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Lebeaubrun

Member
Oct 27, 2019
454
470
Good game!

A few minor suggestions:

- The scene replay screen only show the animated part which is a shame since most of your scenes contain great intro and outro CG that should be included, for now I use saves instead of your in game menu due to this issue..

- While not animated the steal dress scene could easily be added to the replay screen has it contain many CGs that make it worth revisiting!

- Advancing time should be available anywhere I think, I know having to go back to the tent is an easy way to pad time but this is one of the rare game where I feel it respect my time enough to not have to skip dialogue so that added quality of life would be nice. (Maybe move the hourglass to be also on the map menu?)

Oh and do you have a link to the artist fav social media home? I checked on the game site and patreon and didnt find any link other that he name himself Chestnut? I work has a concept artist for games so I love to find great new artists.

Keep up the great work! Despite being a very sand-boxy game it remain easy enough to navigate for now to not be a bothersome at all!.
 
Last edited:
May 26, 2019
355
360
- Advancing time should be available anywhere I think, I know having to go back to the tent is an easy way to pad time but this is one of the rare game where I feel it respect my time enough to not have to skip dialogue so that added quality of life would be nice. (Maybe move the hourglass to be also on the map menu?)
It would be really useful if the forward time-skip functionality was a part of the main play-screen and if the player didn't have to always go back to the tent to skip forward in time.

I know magicnuts has stated that the main reason he added the time skip was because the game was incomplete and that there will be more activities to spend time slots on in the future, but this suggestion would still be a welcome update.
 
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johnelros

Well-Known Member
Apr 10, 2018
1,080
14,893

Hi everybody.

I hope you're all doing well and are ready for the weekend.
We've been working super hard on the 0.3 release, and are excited to share our progress and say what we've been up to:

Crystal in the bag:
We've completed both the code and the art for a new small event that will allow you to have the crystal ball in the bag.
This event will set off as soon as you go to use the crystal ball. You will not be losing the crystal ball in the chest, but instead be able to use it from the bag as well.
The bag crystal will only be used for "Help Me", and to see unlocked sex scenes or cutscenes, you'll need to visit the chest since we think it'll be a waste to make the chest obsolete.

New suggestions and polls:
Starting from next week, we want to seek suggestions from our Best Friend patrons for 0.4 content.
The first of such suggestions will have to do with critters. We plan on adding small animals to the world to interact with and pass the time (rabbits, foxes, cats, dogs, owls, otters, fishes, you name it), and we want you to suggest which will be the first. Once we have your input, we'll make a poll from the suggestions. I know WaL is a porn game, but porn-game-critters need petting too. Just to be clear: this feature won't be sexual.

Quality of life improvements:
We're done with other quality of life improvements for 0.3, as we're afraid we won't have the time to adequately test them.
There are still plenty of features that we want to add (more clocks, character locations in the crystal, etc.), but they'll have to wait for 0.4.

Progress:
Chestnut is done with most of the art, but is missing a couple of cutscenes. She also needs to redraw some scenes as she's not happy with their perspective. There are many polishing tasks left to do (for example, the sex scenes need to have their juices added to them, frame by frame in Photoshop).
My next week's plan would be to keep going through the game to edit the text here and there, look for and fix bugs, and add/fix audio files (which I had planned to do earlier).

Hope you have a wonderful weekend
Cheers
 

Deleted member 2744443

Well-Known Member
Aug 18, 2020
1,164
463
Thank you so much! You're too generous, and I just hope that we can continue to make content that you enjoy.


We started working on the game around Jan/Feb 2019. Every single artwork has been drawn by the artist. My guess is that you're mistaking this game with another.


Just a tiny correction, as I don't want you to come to 0.3 with wrong expectations: 0.3 will not have more content than 0.2. In my playthrough (with dummy images), it took me 45 mins to finish it. I'm guessing that it will have about 30-40 mins of playtime (assuming that you read everything).
We're taking longer to make 0.3, because 0.2 already had a lot of art (and writing) before we started working on it. That is because it was initially planned to be included with the first release. This last release, however, has been drawn (and written) from scratch.
Ok works for me. I am one of those that listens till the voice of the sender becomes irrational. Your comments are calm collected and sound. What I liked about Majik Nuts game was the trumpeting, as it reminded me of Monty python skits.
 
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diras2010

Member
Nov 4, 2017
325
420
sooo.. i think we're about a week or two for 0.3 to come out..., haven't played a second of it, but is downloading as i write this, and all the comments are quite enticing, hinting high quality game, which is nice

if your game deliver as i expect, another backer is on the list
 
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May 26, 2019
355
360
New suggestions and polls:
Starting from next week, we want to seek suggestions from our Best Friend patrons for 0.4 content.
The first of such suggestions will have to do with critters. We plan on adding small animals to the world to interact with and pass the time (rabbits, foxes, cats, dogs, owls, otters, fishes, you name it), and we want you to suggest which will be the first. Once we have your input, we'll make a poll from the suggestions. I know WaL is a porn game, but porn-game-critters need petting too. Just to be clear: this feature won't be sexual.
Wow, this is a really interesting and unique way to pass time in game.
Something cool you could also do is give the player the choice to feed these critters.

