- Feb 9, 2018
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- 512
This is a consumer problem actually or to rephrase that: a generational problem. People of my age would usually never ever pay for a subscription based thing, unless it yields some effective output. Be that a newspaper, a card for a shop that gives constant bonus etc. Companies quickly figured out that it pays out better in the digital age to run everything as a subscription, as the consumer doesnt effectively get a real product anymore. As long as people's mindset isnt making that distinction, there will be massive downsides with subscription based services and products.Having kids is a challenge indeed, but still it's not an excuse for the cases like WaL.
As a consumer I'd like to buy a finished game and I don't want to wait years for it. Let's just say that Patreon isn't a "fair" system. People spend their monthly 1$ or so and don't really care, it's like a spare change for charity or something. Let's say a project has thousands such customers. It seems devs aren't really obliged to do anything and they're tempted by the Patreon, so they drag their projects through years.
For the average audience of adult gaming stuff there is not many projects to choose from: in many cases it's either hang in production for years or a total garbage. So you either complain on forums or do your own game. A funny situation.
In a perfect world devs would've release a game long ago, then raise a kid until they're able to start a new project with a reasonable life cycle. Or they let the audience know that a project is on hold until they'll be able to work on it again.
I don't believe in "lifetime" projects. The classics of game industry in general are often made by several or even few people within a couple years. The professional game devs, or movie makers, or whatever don't cling on that one product for years. The world has changed like twice since then the most famouse projects here on this site have started. What they waiting for has to be a total atomic annihilation during the Machine war along with an alien invasion, the Second Advent and the Great flood.
It very much compares to the logic one should apply to gambling: consider every amount used for it 'lost'. If the opposite occurs - be joyful.