Fantaldebert

Newbie
May 30, 2018
30
59
On the subject of scammy devs, I think a note should be made of Patreon.
Like gym membership for a couch potato, Patreon suscription prosper on the hope that you will suscribe to a very small contribution per month and mostly forget about it. At any point, the act of canceling your subscription is more a hassle than loosing a few buck every month. You forget, you go on, you falsy rationalize than you COULD have usage of the suscription again. Most ONG don't take punctual donation anymore, they rather ask you for a small montly automated donation.

Some people are meticulous and accountable enough to look at their ledger often and terminate any no longer wanted suscription. Most people aren't.

Call it scammy, call it behavioral scheme, that's how Patreon is doing business. Are the devs accomplice of such business ? Are we willingly allowing that ? Well, it's the easiest way around. And we like easy.
 

Rolo

Well-Known Member
Jul 14, 2017
1,368
1,378
On the subject of scammy devs, I think a note should be made of Patreon.
Like gym membership for a couch potato, Patreon suscription prosper on the hope that you will suscribe to a very small contribution per month and mostly forget about it. ...
Oh yes, this thingy with "gym membership" (24 months in advance to save money!), I know quite well.
I signed a contract that I cannot get my money back, even when I die. Gym was 50 km away, was driving for 6 months.

When ppl are free to leave (like Patreon) and are too lazy for that, thats there own personal thing, their responsibility and their punishment.
 

Fantaldebert

Newbie
May 30, 2018
30
59
That's the beauty about modern chains. The one we wear, we pretend to choose. The one others adorn, we judge them weak.

Anyway, its wasn't a philosophical but economical point. This is the business model of Patreon, it's a fact, it's documented, it's well studied, it's behavioral economics theory by Kahneman. It's everywhere in every field of our daily life. We can't avoid it but we can be wary of it. Don't dismiss it because it's simple or obvious. It's brilliant BECAUSE it's simple and obvious.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,130
6,050
Anyway, its wasn't a philosophical but economical point. This is the business model of Patreon, it's a fact, it's documented, it's well studied, it's behavioral economics theory by Kahneman. It's everywhere in every field of our daily life. We can't avoid it but we can be wary of it. Don't dismiss it because it's simple or obvious. It's brilliant BECAUSE it's simple and obvious.
Honestly, it's not that bad. Patrons get a monthly detailed reciept via mail and everybody who isn't living behind the moon should get a notification on his/her phone/tablet, once the credit card/paypal is billed. That's like 2 to 3 notifactions each months (3 in my case, not counting the notifications you get, once the people you are subscribing to post something) and it literally takes 5 seconds to cancel a pledge.

So it's not like in other cases, where you could actually forget your subscription and where it's a real hassle to cancel. You really have to be hyper ignorant AND very, very lazy to forget your pledge for several months.
 

The Dark Moonshine

Active Member
Game Developer
Oct 15, 2020
591
1,288
I personally still stand with them, regardless of how long they take between updates. Their content (say it artwork, character expressions, map, ui, music, dialogues or story) everything has been perfect so far. And I pray for it to remain so. Good things take time & I'm always ready to wait for longer. The quality found in this game can never be compared to any 2 sec fap games out there so please try to be patient.
"Rushing a game is one way ticket. And almost always, leaves up nothing but regrets"...
I agree, the game is fantastic and you can unsubscribe from their Patreon and rejoin when the update arrives.
It's up to us to decide what's the best.

(I speak as both a gamer and a developer of hot games.)
 

YouShallNotLol

Well-Known Member
May 6, 2022
1,400
2,595
Still kicking myself that I never learned to draw, I know a bunch of programming languages but can't draw to save my life. I could be making a lot more than I do now and only work a few days a month if I was a patreon porn dev...
It's never too late. Pewdiepie managet to do it, so you can do it too. :)
I'd even say: follow his steps and just draw anything, regularly. Every day or every other day, etc.
 
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DemiMaximoff

Newbie
Jun 10, 2018
69
256
It's never too late. Pewdiepie managet to do it, so you can do it too. :)
I'd even say: follow his steps and just draw anything, regularly. Every day or every other day, etc.
I have to say, PewDiePie is a beast. He perservered for an abnormally long time despite his art not coming out good. It's hard to pick up the pencil when you get no joy from drawing, but he did. From my experience, it seems one can only get good at their hobby at the point it stops being fun
 
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mindcrawler

New Member
Oct 4, 2020
6
66
I personally still stand with them, regardless of how long they take between updates. Their content (say it artwork, character expressions, map, ui, music, dialogues or story) everything has been perfect so far. And I pray for it to remain so. Good things take time & I'm always ready to wait for longer. The quality found in this game can never be compared to any 2 sec fap games out there so please try to be patient.
"Rushing a game is one way ticket. And almost always, leaves up nothing but regrets"...
I agree with you about the quality of the content 100%. But haven't you wondered, how is it possible, that first 4 updates were all realeased within a single year and now it's almost 2 years for single update? Is there so much new mechanics, content, etc., which could explain that? And mind you, the first releases were probably done without (much)Patreon money, while the devs probaby had been working regular jobs. It also does not help, that the last update, which took 10months was worth 2 hours of gameplay.
When the update finally comes out, I will definitely play it as I know it will be great. But will I defend the devs for not working even at 50%? Nope..
 

