Wait, if the game is still getting updates why does it have the abandoned tag?
Let's not get ahead of ourselves here but I like your optimism.Nothing in particular, and some folks aren't big fans so it's understandable they're annoyed at lengthy delay for update on character they don't even find hot. Personally I think Gomira is hot and can't wait to see her cowgirl the shit out of Lassie - but 2 years is still an absurd dev cycle for a single harem member of a ren'py game. Patreon payers voted and they wanted Gomira - though I have a hard time believing she'd have won the poll if voters had known what a long wait it would be.
Next poll winner is Holly, so if you like mean sheep-smelling tsunderes then swing on by in 2026![]()
Why bother with this when the edit, debug and polish cap keep going up? It literally means nothing if you just keep adding to the cap. Sometimes it even goes backwards by real math.
Yep, it's nonsense! Maybe they are currently polishing their buggy funituresWhy bother with this when the edit, debug and polish cap keep going up? It literally means nothing if you just keep adding to the cap. Sometimes it even goes backwards by real math.
A bit of a smug response, but thanks regardless
LMAO!For those who enjoy watching paint dry, grass grow, or even kettles boil, here's a look back at the delightful progress made this month:
View attachment 3778796
It's quite riveting viewing actually.![]()
Does it really matter? I don't understand the hate for renpy and rpmg. Renpy is good for pictures and rpgm is good for walking around. Unity is nice, but not with 4k, unless of course you got high end modern graph card, not one from 5 years back...LMAO!
A renpy game BTW!!!!!!!
he is not shitting on ren'py, the ren'py comment is relating to the amount of "bugs" that keep popping up according to the progress tracker. ren'py is a very simple engine and the rate at which said "bugs" pop up is very suspicious.Does it really matter? I don't understand the hate for renpy and rpmg. Renpy is good for pictures and rpgm is good for walking around. Unity is nice, but not with 4k, unless of course you got high end modern graph card, not one from 5 years back...
Bugs is about the things you didn't think about. IF I create something it works if I do it like I designed it to do.he is not shitting on ren'py, the ren'py comment is relating to the amount of "bugs" that keep popping up according to the progress tracker. ren'py is a very simple engine and the rate at which said "bugs" pop up is very suspicious.
Bugs aren't only about colliding events if devs don't pay attention to the sandbox part of the game, but also about fixing minor errors in code or typos that won't crash the game but can make some pictures (like eyes, hands, or mouths on the sprites) not being correctly displayed. Any player who has looked at this game's code can see the differences with other simpler Ren'Py games, but that would be asking too much for our official resident haters.Bugs is about the things you didn't think about. IF I create something it works if I do it like I designed it to do.
The problem is fixing what others can do, what you didn't think about.
So it's a bit complexer than an ordinary VN, where you can walk through and have a few options. This one you can decide which path you follow.
Of course having said that, they are still slow as f.
Why look at simpler ren'Py games, when there's ren'Py games that are actually comparable?Bugs aren't only about colliding events if devs don't pay attention to the sandbox part of the game, but also about fixing minor errors in code or typos that won't crash the game but can make some pictures (like eyes, hands, or mouths on the sprites) not being correctly displayed. Any player who has looked at this game's code can see the differences with other simpler Ren'Py games, but that would be asking too much for our official resident haters.
This game doenst even has currencyWhy look at simpler ren'Py games, when there's ren'Py games that are actually comparable?
I myself played -
I've not mentioned any name to avoid post deletion, but all these are made in ren'Py, has navigation mechanics just as complex as this game, if not more, with overworld maps. They have branching progression for various characters in quest format. On top of that, some of them have branching stories with meaningful decisions. All of them have minigames, implemented in ren'Py, ranging from simple puzzles to stat-based combat. The last game on the list is a full-on beast with its completely unique gameplay for this genre.
- A game based on the Wizarding World franchise
- One based on a Japanese ninja anime
- One based on a Japanese high school superhero anime
- One based on some obscure French cartoon about Witches
- A clone of a popular porn game with minimalist art
- A game that plays like a tabletop DnD type game
The point is, this game has the most basic form of whatever gameplay these types of games have. You can blame only so much sluggishness on the complexity of the code, when the actual game is this simple. The "made in ren'Py btw" comments are completely justified.
Did I say the bugs came from the sandbox gameplay? I said what I said, and where most of the bugs originate from. I don't know if those games have also layered images with 3 or 4 (or even 8) changing elements per dialog line that can cause a non-fatal bug - therefore way harder to find or notice because RenPy would not tell you there's a bug until you effectively replay that part (and sometimes it won't even throw you an error at all, because you may have mistakenly used a non-fitting but still valid facial expression and you won't notice there's something wrong in your code unless you are thoroughly looking at it with fresh eyes and not mechanically skipping it because you already know it almost by heart after so many months working on it). In those coding expressions for characters' animated faces and gestures is where the complexity of this game stands out. So the way those "made in RenPy btw" comments are being expressed here, as if the game was an average "show pic1, some dialogue, show pic2" well, I simply can't find them justified at all. I'd really encourage you to take an actual look at the code, and think if you still find it that simple as these people make it sound.Why look at simpler ren'Py games, when there's ren'Py games that are actually comparable?
I myself played -
I've not mentioned any name to avoid post deletion, but all these are made in ren'Py, has navigation mechanics just as complex as this game, if not more, with overworld maps. They have branching progression for various characters in quest format. On top of that, some of them have branching stories with meaningful decisions. All of them have minigames, implemented in ren'Py, ranging from simple puzzles to stat-based combat. The last game on the list is a full-on beast with its completely unique gameplay for this genre.
- A game based on the Wizarding World franchise
- One based on a Japanese ninja anime
- One based on a Japanese high school superhero anime
- One based on some obscure French cartoon about Witches
- A clone of a popular porn game with minimalist art
- A game that plays like a tabletop DnD type game
The point is, this game has the most basic form of whatever gameplay these types of games have. You can blame only so much sluggishness on the complexity of the code, when the actual game is this simple. The "made in ren'Py btw" comments are completely justified.
truly being a weg dev is the most dangerous job in existence.What the hell happend? I though this game was rock solid.Guess not,another mild dissapointment.
Edit:The fuckheads used a kid and surgery as excuses,truly there is no excuse they wont use,I saw so far using divorce,cancer and just good old depression used but this is new.New low.