- Aug 9, 2017
- 508
- 228
Seems like a few bugs were fixed... over the course of more than a year.what is new?
I don't think that quote is contradictory at all since they were probably just referring to games on this site as a whole over time when you've done a thankless job for many games as a compressor at this point. You can both recognize that you don't care about/play this specific game, but still recognize overall trends across multiple games.interesting. but i thought you didn't care? after all you said it yourself...
what is the over/under on time to play the whole new update? 20 minutes?
Hyperbole aside, how long did it you to finish the update? For me, it was ~6 hours (not a slow reader nor paused that much), so unless there was heavy ctrl skipping used, I don't see how this update could be completed in a significantly less amount of time.like 80% of the update is sprites shifting left to right on a still background, there's also a fuck ton of filler text in my opinion. there is 9 new scenes and two of them are a unavoidable threesome (not sure if those were the case in previous updates)
Not sure where you're getting the info that they were late on the deadline? It was stated that the release was going to be between 21:00 - 22:00 GMT and it was leaked here in that timeframe. They do have playtesters, but they probably should extend the beta testing window in the future. I heard that the game-breaking traceback was caused by them trying to fix a typo that was pointed out by the playtesters. Regarding the 8000 images, I personally don't care either way, as I evaluate games on how it made me feel in the end. And in the end, I thought the update was long, great, and made me feel for a character (Gomira) that I was initially apprehensive towards even if they still don't suit my tastes. How you feel about the 2 year+ update will entirely depend on how much empathy you're willing to extend as to the devs' stated reasons as to why. My only hope now is that they will switch to shorter update cycles as it's clear from this point that the massive content drops for one character isn't working well with a lot of people.so you are admitting to the fact that you haven't tried the update yourself, yet for some strange reason are still defending them? just because it has +8000 images doesn't mean anything. nearly the entire first half of the update is just reused sprites moving on reused backgrounds. it took them over 2 years to muster up a update. they missed their own deadline (it was only few hours but the point still stands) and the game STILL had a game breaking error that literally prevented you from playing it. if the bug was extremely hard to reproduce than that would be somewhat understandable but all you had do was load up a old save and just play it. did they even bother playtesting? they said they did but if something like that occurs that clearly couldn't be the case.
i am unsure how long it took me exactly but probably way less than half of that and i don't skip unseen. i have no idea how you managed to squeeze out 6 hoursHyperbole aside, how long did it you to finish the update? For me, it was ~6 hours (not a slow reader nor paused that much), so unless there was heavy ctrl skipping used, I don't see how this update could be completed in a significantly less amount of time.
there is a lot of examples but i think the two ones that stand out the most is like the majority of the opening scene in the inn and probably the skeleton pit/arena or whatever you want to call that sequence.Can you also cite examples of the filler text? I keep seeing criticism of that going around but never examples. Imo, I always found the text to endearing. It either always moves the story forward, flesh out the lore of the world, deepen relationships with other characters, or be at least funny/entertaining.
Yes, old saves from v6 still work.Is the newest version 0.7.02 bug free? Old saves from 0.6 work no problemo?
I think im ready to get back...
8 new animated scenes with 3 characters but a main focus on Gomira (orc girl) and her arcSeems like a few bugs were fixed... over the course of more than a year.
Hm. I know it's imperfect, but if you use a word count to hours calculator like this one (i am unsure how long it took me exactly but probably way less than half of that and i don't skip unseen. i have no idea how you managed to squeeze out 6 hours
there is a lot of examples but i think the two ones that stand out the most is like the majority of the opening scene in the inn and probably the skeleton pit/arena or whatever you want to call that sequence.
So 6 hours? I'm half way the update then...Hm. I know it's imperfect, but if you use a word count to hours calculator like this one (You must be registered to see the links), update 0.7 would be around 85k words for the average reader to complete in 6 hours. If the changelog comes out and it's nowhere near that word count, that's an L on my part. Changelog for v0.6 was 50k words, and the calculator says the average reader would take ~3.25 hours to read which is what I found to be my playtime amount last time.
Can there be more updates in 1 year. After that we can solve the more doggy styles...Can there be more doggy style scenes in future updates? I think only Myrtle and Lana have them and gomira doesn't. And it doesn't look like the other girls will get them judging on their future update sections, please it's a staple.
I'm sorry, but an uncaught exception occurred.
