May 7, 2020
40
48
Yo I meant no offense. Sorry. When you said "challenge" I automatically thought "oh he wants combat or other stuff to do".

I think all the options leading to the same thing is weird too, but to me it doesn't change the experience. In many porn games it's the illusion of choice anyway. All roads actually lead to the same thing.

It's just far more obvious in this game that you have only one choice, and that is fine with me. I prefer it this way.
Different options should bring different outcomes. That's what i call challenge when u are experiencing a storyline. Why u should make options if it is not going to affect the storyline? That's my criticism
 
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dropie

Newbie
Sep 30, 2018
19
15
Traducción al Español - v.0.2

Gracias al kit de traducción, el juego ya está 100% traducido, imágenes incluidas. Como siempre, hay que descargar e instalar el juego original y luego descargar, descomprimir y pegar el la carpeta 'game' del parche dentro de la carpeta donde hayáis instalado el juego, reemplazando todo cuando os pregunte. Para cambiar de idioma hay que entrar en el menú Preferences

---
Spanish Translation - v.0.2

Thanks to the translation kit (nice job there, magicnuts), the game is now 100% translated, pics included. As always, you have to download and install the original game and then download, unzip and copypaste the patch's 'game' folder where you've installed the original game, replacing all when asked. A changing language option will appear in the Preferences menu
Primero gracias por las traducciones, y segundo; vas a actualizar pronto el parche para la version v0.3.0.1?
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,539
5,447
Different options should bring different outcomes. That's what i call challenge when u are experiencing a storyline. Why u should make options if it is not going to affect the storyline? That's my criticism
Yeah right, a team of two is perfectly suited to create multiple branches where the story can evolve. :D That's quite the humorous way of thinking you have.~
 
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magicnuts

Member
Game Developer
Jan 24, 2019
336
7,074
Different options should bring different outcomes. That's what i call challenge when u are experiencing a storyline. Why u should make options if it is not going to affect the storyline? That's my criticism
Hi there.

I think there's a lot of good things to be said in favor of meaningful choices in visual novels. There are some very good games where choices impact the outcome of the game. But that is not the path we took for several reasons, mainly:

- Choices that matter would have inevitably required additional artworks (at least the way we imagine them). And given that our game is a 2D one, that would not have been a practical approach.

-When you have to choose between several options, there's always a fear of missing out. And that's how it should be, since a wrong choice might lead to an undesirable outcome. But that is not the feeling we wanted to elicit in the players.

We chose this direction before we started working on 0.1, and we're happy with it. We want the player to relax, enjoy the story (preferably with a smile on his/her face), and when there's a choice, pick whichever sounds more fun to him/her.

The only meaningful choice we plan on adding is for the game's ending. We think it could be cool if the game could have multiple endings depending on your choices in the final releases.

About why there should be options at all when they don't affect the storyline? Here's our reasoning:

-they are logical: (e.g., if you're asked whether you want to marry someone, I bet you give it a moment's thought, at least).

-they are a useful tool for breaking up longer scenes that might be monotonous otherwise.

-they allow the players to make a decision that, although not significant to the final outcome of the game, gives a bit of shape to the main character they play (staying with the marriage example above, an MC that decides to marry Holly 'feels' different from one that doesn't want to limit his options).

Anyhow, thank you for your feedback, and we totally understand that this approach is not everyone's cup of tea.
Cheers!
 
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FlamesOfVengeance

Well-Known Member
Jul 16, 2019
1,443
1,598
As said by others on here before I was a little disappointed by the fact that Gretta doesn't have pregnancy content planned yet. I mean from a realistic point of view I understand that Gretta might just be a tiny little bit too old to still be fertile. Anne is a prostitute so sex is pretty much her job and I can see why she would actively prevent getting knocked up... But hey, it's a magical fantasy world so I'm sure there's potions or magic that can bypass these things. Besides I don't even know if those are the reasons these characters don't have pregnancy content listed as planned yet. I'm sure the team will do just fine as always.

