johnelros

Well-Known Member
Apr 10, 2018
1,080
14,892
1647062413762.png

Hi everybody.
Here's a summary of what we did last week:
Chestnut:
She initially planned to work on sex scenes and sketched and prepared a scene to be completed, but then started work on some of the sprite additions (you can see one of them ) and a background which took up most of her time. She also spent a day going through the new content and the last sex scene I had prepared, editing the frames that needed to be corrected because of mesh deformation.

Pistachio:
I finished animating the second sex scene, coded it and added it to the game, and then added the sprite parts Chestnut had created as well, making adjustments when needed. I also spent the rest of the week working on the fixes necessary for Rose's quests. We have written down a lot of notes on improvements and edits based on our discussions about the content, and going through them and applying them is going to take some time, but I hope the outcome will be worth the work.

Next week's plan:
Chestnut plans to prepare the base art for two sex scenes, and animating them will be my number one priority. In the interval as I'm waiting for the art to be ready, I will keep editing the game and polishing the content.

That's all, and I hope you have a great weekend.
Cheers
 

bogodit

Member
Jul 17, 2020
334
302
View attachment 1699441

Hi everybody.
Here's a summary of what we did last week:
Chestnut:
She initially planned to work on sex scenes and sketched and prepared a scene to be completed, but then started work on some of the sprite additions (you can see one of them ) and a background which took up most of her time. She also spent a day going through the new content and the last sex scene I had prepared, editing the frames that needed to be corrected because of mesh deformation.

Pistachio:
I finished animating the second sex scene, coded it and added it to the game, and then added the sprite parts Chestnut had created as well, making adjustments when needed. I also spent the rest of the week working on the fixes necessary for Rose's quests. We have written down a lot of notes on improvements and edits based on our discussions about the content, and going through them and applying them is going to take some time, but I hope the outcome will be worth the work.

Next week's plan:
Chestnut plans to prepare the base art for two sex scenes, and animating them will be my number one priority. In the interval as I'm waiting for the art to be ready, I will keep editing the game and polishing the content.

That's all, and I hope you have a great weekend.
Cheers
guts smile 4.png
 
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ALLAHZOE123

Newbie
Oct 18, 2019
42
70
it's actually pretty good to knowing the fact that updates are gonna have more content on them. i dont mind the waiting honestly kept this game on mega folder quite a while until 2 days ago where i installed and finished. expecting more in the future and will be waiting. good work.
 

DD69-1

Engaged Member
Feb 28, 2019
2,240
4,125
Any idea when the next update is scheduled for release? At least a ballpark estimate?
almost 6 months gonna be up this month, hope it releases soon.. I think it will be another 2 months, which is also long...
 

incog44

Active Member
Jan 5, 2021
819
1,108
almost 6 months gonna be up this month, hope it releases soon.. I think it will be another 2 months, which is also long...
Yeah, although their updates usually include a lot of new gameplay. 8 months is a really long time. Hopefully, the hours of gameplay justify the 8 months. As I don't mind waiting if a lot of content is included.
 

johnelros

Well-Known Member
Apr 10, 2018
1,080
14,892
1647671069198.png

Hi, everybody.
Before the report, I want to ask everyone to chime in and let us know what you think about the way we release our content. For the last few updates (0.4, 0.5, and the currently in-development 0.6), we've tried to prepare a large amount of content for each release, aiming to either finish a character's story (Myrtle & Rose) or reach important story-points (the Main Story). Content-wise, we're happy with this approach and think the feeling of a satisfactory end is worth the wait. Still, it is undeniable that doing it this way takes a long time.
Some of you would recall that for 0.3 we focused on Holly's first quest only and managed to finish it in half the time we've taken for 0.6 so far. That update had a number of design issues since it was our first side-quest release, and we had a lot to learn, but all the same, Holly's quest-focused (as opposed to Myrtle's story-focused) release could be a model that we may try our hand at again.
What a Legend would be impossible without your support, and so we would love to hear your thoughts about this topic. Do you prefer larger content releases that take several months to prepare, or would you rather have smaller but more frequent content updates?

Anyhow, now the report:
Chestnut:
Last week, Chestnut dedicated all of her work-hours to the sex scenes. She designed them (they require many layers that need to be done in specific ways to allow mesh animation and are some of the most complex artworks she does), drew the base, and the final versions. She also worked a bit more on editing the frames of the already completed animations. A question was asked last time about why we haven't counted edit tasks for her despite her reported editing of the frames, and in case others are curious about the same topic, for most of her tasks (particularly those planned ahead), she counts edits and variations together with her tasks (which is why they are fewer of them done each day).