Compiling ATL code at game/game_gomira_label.rpy:30403
File "game/label_tent.rpy", line 140, in script call
pause
File "game/label_locations_oc.rpy", line 584, in script call
pause
File "game/label_locations_oc.rpy", line 159, in script call
pause
File "game/label_locations_oc.rpy", line 584, in script call
pause
File "game/label_locations_oc.rpy", line 159, in script call
pause
File "game/label_locations_oc.rpy", line 454, in script call
pause
File "game/label_maps.rpy", line 140, in script call
pause
File "game/label_locations_oc.rpy", line 454, in script call
pause
File "game/label_locations_oc.rpy", line 454, in script call
pause
File "game/label_maps.rpy", line 104, in script call
pause
File "game/label_maps.rpy", line 64, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_locations_oc.rpy", line 872, in script call
pause
File "game/label_locations_oc.rpy", line 30, in script call
pause
File "game/label_locations_oc.rpy", line 634, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_locations_oc.rpy", line 900, in script call
pause
File "game/label_maps.rpy", line 140, in script call
pause
File "game/label_locations_oc.rpy", line 584, in script call
pause
File "game/label_locations_oc.rpy", line 900, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_locations_oc.rpy", line 454, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_tent.rpy", line 140, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_locations_oc.rpy", line 30, in script call
pause
File "game/label_locations_oc.rpy", line 872, in script call
pause
File "game/label_locations_oc.rpy", line 686, in script call
pause
File "game/label_locations_oc.rpy", line 785, in script call
pause
File "game/label_locations_oc.rpy", line 686, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_locations_oc.rpy", line 1458, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_tent.rpy", line 140, in script call
pause
File "game/label_locations_oc.rpy", line 686, in script call
pause
File "game/label_tent.rpy", line 140, in script call
pause
File "game/label_locations_oc.rpy", line 481, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_locations_oc.rpy", line 1392, in script call
pause
File "game/game_gomira_label.rpy", line 30402, in script
show mei eneu_makeup at s_left:# with moveoutleft:
Exception: Could not evaluate expression u'F' when compiling ATL.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/label_tent.rpy", line 140, in script call
pause
File "game/label_locations_oc.rpy", line 584, in script call
pause
File "game/label_locations_oc.rpy", line 159, in script call
pause
File "game/label_locations_oc.rpy", line 584, in script call
pause
File "game/label_locations_oc.rpy", line 159, in script call
pause
File "game/label_locations_oc.rpy", line 454, in script call
pause
File "game/label_maps.rpy", line 140, in script call
pause
File "game/label_locations_oc.rpy", line 454, in script call
pause
File "game/label_locations_oc.rpy", line 454, in script call
pause
File "game/label_maps.rpy", line 104, in script call
pause
File "game/label_maps.rpy", line 64, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_locations_oc.rpy", line 872, in script call
pause
File "game/label_locations_oc.rpy", line 30, in script call
pause
File "game/label_locations_oc.rpy", line 634, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_locations_oc.rpy", line 900, in script call
pause
File "game/label_maps.rpy", line 140, in script call
pause
File "game/label_locations_oc.rpy", line 584, in script call
pause
File "game/label_locations_oc.rpy", line 900, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_locations_oc.rpy", line 454, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_tent.rpy", line 140, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_locations_oc.rpy", line 30, in script call
pause
File "game/label_locations_oc.rpy", line 872, in script call
pause
File "game/label_locations_oc.rpy", line 686, in script call
pause
File "game/label_locations_oc.rpy", line 785, in script call
pause
File "game/label_locations_oc.rpy", line 686, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_locations_oc.rpy", line 1458, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_tent.rpy", line 140, in script call
pause
File "game/label_locations_oc.rpy", line 686, in script call
pause
File "game/label_tent.rpy", line 140, in script call
pause
File "game/label_locations_oc.rpy", line 481, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/audio.rpy", line 741, in script call
pause
File "game/label_locations_oc.rpy", line 1392, in script call
pause
File "game/game_gomira_label.rpy", line 30402, in script
show mei eneu_makeup at s_left:# with moveoutleft:
File "renpy/ast.py", line 1197, in execute
show_imspec(self.imspec, atl=getattr(self, "atl", None))
File "renpy/ast.py", line 1167, in show_imspec
atl=atl)
File "renpy/exports.py", line 770, in show
sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name, atl=atl, default_transform=default_transform, transient=transient)
File "renpy/display/core.py", line 1147, in add
thing.visit_all(lambda d : None)
File "renpy/display/core.py", line 558, in visit_all
for d in self.visit():
File "renpy/atl.py", line 603, in visit
block = self.compile()
File "renpy/atl.py", line 510, in compile
block = self.atl.compile(self.context)
File "renpy/atl.py", line 705, in compile
statements = [ i.compile(ctx) for i in self.statements ]
File "renpy/atl.py", line 974, in compile
raise Exception("Could not evaluate expression %r when compiling ATL." % expr)
Exception: Could not evaluate expression u'F' when compiling ATL.
