2601678130

Newbie
Jun 24, 2021
27
28
In my early university time . it was almost every other few weeks there come to put out a good game.summertime saga WAL.Taffy tales. the big beyond.but since the last two years.almost every game which I'm addicted turn to became more delayed,now i finished my university eduction.less time to enjoy those games
 

Mordikay

Member
Sep 23, 2022
154
545
Nothing in particular, and some folks aren't big fans so it's understandable they're annoyed at lengthy delay for update on character they don't even find hot. Personally I think Gomira is hot and can't wait to see her cowgirl the shit out of Lassie - but 2 years is still an absurd dev cycle for a single harem member of a ren'py game. Patreon payers voted and they wanted Gomira - though I have a hard time believing she'd have won the poll if voters had known what a long wait it would be.

Next poll winner is Holly, so if you like mean sheep-smelling tsunderes then swing on by in 2026 :sneaky:
Let's not get ahead of ourselves here but I like your optimism.
 

Black Orchid

Member
Sep 3, 2022
150
504
Does it really matter? I don't understand the hate for renpy and rpmg. Renpy is good for pictures and rpgm is good for walking around. Unity is nice, but not with 4k, unless of course you got high end modern graph card, not one from 5 years back...
he is not shitting on ren'py, the ren'py comment is relating to the amount of "bugs" that keep popping up according to the progress tracker. ren'py is a very simple engine and the rate at which said "bugs" pop up is very suspicious.
 
Jan 13, 2024
309
414
he is not shitting on ren'py, the ren'py comment is relating to the amount of "bugs" that keep popping up according to the progress tracker. ren'py is a very simple engine and the rate at which said "bugs" pop up is very suspicious.
Bugs is about the things you didn't think about. IF I create something it works if I do it like I designed it to do.

The problem is fixing what others can do, what you didn't think about.

So it's a bit complexer than an ordinary VN, where you can walk through and have a few options. This one you can decide which path you follow.

Of course having said that, they are still slow as f.
 

moskyx

Forum Fanatic
Jun 17, 2019
4,061
13,258
Bugs is about the things you didn't think about. IF I create something it works if I do it like I designed it to do.

The problem is fixing what others can do, what you didn't think about.

So it's a bit complexer than an ordinary VN, where you can walk through and have a few options. This one you can decide which path you follow.

Of course having said that, they are still slow as f.
Bugs aren't only about colliding events if devs don't pay attention to the sandbox part of the game, but also about fixing minor errors in code or typos that won't crash the game but can make some pictures (like eyes, hands, or mouths on the sprites) not being correctly displayed. Any player who has looked at this game's code can see the differences with other simpler Ren'Py games, but that would be asking too much for our official resident haters.
 

DemiMaximoff

Member
Jun 10, 2018
105
469
Bugs aren't only about colliding events if devs don't pay attention to the sandbox part of the game, but also about fixing minor errors in code or typos that won't crash the game but can make some pictures (like eyes, hands, or mouths on the sprites) not being correctly displayed. Any player who has looked at this game's code can see the differences with other simpler Ren'Py games, but that would be asking too much for our official resident haters.
Why look at simpler ren'Py games, when there's ren'Py games that are actually comparable?

I myself played -
  • A game based on the Wizarding World franchise
  • One based on a Japanese ninja anime
  • One based on a Japanese high school superhero anime
  • One based on some obscure French cartoon about Witches
  • A clone of a popular porn game with minimalist art
  • A game that plays like a tabletop DnD type game
I've not mentioned any name to avoid post deletion, but all these are made in ren'Py, has navigation mechanics just as complex as this game, if not more, with overworld maps. They have branching progression for various characters in quest format. On top of that, some of them have branching stories with meaningful decisions. All of them have minigames, implemented in ren'Py, ranging from simple puzzles to stat-based combat. The last game on the list is a full-on beast with its completely unique gameplay for this genre.

The point is, this game has the most basic form of whatever gameplay these types of games have. You can blame only so much sluggishness on the complexity of the code, when the actual game is this simple. The "made in ren'Py btw" comments are completely justified.
 

Xupuzulla

Well-Known Member
Aug 1, 2022
1,550
5,098
Why look at simpler ren'Py games, when there's ren'Py games that are actually comparable?

