Fanart

New Member
Jul 2, 2018
1
13
You naysayers are crazy, this update was great. Obviously it'd be nice if it didn't take so long, but at least it's a large amount of high-quality content. Most of the time, an update comes out for a dead project and it's 5 minutes of shit content to keep the patreon subs renewing. This dev did a good job.
 

boboboobbobobobobo

New Member
Jul 1, 2022
9
0
Code:
I'm sorry, but an uncaught exception occurred.

Compiling ATL code at game/game_gomira_label.rpy:30403
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 584, in script call
    pause
  File "game/label_locations_oc.rpy", line 159, in script call
    pause
  File "game/label_locations_oc.rpy", line 584, in script call
    pause
  File "game/label_locations_oc.rpy", line 159, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/label_maps.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/label_maps.rpy", line 104, in script call
    pause
  File "game/label_maps.rpy", line 64, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 872, in script call
    pause
  File "game/label_locations_oc.rpy", line 30, in script call
    pause
  File "game/label_locations_oc.rpy", line 634, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 900, in script call
    pause
  File "game/label_maps.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 584, in script call
    pause
  File "game/label_locations_oc.rpy", line 900, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 30, in script call
    pause
  File "game/label_locations_oc.rpy", line 872, in script call
    pause
  File "game/label_locations_oc.rpy", line 686, in script call
    pause
  File "game/label_locations_oc.rpy", line 785, in script call
    pause
  File "game/label_locations_oc.rpy", line 686, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 1458, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 686, in script call
    pause
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 481, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 1392, in script call
    pause
  File "game/game_gomira_label.rpy", line 30402, in script
    show mei eneu_makeup at s_left:# with moveoutleft:
Exception: Could not evaluate expression u'F' when compiling ATL.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 584, in script call
    pause
  File "game/label_locations_oc.rpy", line 159, in script call
    pause
  File "game/label_locations_oc.rpy", line 584, in script call
    pause
  File "game/label_locations_oc.rpy", line 159, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/label_maps.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/label_maps.rpy", line 104, in script call
    pause
  File "game/label_maps.rpy", line 64, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 872, in script call
    pause
  File "game/label_locations_oc.rpy", line 30, in script call
    pause
  File "game/label_locations_oc.rpy", line 634, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 900, in script call
    pause
  File "game/label_maps.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 584, in script call
    pause
  File "game/label_locations_oc.rpy", line 900, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 30, in script call
    pause
  File "game/label_locations_oc.rpy", line 872, in script call
    pause
  File "game/label_locations_oc.rpy", line 686, in script call
    pause
  File "game/label_locations_oc.rpy", line 785, in script call
    pause
  File "game/label_locations_oc.rpy", line 686, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 1458, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 686, in script call
    pause
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 481, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 1392, in script call
    pause
  File "game/game_gomira_label.rpy", line 30402, in script
    show mei eneu_makeup at s_left:# with moveoutleft:
  File "renpy/ast.py", line 1197, in execute
    show_imspec(self.imspec, atl=getattr(self, "atl", None))
  File "renpy/ast.py", line 1167, in show_imspec
    atl=atl)
  File "renpy/exports.py", line 770, in show
    sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name, atl=atl, default_transform=default_transform, transient=transient)
  File "renpy/display/core.py", line 1147, in add
    thing.visit_all(lambda d : None)
  File "renpy/display/core.py", line 558, in visit_all
    for d in self.visit():
  File "renpy/atl.py", line 603, in visit
    block = self.compile()
  File "renpy/atl.py", line 510, in compile
    block = self.atl.compile(self.context)
  File "renpy/atl.py", line 705, in compile
    statements = [ i.compile(ctx) for i in self.statements ]
  File "renpy/atl.py", line 974, in compile
    raise Exception("Could not evaluate expression %r when compiling ATL." % expr)
Exception: Could not evaluate expression u'F' when compiling ATL.

Windows-10-10.0.22621
Ren'Py 7.4.9.2142
What a Legend 0.7
Wed Dec 11 23:44:01 2024
 

ohmz

Active Member
Feb 6, 2021
769
891
Code:
I'm sorry, but an uncaught exception occurred.