Pistachio:
I planned to finish two more sex scenes by this report, and I'm about 75% done with that. I did one sex scene and have started a second one, planning to finish it by the end of the weekend. Once done, we will have four of the six sex scenes planned for 0.6. While waiting for the art, I worked on improving the earlier content, edited and debugged some issues, wrote a new dialogue to improve a scene, and coded in a cutscene that was already done, but I hadn't had the time to add it to the game.

Next week's plan:
By the time I'm done with the sex scene I'm currently working on, Chestnut should have prepared the next sex scene. I will try to animate that as well and add it to the game.
Chestnut will continue her work on the sex scenes. I wish we could promise a video or a spoiler image, but I think getting the sexy stuff done as soon as possible is the most important thing right now, and those are not something we can share before the release.

That's all, folks, and please remember to use the comment section to share your thoughts about our approach to releasing content.
Have a wonderful weekend.
Cheers
 

add-on

New Member
Feb 1, 2021
10
13
View attachment 1711766

Hi, everybody.
Before the report, I want to ask everyone to chime in and let us know what you think about the way we release our content. For the last few updates (0.4, 0.5, and the currently in-development 0.6), we've tried to prepare a large amount of content for each release, aiming to either finish a character's story (Myrtle & Rose) or reach important story-points (the Main Story). Content-wise, we're happy with this approach and think the feeling of a satisfactory end is worth the wait. Still, it is undeniable that doing it this way takes a long time.
Some of you would recall that for 0.3 we focused on Holly's first quest only and managed to finish it in half the time we've taken for 0.6 so far. That update had a number of design issues since it was our first side-quest release, and we had a lot to learn, but all the same, Holly's quest-focused (as opposed to Myrtle's story-focused) release could be a model that we may try our hand at again.
What a Legend would be impossible without your support, and so we would love to hear your thoughts about this topic. Do you prefer larger content releases that take several months to prepare, or would you rather have smaller but more frequent content updates?

Anyhow, now the report:
Chestnut:
Last week, Chestnut dedicated all of her work-hours to the sex scenes. She designed them (they require many layers that need to be done in specific ways to allow mesh animation and are some of the most complex artworks she does), drew the base, and the final versions. She also worked a bit more on editing the frames of the already completed animations. A question was asked last time about why we haven't counted edit tasks for her despite her reported editing of the frames, and in case others are curious about the same topic, for most of her tasks (particularly those planned ahead), she counts edits and variations together with her tasks (which is why they are fewer of them done each day).

Pistachio:
I planned to finish two more sex scenes by this report, and I'm about 75% done with that. I did one sex scene and have started a second one, planning to finish it by the end of the weekend. Once done, we will have four of the six sex scenes planned for 0.6. While waiting for the art, I worked on improving the earlier content, edited and debugged some issues, wrote a new dialogue to improve a scene, and coded in a cutscene that was already done, but I hadn't had the time to add it to the game.

Next week's plan:
By the time I'm done with the sex scene I'm currently working on, Chestnut should have prepared the next sex scene. I will try to animate that as well and add it to the game.
Chestnut will continue her work on the sex scenes. I wish we could promise a video or a spoiler image, but I think getting the sexy stuff done as soon as possible is the most important thing right now, and those are not something we can share before the release.

That's all, folks, and please remember to use the comment section to share your thoughts about our approach to releasing content.
Have a wonderful weekend.
Cheers
I will go with smaller but more frequent content updates
 
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robbiej691

Member
Oct 7, 2020
171
218
View attachment 1711766

Hi, everybody.
Before the report, I want to ask everyone to chime in and let us know what you think about the way we release our content. For the last few updates (0.4, 0.5, and the currently in-development 0.6), we've tried to prepare a large amount of content for each release, aiming to either finish a character's story (Myrtle & Rose) or reach important story-points (the Main Story). Content-wise, we're happy with this approach and think the feeling of a satisfactory end is worth the wait. Still, it is undeniable that doing it this way takes a long time.
Some of you would recall that for 0.3 we focused on Holly's first quest only and managed to finish it in half the time we've taken for 0.6 so far. That update had a number of design issues since it was our first side-quest release, and we had a lot to learn, but all the same, Holly's quest-focused (as opposed to Myrtle's story-focused) release could be a model that we may try our hand at again.
What a Legend would be impossible without your support, and so we would love to hear your thoughts about this topic. Do you prefer larger content releases that take several months to prepare, or would you rather have smaller but more frequent content updates?

Anyhow, now the report:
Chestnut:
Last week, Chestnut dedicated all of her work-hours to the sex scenes. She designed them (they require many layers that need to be done in specific ways to allow mesh animation and are some of the most complex artworks she does), drew the base, and the final versions. She also worked a bit more on editing the frames of the already completed animations. A question was asked last time about why we haven't counted edit tasks for her despite her reported editing of the frames, and in case others are curious about the same topic, for most of her tasks (particularly those planned ahead), she counts edits and variations together with her tasks (which is why they are fewer of them done each day).