Oh by the way, is this the kind of content we can expect for future versions? So a questline for a character that's decently long (like Holly's quest now) which can also contain other characters appearing as well as new ones? And on top of that there's gonna be one new quest for the main story? I hope you guys didn't have time issues and had to rush things because I think 2 months for a new version seems fair and acceptable.
 

Abhai

Devoted Member
Sep 12, 2018
8,913
36,849
Speaking about pregnancy, Im glad there at least some characters with no pregnancy sex planned.
And if there are magic potions in this game, I would choose bareness or similar potion, just to make sure no girl get prego.:p
 
May 7, 2020
40
48
Hi there.

I think there's a lot of good things to be said in favor of meaningful choices in visual novels. There are some very good games where choices impact the outcome of the game. But that is not the path we took for several reasons, mainly:

- Choices that matter would have inevitably required additional artworks (at least the way we imagine them). And given that our game is a 2D one, that would not have been a practical approach.

-When you have to choose between several options, there's always a fear of missing out. And that's how it should be, since a wrong choice might lead to an undesirable outcome. But that is not the feeling we wanted to elicit in the players.

We chose this direction before we started working on 0.1, and we're happy with it. We want the player to relax, enjoy the story (preferably with a smile on his/her face), and when there's a choice, pick whichever sounds more fun to him/her.

The only meaningful choice we plan on adding is for the game's ending. We think it could be cool if the game could have multiple endings depending on your choices in the final releases.

About why there should be options at all when they don't affect the storyline? Here's our reasoning:

-they are logical: (e.g., if you're asked whether you want to marry someone, I bet you give it a moment's thought, at least).

-they are a useful tool for breaking up longer scenes that might be monotonous otherwise.

-they allow the players to make a decision that, although not significant to the final outcome of the game, gives a bit of shape to the main character they play (staying with the marriage example above, an MC that decides to marry Holly 'feels' different from one that doesn't want to limit his options).

Anyhow, thank you for your feedback, and we totally understand that this approach is not everyone's cup of tea.
Cheers!

Porn_Jesus just said something that i didn't know. It is only two devs.
Hence this is the work u would expect from only two devs.

Good Luck. Godspeed!
 
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Meridian

Active Member
Jan 24, 2018
972
3,397
I think the lowest point about this game is the animations. They're a bit clunky.
I actually think animations are amazing in this game. Anne blowjob animation was great. Out of all 2d games I played only summertime saga does them better.

I'd say lowest point about this game is abundance of assjobs, thighjobs, handjobs, footjobs and other teasing stuff in planned content. Considering that this update took almost 3 months and had 3 sex scenes in it, its gonna take a while to get through this teasejob phase to get to the good stuff with some characters.

Also at this pace its gonna take more than a decade to finish this game. Spending time on such huge amount of teasing foreplay just doesnt look feasible with so many characters already introduced and I am sure there are even more to come since op post has monster girls and furry tags.
 
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dzazzer

New Member
Jan 3, 2020
6
17
Hi there.

I think there's a lot of good things to be said in favor of meaningful choices in visual novels. There are some very good games where choices impact the outcome of the game. But that is not the path we took for several reasons...
I honestly think it's really refreshing not to have loads of meaningful choices and just have it be about the story, for two reasons:

The first is issue is that with dialogue driven adventure games is that you don't really know what the character is going to do when you make your choice. It's what I call the 'mass effect-effect' after one of the choices in the ME games where your dialogue choices are something like:
'accept their offer :) '
'turn their offer down :) '

If you choose option two, you get:
'fuck you. I'm going to kill you if you ever even breathe near me again. How DARE you try and help me. No, that's it you've pissed me off so much I'm just going to shoot you now. I don't care that you're orphans. fuck you.'
When you just wanted to say 'no thanks :)'

I'm exaggerating slightly, but it does mean loads of reloading to get the 'right' answer - and then sometimes that's not possible because you didn't realise how your choice would play out as the MC suddenly says 'oh referencing that earlier conversation when I said 'two beers please', what I really meant was 'fuck you, I hate you. Put your clothes back on'.