I myself played -
  • A game based on the Wizarding World franchise
  • One based on a Japanese ninja anime
  • One based on a Japanese high school superhero anime
  • One based on some obscure French cartoon about Witches
  • A clone of a popular porn game with minimalist art
  • A game that plays like a tabletop DnD type game
I've not mentioned any name to avoid post deletion, but all these are made in ren'Py, has navigation mechanics just as complex as this game, if not more, with overworld maps. They have branching progression for various characters in quest format. On top of that, some of them have branching stories with meaningful decisions. All of them have minigames, implemented in ren'Py, ranging from simple puzzles to stat-based combat. The last game on the list is a full-on beast with its completely unique gameplay for this genre.

The point is, this game has the most basic form of whatever gameplay these types of games have. You can blame only so much sluggishness on the complexity of the code, when the actual game is this simple. The "made in ren'Py btw" comments are completely justified.
This game doenst even has currency:KEK: this is one of the most linear and simple renpy games you can find in this site.
 

moskyx

Forum Fanatic
Jun 17, 2019
4,061
13,258
Why look at simpler ren'Py games, when there's ren'Py games that are actually comparable?

I myself played -
  • A game based on the Wizarding World franchise
  • One based on a Japanese ninja anime
  • One based on a Japanese high school superhero anime
  • One based on some obscure French cartoon about Witches
  • A clone of a popular porn game with minimalist art
  • A game that plays like a tabletop DnD type game
I've not mentioned any name to avoid post deletion, but all these are made in ren'Py, has navigation mechanics just as complex as this game, if not more, with overworld maps. They have branching progression for various characters in quest format. On top of that, some of them have branching stories with meaningful decisions. All of them have minigames, implemented in ren'Py, ranging from simple puzzles to stat-based combat. The last game on the list is a full-on beast with its completely unique gameplay for this genre.

The point is, this game has the most basic form of whatever gameplay these types of games have. You can blame only so much sluggishness on the complexity of the code, when the actual game is this simple. The "made in ren'Py btw" comments are completely justified.
Did I say the bugs came from the sandbox gameplay? I said what I said, and where most of the bugs originate from. I don't know if those games have also layered images with 3 or 4 (or even 8) changing elements per dialog line that can cause a non-fatal bug - therefore way harder to find or notice because RenPy would not tell you there's a bug until you effectively replay that part (and sometimes it won't even throw you an error at all, because you may have mistakenly used a non-fitting but still valid facial expression and you won't notice there's something wrong in your code unless you are thoroughly looking at it with fresh eyes and not mechanically skipping it because you already know it almost by heart after so many months working on it). In those coding expressions for characters' animated faces and gestures is where the complexity of this game stands out. So the way those "made in RenPy btw" comments are being expressed here, as if the game was an average "show pic1, some dialogue, show pic2" well, I simply can't find them justified at all. I'd really encourage you to take an actual look at the code, and think if you still find it that simple as these people make it sound.

Now, it's blatantly obvious there are faster devs out there, as well as more complex games in terms of gameplay (btw, some of them rely on modules made by other guys on the lemmasoft forum or whatever, which simplifies the work needed to implement those apparently complex mechanisms and minigames, but let's keep that out of this). But in the end it all comes down to the very same concept we've been discussing for ages: devs are publicly releasing a daily progress chart that allow us check that dev pace and act accordingly, and they are informing of any significant setback they suffer. Also, the game is being worked on in the same way since the start: new tasks are being added and completed every day, and progress is steady enough to make our own predictions. You can think they are slow and I won't argue that, but other insinuations beyond that are quite unfair.
 
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hasslethehoff

Newbie
Jun 13, 2020
78
109
What the hell happend? I though this game was rock solid.Guess not,another mild dissapointment.

Edit:The fuckheads used a kid and surgery as excuses,truly there is no excuse they wont use,I saw so far using divorce,cancer and just good old depression used but this is new.New low.
truly being a weg dev is the most dangerous job in existence.
Edit: On the subject of hip surgery, one of my aunts 50+ recently fell and shattered her hip, 1 week in the hospital, operated on, 1 week recovery and then 1 month of therapy, if an adult woman can recover in 2 months the update should already be out.
 
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