Mordikay

Member
Sep 23, 2022
154
560
Summertime saga has been around for a similar amount of time with the latest update and has a much larger development team.
Why is it so difficult for some of you to understand that these are independent games with few resources? And that's why they take so long to update.
Many 3A Games have similar delays with million-dollar budgets and unlimited resources.
For an independent game these development times are normal.
Because some of us have commen sense, know how it works, other people that know how it works comment, see updates of similar size come out from the same dev or other devs in 1/10th the time and a million other reasons that makes it clear what's goin on here.

Honestly I don't care if the game ever gets an update or not and what the devs are doing is their own choice. Just commenting here because it's funny and if warning and preventing one person from throwing their money away being scammed, I'm happy.
 

moskyx

Forum Fanatic
Jun 17, 2019
4,169
13,757
Because we can do basic math, cause and effect, and observational analysis. For example, if it really takes 1 day to kill 2 bugs, then how the hell did they kill the first 100 so fast?
The 100th bug was killed on April 24, 2024. progress-wal.png

I'm sure you can do basic match and observational analysis a bit better than that. It only takes, well, actual observation.
 
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Xupuzulla

Well-Known Member
Aug 1, 2022
1,916
6,288
Because we can do basic math, cause and effect, and observational analysis. For example, if it really takes 1 day to kill 2 bugs, then how the hell did they kill the first 100 so fast?
Really makes one think and wonder huh:unsure::KEK:
 

Phil9999

Newbie
Apr 8, 2021
92
245
Because some of us have commen sense, know how it works, other people that know how it works comment, see updates of similar size come out from the same dev or other devs in 1/10th the time and a million other reasons that makes it clear what's goin on here.

Honestly I don't care if the game ever gets an update or not and what the devs are doing is their own choice. Just commenting here because it's funny and if warning and preventing one person from throwing their money away being scammed, I'm happy.
To be fair are there many 2D art games to compare WaL to when referencing similar content cadence with full large robust updates? 2D seems like a dying breed, and the only one I know of with a very nice content cadence was Paradise Lust which had a full team 9 to 5ing it professionally.

Not that I don't agree with you that something isn't "right" here with WaL, mind you. If you ask me the fact they stuck to their two man team, while noble, is biting them in the ass. Just unsure if we can even compare to others since so many 2D art makers I know of are notorious for bad promises and long dev times compared to churn them out once every 2-3 months 3D games.
 

serader

New Member
Jul 4, 2017
4
20
Just imagine the programmers' faces if you tell them that they can receive 7000 euros per month, and work at a pace of 77 bugs (let's pretend that all these are bugs!) in 51 days. And it still won't be true, because in fact they fixed 16(!) bugs during this time. According to their own classification, the criteria of which they determine among themselves
 

vonamatas

Newbie
Jun 23, 2021
78
110
7000 euros per month
minus taxes? ... still a lot, almost twice the typical salary of a programmer (e.g. Python) with some experience.
Programmers are cheap, especially if we are talking about typical languages and systems.
Software designers and testers are even cheaper
:LOL: :ROFLMAO:
 
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Syrabert

Newbie
Nov 27, 2022
68
126
minus taxes? ... still a lot, almost twice the typical salary of a programmer (e.g. Python) with some experience.
please don't forget those dev's are two persons and accounting to salary websites average salary in spain for a python programmer is 52k euro per year and for the graphic designer it's 62k per year, so their "salary" is average :p
 
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ProfN42

Member
Feb 16, 2022
114
221
To be fair are there many 2D art games to compare WaL to when referencing similar content cadence with full large robust updates? 2D seems like a dying breed, and the only one I know of with a very nice content cadence was Paradise Lust which had a full team 9 to 5ing it professionally.
To say nothing of the fact that PL is one of the only other fully rendered (ie., not RPGMaker) 2dCG porn games with actual quality art that looks good. I've tried many others and these two just stand in a league of their own.
 
Feb 17, 2018
334
604
I really like this game and I play it with great pleasure every time. I know that probably the next update will appear in about a month or two. I see so so many commenting about the upcoming update and many who say that the game has a good future. Personally I don't find it attractive anymore and I'm losing interest, for a game that needs more than six months to play a new update. The game must be too brilliant to have patience for a new update eight months maximum. From my perspective, unfortunately the game is already dead... I don't want to be the one to bring the bad news, but do you realize that it will probably take another 2-3 years for another update, and until the game is complete it will probably take another 10 updates or 20 years to develop the story of all the characters, including the main story. The chances for the developer to devote so much time to finish the project are extremely small.
 
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