apart from the long updates I would like to have my say on this game... I believe that this game was killed by the polls for choosing the girl for the next update,,, the freedom and imagination that could be felt at the beginning of the game was killed by the compulsion of having to invent something for the chosen girl... some advice to the authors: if you ever make a new game, avoid surveys and various bullshit... you were off to a great start... the best game on the site... but the last two updates a sad heaviness... if you had continued with a bit of each girl for each update you would have continued to give a show and probably made many more updates....
sorry for my eng
The poll options are chosen by the devs. They have each character's story already in mind and patrons only decide which story gets told first. Then of course devs have to actually plan that chosen story in depth, but they won't even offer a poll option if they don't already know what's the story they want to tell for that girl. So what they 'invent' is just what they already had thought for her.
But you see, even if devs had kept their original approach, releasing 'multi-focused' updates instead, they'd still need to 'invent' something for said girls. And that 'invent' part would be basically the same as it is now: check their draft notes of each girl's story, and properly plan the scenes they wanted to include in each update. So in the end it would take just about the same time to produce the same content (although maybe, just maybe, in shorter and more frequent updates, which would make the devs richer, funnily enough).
The only difference would be we'd be getting incompleted quests of many girls and at this stage we probably still wouldn't know why Rose can't be seen during day hours, or would be complaining about why Myrtle can't leave her house to bath in the river, or why Lana don't trust us anymore after getting the rune. And people would be complaining all the same about these lazy greedy devs who will never finish the game as they keep developing those uninteresting side chicks' stories at glacial pace, releasing one quest before forgetting them for 3 or more updates in a row. In that sense, it's even positive that patrons (aka the devs' bosses) voted for getting a full story on each update, as even if the game is never completed, at least some stories are.