This game feels like a very lifelike variant of porn 'course project', when a small team of students both suck at planing beforehand, breaking down the process into the small stages, compromise the data and ammount of information given in each part and in each go at the writing of it. As a student, it's rather entertaining and daunting to watch my own mistakes being repeated on such a scale. I love 'What a legend', the story is simplistic, adding its own charm to it, the open devs, that are talking to the audience and easy to understand, the graphics, showing affection for their own project. Yet, there are so many flaws with the process of creating it that I can't just forget and forgive.
To start with the obvious, the wait is getting out of controll. 2 Years is a long fucking wait for an update, even a major one, of one of the characters. Yes, shit happened, the surgery went alright, the baby was born and it could be seen earlier in the thread that a community, that is being called toxic and demanding has a heart (or at least some basic emotion spectre). I would like to say that I understand that being pregnant is not a groundbreaking way of accumulating productivity and will to work on a side passion project, but that's a biological barrier that makes me really appreciate and honor the working women/mothers even more. I understand that a recreational period after the major surgery prevents both phisically and mentally from event wanting to work on something. Yet, let's say all in all it took 1-1,5 year of life in total away from the devs' lives, besides that having children hinders the ability to work, that's life, sucks for the product, but I am happy for both the parents and the kid. That means one of two things. Either the update that we all expect to be if not collossal, but at least the biggest one yet, will be worth 6-12 months of work (which is not that major in terms of 2d art, storytelling and polishing), or it is all a game of play-pretend with trying to meet deadlines (which I personally don't believe, but the life tells me otherwise as many times as I believe otherwise). Both of this versions sucks for some reasons or another, so yeah, not even sure, how to conclude this argument.
The second thing, that concerns me is the pre-planning of the update. I remember, that patrons voted for the longer work time for the bigger update, part of the community respected this approach, I did the same. There are so many games on the platform that keep up with this practice, and even when they fuck up the timings it is fine in the grand scheme of things (ex.: Eternum, City of Broken Dreamers, Ripples, Summer Heat, Summer's Gone). Yet, most of them have a strict plan of content way ahead of time. This game feels like it doesn't. If speaking in terms of 'course paper' again, it sounds like students took the topic they liked without researching and planning ahead, fucked up the deadline, got away with it and crunching like a fucking Naughty Dog action animator 3 months before the release, adding another 3000 animations of reloading. If you want to release an update about 1 character, that is not introduced before and about whom community doesn't really care about, doing the full blown continuous arc about him is pointless. Do a shorter version, build connections and then poll the idea of a slow-burn of a character development. And if you'd like to do a bigger one, do that to expand several arcs, do something complicated story-wise, surprise the community with an interaction between love-interests other than 'oh, I know her, coooool... yeah, back to the 'gue collection''. And I'm not even talking about having a plan for an unexpected events happening, a fail-safe if you'd like, something. Being crystal clear with the public works, but in ordre not to fuck that up either show something you talk about (which is often a pretty impossible thing) or deliever.
Two last things that either bugged or humoured me. First, adding things on the go works when doing presentations, school papers, etc., not with a complex and well-structured project. If you think it doesn't wok - sure, go change it. If you have already postponed the game so much, it is calles a 'What a legend: 2077' - you do something wrong. Poorly made parts highlight the amazingly written/drawn ones, and this game shows it can do great if needed. Second - comments about milking and being a cuck. For spammers, people, come on, it's a second year already. All the cool trolls moved on to comething new and funnier. You can e creative, I am all for a good joke. But yeah, if you are still subscribed to a patreon, good for you, you have the money needed and you support the people you believe in. If you are not a patreon - good for you, use your money on something else that brings you joy. You do you. I am too fucking poor/unemployed/curmudgeon for this. So stop the talking shit to each other already. OR make it funnier. Panem et circenses.
This post is a long-fucking-read, I am sorry, never liked tweeter. I was and still am passionate about this game, it has an amazing ability of telling a nice, childish, epic and soothing story while being an excelent fap-material, which is rare. I hope the devs working hard and honest and are not taking any offence to my words and other commentaries, as I believe we want this game as much good as they do too. Thanks everyone and anyone for reading this, have a good time, I'm off to explore this world some more.
Edit: typo.