Rolo

Well-Known Member
Jul 14, 2017
1,368
1,378
Quality does not necessarily depend on profit/hour.
Its the quality what matters for me.
If the product comes late, I have something else to do (everyone has, doesnt he ? No one sitting idle and waiting).
What I get is free, like a gift. Whenever it comes, I am happy.
 

YouShallNotLol

Well-Known Member
May 6, 2022
1,400
2,595
Quality does not necessarily depend on profit/hour.
Its the quality what matters for me.
If the product comes late, I have something else to do (everyone has, doesnt he ? No one sitting idle and waiting).
What I get is free, like a gift. Whenever it comes, I am happy.
But you said it yourself that it's not free. That you're paying them money on patreon in return for literally nothing for almost 2 years now. :KEK:
 
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Rolo

Well-Known Member
Jul 14, 2017
1,368
1,378
But you said it yourself that it's not free. That you're paying them money on patreon in return for literally nothing for almost 2 years now. :KEK:
No I said that there is a game which I supported for 2 years - without update (for some reasons).

WAL I stopped supporting long ago.
I still think its fantastic, but my budget is limited,
and I support projects which I love even more. Projects where I love to be included in the development progress.
 

moskyx

Engaged Member
Jun 17, 2019
3,963
12,770
I agree with you about the quality of the content 100%. But haven't you wondered, how is it possible, that first 4 updates were all realeased within a single year and now it's almost 2 years for single update? Is there so much new mechanics, content, etc., which could explain that? And mind you, the first releases were probably done without (much)Patreon money, while the devs probaby had been working regular jobs. It also does not help, that the last update, which took 10months was worth 2 hours of gameplay.
When the update finally comes out, I will definitely play it as I know it will be great. But will I defend the devs for not working even at 50%? Nope..
Actually, Pistachio addressed that (kind of) back in February (I've added release dates in italics):
Here's a summary of what happened in our first couple of releases:

Our initial plan for 0.1 (May 1, 2020) was finishing the first part of the Main Quest (what we ended up doing in 0.3), but we had worked on the game for a year and were very eager to see if people actually liked what we're doing or not. so I thought finishing Lana's first quest which involved interacting with a lot of characters was a good end for the first release.
I didn't want to release a porn game without any sex scenes, so I also added Maple's introductory quest to the 0.1

The 0.2 (June 28, 2020) was also unfinished because at that point we still announced our deadlines. We managed to reach this one on time because a lot of the things that ended up being in 0.2 were actually done for 0.1 and we had cut them (such as the dungeon art, and the blowjob scene with Anne).

Our plan for 0.3 (September 21, 2020) was something like this: each update we'll release a bit of Main Story content and one quest from a character. We finished it, and I think overall it wasn't a bad update, at least as far as players were aware, but I was unhappy with it. For two reasons: I knew I had cut so much essential content from Holly's quest to reach our deadline (still had to delay it for 2 weeks), and I believed that Serena's sex scene would have made more sense story-wise if it had been done immediately after the 0.2's content and as its conclusion. Right now, for example, you can play it and finish the quest, but those who played 0.2, were left hanging for the reward.

That's why for 0.4 onward we made two changes: our deadlines aren't announced publicly, and each release should come to a satisfactory 'end' (an end to a chapter, in case of Main Story updates). fortunately, our patrons agreed that each update being more hefty was preferable and here we are.

0.4 (February 14, 2021) finished Myrtle's story, 0.5 (September 25, 2021) was the Main Story and did two things: the release of Madeline from the dungeon, a problem introduced in the previous part of the Main Story, and Lana and the MC getting close to each other, emotionally, and sexually. - aside: that's pretty much what we plan for the next part of the Main Story: the resolution of some of the issues introduced in 0.4 (even if we haven't seen them yet because Lana and Madeline are missing -- we'll sort this out in the update's introductory event) and Madeline and the MC getting close to each other sexually and emotionally.

The 0.6 (July 30, 2022) finished Rose's story and 0.7 will see us finishing Gomira's. For 0.8 we have a couple of plans, but I haven't yet done the planning phase of Holly's update so things might change. I do want to, if possible, do it in one quest. We need a quicker update, for our own mental health if nothing else.
So, let's see.
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So, tl;dr to your question: the first 4 updates were released within a year, but the actual time needed to complete them was 2 years, and 0.1 to 0.3 included roughly as much content as a whole as any single update released after them. 0.4 was the first update they made as a full-time job, and from that point on, updates have only become bigger, more complex (if nothing else, because they always include some encounters with other characters that may be in the middle of their own quests, and those story collisions have to be properly checked), and of higher art-quality. Money-wise, they are currently earning around the same money they earned after they released 0.5. Of course, we'll see what happens with 0.7 (taking into account all the issues they have shared with us) and, most importantly, what happens with 0.8, as much of their credibility is on the line with that one. But at least until 0.7 drops, I think they deserve to be given some slack.
 
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