BruceMcGivern

Well-Known Member
Apr 19, 2020
1,406
1,430
Just think of how many hours magicnuts and whoever its working with him are spending to cover every area of the game in order to players don't get a single minor or mayor bug?

and in top of that the transcript of dialogs, grammar double-checking, objective quests strings to pop up properly and manyyyyyyy other things that involves on the dialog of every single character on all the choices MC does.

Is complex so atleast they really close to release it at its full glory something to be really thankful of to them
 

mayylok

Member
Jun 30, 2020
110
84
I apologize the denominator that went up deceived me .. I hope to avoid the crucifixion at least ... I know that the art of this game is very good and also the story with its maps ..
 

Throwaway815275

New Member
Sep 17, 2021
1
23
Anyway, here's my constructive criticism not that anyone asked.

Classic case of the perfect being the enemy of the good.
I respect the devs' desire to make sure everything is perfect on release, but when they announced being done with adding content a few weeks ago, people (understandably) got excited for a release ASAP. They expected editing and debug to take only so long, and now that it's past the midpoint of September, they're getting impatient (which is not helped by the fact that the last update was 7 months ago). I think even the devs expected to have the release out by now, due to the wording of their Patreon refund offer (essentially "we're gonna be a teensy bit over the September 1 date, so it'd be kind of bs to charge you again").

Now I'm not saying they're scammers or dragging this out intentionally, in fact their transparency is part of why people are getting frustrated. The tracker is showing a much slower rate of progress than it did during the content addition phase, and while there may be plenty of work being done, it's easy to understand why people aren't seeing it that way. Additionally, part of the blame is because of that nasty Ren'py bug (that fortunately they were able to get a handle on quickly enough).

They do honestly seem like good people who do good work, trying their best. But yeah, I think they're making a misstep here by refusing to release anything until it's absolutely perfect. They've already acknowledged that the update has taken far longer than it should have, and now the polishing is taking longer than it should have. If it were me, knowing how long my fans have been waiting already, I'd have gone about it one of two ways:

1) Set a hard deadline for finishing polishing, prioritize tasks accordingly, and commit to that deadline (short of catastrophic bugs) and release. In said release post, I would mention why I released it a bit early, commit to a period of further bug fixing (including submitted bug reports by players) and release a bug fix patch later making it the "intended" state of release.

or

2) Release a somewhat polished beta build to Patreon backers (or people I trust), putting the product in the hands of the people who probably most want to play it (and somewhat crowdsourcing playtesting). It would inevitably get leaked here I'm sure, but if we ran into any issues, we'd have no room to bitch (given it's clearly marked as a beta build). I would continue to work on the release similar to scenario 1.

I think pretty much everyone would find either of those scenarios preferable to this drawn-out wait.
And anyone who uses the argument of "this is a pirate site, you have no right to complain", the game is completely free-to-play. There is no moral high ground here, asshole.
 
Last edited by a moderator:

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,323
End of the day, if you're not a paying supporter then you have no right to make demands.
Actually, paying supporters do not have any right to make demands, either. Requests, sure. Not demands.
Manage your own expectations. Stop feeling entitled to something that people work hard on & comes to us for free.
Have patience and then gratitude, not these falsely entitled, demanding strops. We're just watching spoiled children.

I'd much rather wait for the dev to be happy with what they release, than to see them bow down to unwarranted pressure from freeloaders and release something sub-par & then see the forum flooded with people complaining about all the bugs.
Quite probably the very same people who complained about the length of time it took for them to get their free product.
Such victims.
Couple more rushed, buggy releases and support drops. Before you know it, they can't financially justify working on the game anymore.
Great. That was counter-productive.

You can give as much notice about it being "beta" as you want, people will still come here and bitch about it being buggy.
Whingers gotta whinge.

Complaining about it not being here already, is not going to make it happen any quicker.
Just let the devs do their thing. When it's ready, we'll get it.
 
Last edited:

hablat

Newbie
Jul 24, 2017
75
286
Also Gomira.
She's a strong contender and I would definitely place her top 5 easily. Magic is pretty strong, though. At least 2 of the cast can use it and I don't want to underestimate the advantage it gives.