Pistachio:
I planned to finish two more sex scenes by this report, and I'm about 75% done with that. I did one sex scene and have started a second one, planning to finish it by the end of the weekend. Once done, we will have four of the six sex scenes planned for 0.6. While waiting for the art, I worked on improving the earlier content, edited and debugged some issues, wrote a new dialogue to improve a scene, and coded in a cutscene that was already done, but I hadn't had the time to add it to the game.

Next week's plan:
By the time I'm done with the sex scene I'm currently working on, Chestnut should have prepared the next sex scene. I will try to animate that as well and add it to the game.
Chestnut will continue her work on the sex scenes. I wish we could promise a video or a spoiler image, but I think getting the sexy stuff done as soon as possible is the most important thing right now, and those are not something we can share before the release.

That's all, folks, and please remember to use the comment section to share your thoughts about our approach to releasing content.
Have a wonderful weekend.
Cheers
i prefer the larger updates. the satisfactory ending is worth the wait
 

nitram5

Member
Aug 5, 2019
156
363
26.02.2022 - 69,6% of total content.
5.03.2022 - 73,8% of total content.
12.03.2022 - 76,6% of total content.
19.03.2022 - 79,3% of total content.
The average progress is about 3.2% per week. So maybe we will see the new version as early as May.
 
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Clobbertime

Member
Jan 10, 2021
289
475
View attachment 1711766

Hi, everybody.
Before the report, I want to ask everyone to chime in and let us know what you think about the way we release our content. For the last few updates (0.4, 0.5, and the currently in-development 0.6), we've tried to prepare a large amount of content for each release, aiming to either finish a character's story (Myrtle & Rose) or reach important story-points (the Main Story). Content-wise, we're happy with this approach and think the feeling of a satisfactory end is worth the wait. Still, it is undeniable that doing it this way takes a long time.
Some of you would recall that for 0.3 we focused on Holly's first quest only and managed to finish it in half the time we've taken for 0.6 so far. That update had a number of design issues since it was our first side-quest release, and we had a lot to learn, but all the same, Holly's quest-focused (as opposed to Myrtle's story-focused) release could be a model that we may try our hand at again.
What a Legend would be impossible without your support, and so we would love to hear your thoughts about this topic. Do you prefer larger content releases that take several months to prepare, or would you rather have smaller but more frequent content updates?

Anyhow, now the report:
Chestnut:
Last week, Chestnut dedicated all of her work-hours to the sex scenes. She designed them (they require many layers that need to be done in specific ways to allow mesh animation and are some of the most complex artworks she does), drew the base, and the final versions. She also worked a bit more on editing the frames of the already completed animations. A question was asked last time about why we haven't counted edit tasks for her despite her reported editing of the frames, and in case others are curious about the same topic, for most of her tasks (particularly those planned ahead), she counts edits and variations together with her tasks (which is why they are fewer of them done each day).

Pistachio:
I planned to finish two more sex scenes by this report, and I'm about 75% done with that. I did one sex scene and have started a second one, planning to finish it by the end of the weekend. Once done, we will have four of the six sex scenes planned for 0.6. While waiting for the art, I worked on improving the earlier content, edited and debugged some issues, wrote a new dialogue to improve a scene, and coded in a cutscene that was already done, but I hadn't had the time to add it to the game.

Next week's plan:
By the time I'm done with the sex scene I'm currently working on, Chestnut should have prepared the next sex scene. I will try to animate that as well and add it to the game.
Chestnut will continue her work on the sex scenes. I wish we could promise a video or a spoiler image, but I think getting the sexy stuff done as soon as possible is the most important thing right now, and those are not something we can share before the release.

That's all, folks, and please remember to use the comment section to share your thoughts about our approach to releasing content.
Have a wonderful weekend.
Cheers
From what I've seen in other threads small updates get a lot of complaints about not enough content and larger ones get a lot of complaints about taking so long the devs must be milking the patrons. No matter what you do somebody will complain about it so do what you're most comfortable with.
 

lipe2410

Forum Fanatic
Dec 23, 2018
5,255
20,310
Patrons will prefer larger and time-consuming updates. That's granted.

And i don't wanna sound a asshole. But i remember dev saying in this thread during the last update development that they didn't want take 6 months or more for every release because this won't be good for their mental health. So, take a determined type of dev-cycle just because is what patrons wants don't sound a good idea to me.
 
Last edited:
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Mar 3, 2022
151
188
View attachment 1711766

Hi, everybody.
Stick to whats working for you. So far the content has been nothing short of amazing and if it takes time it takes time. I get how people can get impatient but they truly don't seem to realise what goes into this. I suppose I would say listen to your paying backers as if those guys start leaving then I suppose it all goes to shit anyways. Best of luck.
 
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