Secondly, and most importantly, I love being able to enjoy the story without having to worry if I'm going to miss out on a whole chunk of stuff just because I chose the 'non-optimal answer'. This is especially the case for Adult games where you mostly want to see all the scenes anyway, so having to backtrack and choose all the options just in case something naughty happens if you pick a different option gets a bit tedious.

So...I completely agree!
 

XJ347

Member
Sep 19, 2017
408
1,318
I actually think animations are amazing in this game. Anne blowjob animation was great. Out of all 2d games I played only summertime saga does them better.

I'd say lowest point about this game is abundance of assjobs, thighjobs, handjobs, footjobs and other teasing stuff in planned content. Considering that this update took almost 3 months and had 3 sex scenes in it, its gonna take a while to get through this teasejob phase to get to the good stuff with some characters.

Also at this pace its gonna take more than a decade to finish this game. Spending time on such huge amount of teasing foreplay just doesnt look feasible with so many characters already introduced and I am sure there are even more to come since op post has monster girls and furry tags.
I 100% agree with you. I think the animations are fluid which make them better than almost any 2d animations out there in porn games. OK, Summertimes Saga has better fluid animations but I actually like this art style better... (still would like different sized breasts but a minor issue.)

My main grip is the pacing of sexual content. Knowing to get to sex you have to, 1) Dry Hump, 2) Finger 3) Sleep (nonsexual) 4)Ass job 5)Hand job 6)Blow job 7) Foot job 8) FINALLY Vaginal!!!!!

That scares me in a bad way.

What also scares me is that there is only one vaginal scene per person. If that character gets a bad sex scene then you are fucked.

Personally I feel that sex, specifically vaginal sex needs to happen WAY faster than it being the 8th erotic scene, more like 3 or 4. Then have different vaginal scenes from 4-7. You can start with the first sex scenes with the inexperienced women like Holly be more about exploring and actually not super pleasurable. You know in reality big dicks takes some time to get used to. The next sex scene Holly is ready to tame MC's dick again and and might actually enjoy it. Next scene shows her transformation where she can't get enough of the main characters dick. Sounds like printing money to me... Way better than one sex scene and 12 teasing scenes.

EDIT: Looks like there will be more then one vaginal scene per person, I misunderstood the crystal ball thingie. My bad. I still am worried about to much teasing...
 
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FlamesOfVengeance

Well-Known Member
Jul 16, 2019
1,443
1,598
I 100% agree with you. I think the animations are fluid which make them better than almost any 2d animations out there in porn games. OK, Summertimes Saga has better fluid animations but I actually like this art style better... (still would like different sized breasts but a minor issue.)

My main grip is the pacing of sexual content. Knowing to get to sex you have to, 1) Dry Hump, 2) Finger 3) Sleep (nonsexual) 4)Ass job 5)Hand job 6)Blow job 7) Foot job 8) FINALLY Vaginal!!!!!

That scares me in a bad way.

What also scares me is that there is only one vaginal scene per person. If that character gets a bad sex scene then you are fucked.

Personally I feel that sex, specifically vaginal sex needs to happen WAY faster than it being the 8th erotic scene, more like 3 or 4. Then have different vaginal scenes from 4-7. You can start with the first sex scenes with the inexperienced women like Holly be more about exploring and actually not super pleasurable. You know in reality big dicks takes some time to get used to. The next sex scene Holly is ready to tame MC's dick again and and might actually enjoy it. Next scene shows her transformation where she can't get enough of the main characters dick. Sounds like printing money to me... Way better than one sex scene and 12 teasing scenes.
As far as I know the planned content is not in any specific order. I mean Celestina's first scene is already a vaginal one so. Also when you click on certain things like vaginal in a character's bio, it appears to be more of a category. I'm sure there will be several scenes for each category.
 
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