Gomira still the winner in my heart, though.
 
  • Like
Reactions: hrimthyrs

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,323
She's a strong contender and I would definitely place her top 5 easily. Magic is pretty strong, though. At least 2 of the cast can use it and I don't want to underestimate the advantage it gives.

Gomira still the winner in my heart, though.
Yeah, Princess & Lady Goldenbush have the advantage if their magic can be used!

If it's a gladiator arena & no magic allowed, then Holly has a shout, as long as no-one licks her legs! :ROFLMAO:
 
  • Like
Reactions: hrimthyrs

Remplier

Member
Jun 16, 2018
122
181
Anyway, here's my constructive criticism not that anyone asked.

Classic case of the perfect being the enemy of the good.
I respect the devs' desire to make sure everything is perfect on release, but when they announced being done with adding content a few weeks ago, people (understandably) got excited for a release ASAP. They expected editing and debug to take only so long, and now that it's past the midpoint of September, they're getting impatient (which is not helped by the fact that the last update was 7 months ago). I think even the devs expected to have the release out by now, due to the wording of their Patreon refund offer (essentially "we're gonna be a teensy bit over the September 1 date, so it'd be kind of bs to charge you again").

Now I'm not saying they're scammers or dragging this out intentionally, in fact their transparency is part of why people are getting frustrated. The tracker is showing a much slower rate of progress than it did during the content addition phase, and while there may be plenty of work being done, it's easy to understand why people aren't seeing it that way. Additionally, part of the blame is because of that nasty Ren'py bug (that fortunately they were able to get a handle on quickly enough).

They do honestly seem like good people who do good work, trying their best. But yeah, I think they're making a misstep here by refusing to release anything until it's absolutely perfect. They've already acknowledged that the update has taken far longer than it should have, and now the polishing is taking longer than it should have. If it were me, knowing how long my fans have been waiting already, I'd have gone about it one of two ways:

1) Set a hard deadline for finishing polishing, prioritize tasks accordingly, and commit to that deadline (short of catastrophic bugs) and release. In said release post, I would mention why I released it a bit early, commit to a period of further bug fixing (including submitted bug reports by players) and release a bug fix patch later making it the "intended" state of release.

or

2) Release a somewhat polished beta build to Patreon backers (or people I trust), putting the product in the hands of the people who probably most want to play it (and somewhat crowdsourcing playtesting). It would inevitably get leaked here I'm sure, but if we ran into any issues, we'd have no room to bitch (given it's clearly marked as a beta build). I would continue to work on the release similar to scenario 1.

I think pretty much everyone would find either of those scenarios preferable to this drawn-out wait.
And anyone who uses the argument of "this is a pirate site, you have no right to complain", the game is completely free-to-play. There is no moral high ground here, asshole.
Agreed. In some industries it's called the project perfection syndrome. Essentially, a desire for utter perfection in its most idealized form adds more non-essential tasks to take care of, until scope creep happens. And scope creep is when you keep adding goals in order to meet either a customer's or your own changing needs, which can lead to delays.
 

Viressa

Well-Known Member
May 24, 2018
1,522
3,208
I think iterating over a release candidate, fixing all bugs that pop up and testing as you go until all known issues have been resolved, is a perfectly reasonable thing to do. Used to be the bare minimum for how software was developed, back in my day. Besides, what we see is only the number of bugs being resolved, not the criticality of them: 1 bug quashed could represent a minor posing error that's purely cosmetic. Or it could be a game-breaking bug that makes the game impossible to complete.

Just come back in a week. You'll be fine.
 
Apr 3, 2019
170
140
Agreed. In some industries it's called the project perfection syndrome. Essentially, a desire for utter perfection in its most idealized form adds more non-essential tasks to take care of, until scope creep happens. And scope creep is when you keep adding goals in order to meet either a customer's or your own changing needs, which can lead to delays.
Exactly. After they do those bug fixing and fill up 100%, they will check again the whole game for bugs (according to their FAQ). This will just keep piling things up.
 
  • Like
Reactions: BegoneThrot
4.70 star(s) 464 Votes