I will be hitting you up about some spoilers,Here I can definitely say that not all characters will make it... Still, if you insist on spoilers, you're welcome to PM me here or on discord.
Thanks for the complement! The main thing holding back right now is 3D assets and my own skills at rendering. The writing and coding are super easy for me, but I don't have any assets and making renders even with what have never seems to turn out well. It's a learning curve and I respect anyone who is making a go of it. If I get anything ready to show, I'll hit you up to check it out.It's actually easy to tell by the questions you pose (or, at least, a big lover of movies/books). Good luck with your own game, too, I already interested in playing it just because you question the things that many other VN writers don't.
"Onscreen kills" and "offscreen kills" are common terms to describe the way murders are shown in horror films. The essence of "offscreen kills" is that at the moment of mortal danger the victims run away, hide, scream, then the murderer draws a knife/ axe/blade over them in close-up, then we hear a scream over a black screen. The "onscreen kills" are the opposite of it.What does the onscreen kills option do in Settings? Is it implying that unless ticked, characters only die off-screen and you can't see?
Yep. It's intended, I tried to match the visual style of the game to 80s slashers.The dark scenes in the preview images look way too bright.
It seems like the colors go from 16-255 instead of 0-255.
The "tab" and "ctrl" buttons still work, despite their settings are hidden. I use them often for debugging purposes.For a game looking to have a lot of choices having the option to skip would be nice.
Guess this is happening because the game is full of lines depending on the character's mood and attitude towards the MC.I know it's there on replay but it also counts scenes that have been seen as not with a different pick sometimes. Also eliminates having to make so many saves.
Why do you guys keep asking for spoilers?I'll ask the most important question: Will we have a chance to kill the evil? I ask because I hope it's not like those horror film franchises that go on for 20 years not knowing when to stop milking one villain haha
Edit: Just realised the title name and now my hopes are sinking
Thanks for the kind words. About the grammar - well, I tried my best, but in general I could use a proofreader, that's true.Let us start by saying I love this style. It gives the feel of a classic Horror Movie. Each character has their own personality, which is great. You don't just hop in the game and start flirting. Apart from the grammar this game is pretty solid.
Hey don't blame the others! As far as I can see, I'm the only one who has asked a story-related question about the monster.Why do you guys keep asking for spoilers?
Sadly, I knew that this kind of stylization might not appeal to some players. But I still thought it would make the game look better. Anyway, there's about 1000 images, and I'm so lazy to redo them all. I already did that once at a certain point in development, though, there were about 400 images by the time, but it still took me a few days.I don't know about 80's CRTs, but it looks pretty awful on monitors that can display true blacks imo.
Especially with Honey Select graphics (which don't look like any old movies).
Well you have two ways to go. The psycho is one of the members of the group or they are an outside force or person.I actually came up with that idea too, but I couldn't decide how to make a game out of it. Look, let's say we have an adult non-kinetic VN about a serial killer and a group of teenagers, in which the player controls the actions of the killer. How do you, in general terms, imagine its gameplay?
Is that another one of your games?So... what do you think of Yandere Simulator, by the way?