Windows-10-10.0.22621
Ren'Py 7.4.9.2142
What a Legend 0.7
Wed Dec 11 23:44:01 2024
Download the patch.Code:I'm sorry, but an uncaught exception occurred. Compiling ATL code at game/game_gomira_label.rpy:30403 File "game/label_tent.rpy", line 140, in script call pause File "game/label_locations_oc.rpy", line 584, in script call pause File "game/label_locations_oc.rpy", line 159, in script call pause File "game/label_locations_oc.rpy", line 584, in script call pause File "game/label_locations_oc.rpy", line 159, in script call pause File "game/label_locations_oc.rpy", line 454, in script call pause File "game/label_maps.rpy", line 140, in script call pause File "game/label_locations_oc.rpy", line 454, in script call pause File "game/label_locations_oc.rpy", line 454, in script call pause File "game/label_maps.rpy", line 104, in script call pause File "game/label_maps.rpy", line 64, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_locations_oc.rpy", line 872, in script call pause File "game/label_locations_oc.rpy", line 30, in script call pause File "game/label_locations_oc.rpy", line 634, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_locations_oc.rpy", line 900, in script call pause File "game/label_maps.rpy", line 140, in script call pause File "game/label_locations_oc.rpy", line 584, in script call pause File "game/label_locations_oc.rpy", line 900, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_locations_oc.rpy", line 454, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_tent.rpy", line 140, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_locations_oc.rpy", line 30, in script call pause File "game/label_locations_oc.rpy", line 872, in script call pause File "game/label_locations_oc.rpy", line 686, in script call pause File "game/label_locations_oc.rpy", line 785, in script call pause File "game/label_locations_oc.rpy", line 686, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_locations_oc.rpy", line 1458, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_tent.rpy", line 140, in script call pause File "game/label_locations_oc.rpy", line 686, in script call pause File "game/label_tent.rpy", line 140, in script call pause File "game/label_locations_oc.rpy", line 481, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_locations_oc.rpy", line 1392, in script call pause File "game/game_gomira_label.rpy", line 30402, in script show mei eneu_makeup at s_left:# with moveoutleft: Exception: Could not evaluate expression u'F' when compiling ATL. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/label_tent.rpy", line 140, in script call pause File "game/label_locations_oc.rpy", line 584, in script call pause File "game/label_locations_oc.rpy", line 159, in script call pause File "game/label_locations_oc.rpy", line 584, in script call pause File "game/label_locations_oc.rpy", line 159, in script call pause File "game/label_locations_oc.rpy", line 454, in script call pause File "game/label_maps.rpy", line 140, in script call pause File "game/label_locations_oc.rpy", line 454, in script call pause File "game/label_locations_oc.rpy", line 454, in script call pause File "game/label_maps.rpy", line 104, in script call pause File "game/label_maps.rpy", line 64, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_locations_oc.rpy", line 872, in script call pause File "game/label_locations_oc.rpy", line 30, in script call pause File "game/label_locations_oc.rpy", line 634, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_locations_oc.rpy", line 900, in script call pause File "game/label_maps.rpy", line 140, in script call pause File "game/label_locations_oc.rpy", line 584, in script call pause File "game/label_locations_oc.rpy", line 900, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_locations_oc.rpy", line 454, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_tent.rpy", line 140, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_locations_oc.rpy", line 30, in script call pause File "game/label_locations_oc.rpy", line 872, in script call pause File "game/label_locations_oc.rpy", line 686, in script call pause File "game/label_locations_oc.rpy", line 785, in script call pause File "game/label_locations_oc.rpy", line 686, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_locations_oc.rpy", line 1458, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_tent.rpy", line 140, in script call pause File "game/label_locations_oc.rpy", line 686, in script call pause File "game/label_tent.rpy", line 140, in script call pause File "game/label_locations_oc.rpy", line 481, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/audio.rpy", line 741, in script call pause File "game/label_locations_oc.rpy", line 1392, in script call pause File "game/game_gomira_label.rpy", line 30402, in script show mei eneu_makeup at s_left:# with moveoutleft: File "renpy/ast.py", line 1197, in execute show_imspec(self.imspec, atl=getattr(self, "atl", None)) File "renpy/ast.py", line 1167, in show_imspec atl=atl) File "renpy/exports.py", line 770, in show sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name, atl=atl, default_transform=default_transform, transient=transient) File "renpy/display/core.py", line 1147, in add thing.visit_all(lambda d : None) File "renpy/display/core.py", line 558, in visit_all for d in self.visit(): File "renpy/atl.py", line 603, in visit block = self.compile() File "renpy/atl.py", line 510, in compile block = self.atl.compile(self.context) File "renpy/atl.py", line 705, in compile statements = [ i.compile(ctx) for i in self.statements ] File "renpy/atl.py", line 974, in compile raise Exception("Could not evaluate expression %r when compiling ATL." % expr) Exception: Could not evaluate expression u'F' when compiling ATL. Windows-10-10.0.22621 Ren'Py 7.4.9.2142 What a Legend 0.7 Wed Dec 11 23:44:01 2024