The player can find or buy different kinds of foods for different critters.
Then when the player clicks on the critter, in addition to petting it, the player could also feed it.

Choosing to feed the critter could then lead to a small additional animal scene (like the dog licking the MC's face or the cat rubbing on and cuddling with the MC or the fish leaping out of the water and kissing the MC) as a reward.

It's really nice to not only see the devs implementing player suggestions, but doing so with creativity and imagination.
Please keep up the amazing work.
 
Last edited:

magicnuts

Member
Game Developer
Jan 24, 2019
336
7,319
Good game!

A few minor suggestions:

- The scene replay screen only show the animated part which is a shame since most of your scenes contain great intro and outro CG that should be included, for now I use saves instead of your in game menu due to this issue..

- While not animated the steal dress scene could easily be added to the replay screen has it contain many CGs that make it worth revisiting!

- Advancing time should be available anywhere I think, I know having to go back to the tent is an easy way to pad time but this is one of the rare game where I feel it respect my time enough to not have to skip dialogue so that added quality of life would be nice. (Maybe move the hourglass to be also on the map menu?)

Oh and do you have a link to the artist fav social media home? I checked on the game site and patreon and didnt find any link other that he name himself Chestnut? I work has a concept artist for games so I love to find great new artists.

Keep up the great work! Despite being a very sand-boxy game it remain easy enough to navigate for now to not be a bothersome at all!.
The scene you refer to, plus more, will now be available to see again through the crystal ball. This functionality will be unlocked after you've finished a particular story (for example, at the end of the Main Story 1).

About advancing the time, we want to add more 'clocks' to the world, so that once you're in a particular location, you have a handy way to pass the time near you.

This won't take effect in 0.3 though (there's only one extra clock that'll be added in 0.3), and it's something we plan on experimenting with in the 0.4 release.

sooo.. i think we're about a week or two for 0.3 to come out..., haven't played a second of it, but is downloading as i write this, and all the comments are quite enticing, hinting high quality game, which is nice

if your game deliver as i expect, another backer is on the list
Thank you so much. :giggle:

Wow, this is a really interesting and unique way to pass time in game.
Something cool you could also do is give the player the choice to feed these critters.

The player can find or buy different kinds of foods for different critters.
Then when the player clicks on the critter, in addition to petting it, the player could also feed it.

Choosing to feed the critter could then lead to a small additional animal scene (like the dog liking the MC's face or the cat rubbing on and cuddling with the MC or the fish leaping out of the water and kissing the MC) as a reward.

It's really nice to not only see the devs implementing player suggestions, but doing so with creativity and imagination.
Please keep up the amazing work.
Yeah, that's the idea. To experiment and make something that looks and feels fun. We like animals, and tiny little features like these make us happy.
 

aleyugioh

Member
Jun 22, 2020
205
75
If I refer to Being a DIK, RenPy engine too, the system requirements on Steam is:
  • OS: Windows XP or higher
  • Processor: 2.0 GHz Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.0 or DirectX 9.0c compatible
So yes, as today it's a Toaster-Tier PC you only need. :LOL:
Thank you so much, but is minimum or recomemded?
 

Salami Pasta

Member
Apr 4, 2020
162
513
Thank you so much, but is minimum or recomemded?
I guess recommended? So that you don't lag.

In practice, this game took around 200MB in system RAM and around 400MB in VRAM on my system (just ran it).
You can probably run it on a thing like XP machine with 512MB RAM and 1GHz single-core, but transitions may lag.

Renpy really does not require much in most games, if talking about current hardware.

I remember having some minor lags using what I think was a weak Athlon dual-core, more than 10 years ago (13? Not sure.). Some game had firework effects, I think, that kinda lagged then. I think, maybe, it was Katawa Shoujo, while still in development. If I remember things right.
 
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aleyugioh

Member
Jun 22, 2020
205
75
I guess recommended? So that you don't lag.

In practice, this game took around 200MB in system RAM and around 400MB in VRAM on my system (just ran it).
You can probably run it on a thing like XP machine with 512MB RAM and 1GHz single-core, but transitions may lag.

Renpy really does not require much in most games, if talking about current hardware.

I remember having some minor lags using what I think was a weak Athlon dual-core, more than 10 years ago (13? Not sure.). Some game had firework effects, I think, that kinda lagged then. I think, maybe, it was Katawa Shoujo, while still in development. If I remember things right.
Ok thanks so much, your help me a lot
 
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