Compiling ATL code at game/game_gomira_label.rpy:30403
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 584, in script call
    pause
  File "game/label_locations_oc.rpy", line 159, in script call
    pause
  File "game/label_locations_oc.rpy", line 584, in script call
    pause
  File "game/label_locations_oc.rpy", line 159, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/label_maps.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/label_maps.rpy", line 104, in script call
    pause
  File "game/label_maps.rpy", line 64, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 872, in script call
    pause
  File "game/label_locations_oc.rpy", line 30, in script call
    pause
  File "game/label_locations_oc.rpy", line 634, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 900, in script call
    pause
  File "game/label_maps.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 584, in script call
    pause
  File "game/label_locations_oc.rpy", line 900, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 30, in script call
    pause
  File "game/label_locations_oc.rpy", line 872, in script call
    pause
  File "game/label_locations_oc.rpy", line 686, in script call
    pause
  File "game/label_locations_oc.rpy", line 785, in script call
    pause
  File "game/label_locations_oc.rpy", line 686, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 1458, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 686, in script call
    pause
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 481, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 1392, in script call
    pause
  File "game/game_gomira_label.rpy", line 30402, in script
    show mei eneu_makeup at s_left:# with moveoutleft:
Exception: Could not evaluate expression u'F' when compiling ATL.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 584, in script call
    pause
  File "game/label_locations_oc.rpy", line 159, in script call
    pause
  File "game/label_locations_oc.rpy", line 584, in script call
    pause
  File "game/label_locations_oc.rpy", line 159, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/label_maps.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/label_maps.rpy", line 104, in script call
    pause
  File "game/label_maps.rpy", line 64, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 872, in script call
    pause
  File "game/label_locations_oc.rpy", line 30, in script call
    pause
  File "game/label_locations_oc.rpy", line 634, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 900, in script call
    pause
  File "game/label_maps.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 584, in script call
    pause
  File "game/label_locations_oc.rpy", line 900, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 454, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 30, in script call
    pause
  File "game/label_locations_oc.rpy", line 872, in script call
    pause
  File "game/label_locations_oc.rpy", line 686, in script call
    pause
  File "game/label_locations_oc.rpy", line 785, in script call
    pause
  File "game/label_locations_oc.rpy", line 686, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 1458, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 686, in script call
    pause
  File "game/label_tent.rpy", line 140, in script call
    pause
  File "game/label_locations_oc.rpy", line 481, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/audio.rpy", line 741, in script call
    pause
  File "game/label_locations_oc.rpy", line 1392, in script call
    pause
  File "game/game_gomira_label.rpy", line 30402, in script
    show mei eneu_makeup at s_left:# with moveoutleft:
  File "renpy/ast.py", line 1197, in execute
    show_imspec(self.imspec, atl=getattr(self, "atl", None))
  File "renpy/ast.py", line 1167, in show_imspec
    atl=atl)
  File "renpy/exports.py", line 770, in show
    sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name, atl=atl, default_transform=default_transform, transient=transient)
  File "renpy/display/core.py", line 1147, in add
    thing.visit_all(lambda d : None)
  File "renpy/display/core.py", line 558, in visit_all
    for d in self.visit():
  File "renpy/atl.py", line 603, in visit
    block = self.compile()
  File "renpy/atl.py", line 510, in compile
    block = self.atl.compile(self.context)
  File "renpy/atl.py", line 705, in compile
    statements = [ i.compile(ctx) for i in self.statements ]
  File "renpy/atl.py", line 974, in compile
    raise Exception("Could not evaluate expression %r when compiling ATL." % expr)
Exception: Could not evaluate expression u'F' when compiling ATL.

Windows-10-10.0.22621
Ren'Py 7.4.9.2142
What a Legend 0.7
Wed Dec 11 23:44:01 2024
Download the patch.
Update Only (v0.7/0.7.01 -> v0.7.02): MEGA - PIXELDRAIN - WORKUPLOAD
 
  • Like
Reactions: gm1358 and Gia_Z

moskyx

Forum Fanatic
Jun 17, 2019
4,308
14,346
Fun to see how the most vocal complainers about the length and quality of this update were already on my ignore list for being harsh critics (to put it politely) during the dev cycle. It's almost as if they had already decided the update would never be worth the wait.

Anyway, the rest of you please have fun and try to download the latest version with the bugfix included.
 

KOIN_88

New Member
Nov 2, 2022
8
20
I have to say that the game got a little heavier. In the sense: 5 GB to download? Version 0.6 was more streamlined (I'm going from memory, I should check on the disk, but I think so.)
 

alex0789

New Member
May 3, 2019
7
49
Not really a proper review. Just an opinion. I think the biggest downside of the game is the quality of animations. And I’m not talking about art. Art is great across all parts of the game. It’s mostly the motion. It looks weird, unnatural, underwhelming. It’s surprising that in 4 years of development animations haven’t improved a slightest bit. They stayed the same at best. Even Summertime Saga’s dev went from 2-frame slideshows to fairly decent quality animations, albeit it took him 8 years of milking development. Some art pieces from cutscenes are more visually enjoyable than animations of the same character. And it shouldn’t be the case. Animations are supposed to be the ultimate reward, but they turn out to be worse than some arts you get to see during the gameplay while trying to unlock them. It makes me incredibly frustrated, considering the incredibly high quality of art in the game and the sheer amount of work that goes into it.
 

Capt. Obvious!

Formerly 'JJohns2049'
Jul 28, 2024
467
391
I have to say that the game got a little heavier. In the sense: 5 GB to download? Version 0.6 was more streamlined (I'm going from memory, I should check on the disk, but I think so.)
That's the problem with updates, they add content, which takes place. I really hate that...

Of course for those we also have updates...

Or compressed versions
 

jahall

Well-Known Member
Feb 20, 2019
1,671
1,057
I have to say that the game got a little heavier. In the sense: 5 GB to download? Version 0.6 was more streamlined (I'm going from memory, I should check on the disk, but I think so.)
There's now a compressed version of 7.02 available on their Patreon that comes in at only just over 1 GB - though that came a bit too late for many of us, I guess.
 

gun1544

Newbie
Feb 4, 2021
25
86
1733997640399.png

They put FAQ into main screen.

Got a new baby and underwent two surgeries...

I think I can understand this update.

At least they actually released a new version, unlike 'That Fucking Cookie'.

I'll turn a blind eye until 0.8 comes out. I didn't capture together, but below that FAQ they said they are expecting 0.8's release in 2025.
 

Christ P Bacon

Active Member
Jul 4, 2018
799
950
View attachment 4324920

They put FAQ into main screen.

Got a new baby and underwent two surgeries...

I think I can understand this update.

At least they actually released a new version, unlike 'That Fucking Cookie'.

I'll turn a blind eye until 0.8 comes out. I didn't capture together, but below that FAQ they said they are expecting 0.8's release in 2025.
can't wait for them to have second child before the next update. really show how professional their work ethics is.
 
4.70 star(s) 469 Votes