DemiMaximoff
Member
- Jun 10, 2018
- 305
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Give me one example of where this game has skimped out on expressiveness to make the art more detailed. You're trying to solve a problem you saw in some other artist's work, that literally doesn't exist in this game's art.Except that more shading and blending doesn't necessarily make it higher quality. This is drawing, not photography.
The most important thing is to convey information well, to express. And, ironically, less of that is being done, since less pieces are being made. Think about how much is expressed in animations (Castlevania's, for a good example)--expression is objectively more important than more detail.
And honestly, this shading and blending reminds me of SakimiChan's--"blunt"/3D-ish, which isn't good.
EDIT: I hadn't suggested a change in art style.
"Guys, I put up a bunch of video essays on my second monitor while playing Siege, so I'm basically an art professor. People who are actually able to draw need to learn from me"