OdinValgallovih
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- Oct 25, 2018
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I'm not surprised either. I don't mean it in a negative way, it's just that their current progress speed already hinted at 2026.The 0.8 update has been officially pushed back to Q1 2026. Devs say they are happy with their work so far, so the polishing phase should be considerably shorter than Gomira's, but there's not enough time to properly complete the planned content in 2025. They also claim this update is larger than most of their previous ones (referring to 0.4, 0.5, and 0.6).
I don't think anyone is surprised except for the devs, who seem to be genuinely awful at predicting their finish dates, especially given how much more context they have than everyone else, and perhaps also anyone who just take the devs word and don't think for more than a second about the progress logs.I'm not surprised either. I don't mean it in a negative way, it's just that their current progress speed already hinted at 2026.
As someone who is terrible at estimating at work how long will tasks take me, I can feel their pain.I don't think anyone is surprised except for the devs, who seem to be genuinely awful at predicting their finish dates, especially given how much more context they have than everyone else, and perhaps also anyone who just take the devs word and don't think for more than a second about the progress logs.
So, both of caribdis' games did it the opposite way. And I loved both of em, they are two of the most beloved games out there by fans. Both methods are valid and can be enjoyable. It can depend on the person ofc. I played thru the first game years after it was completed, so I didn't have that experience of having to wait for updates to continue the story for each character, or not having one person's path complete after however many updates until the final one. And I've yet to get to even the halfway point of their 2nd game. But despite the chosen method for both games, they are still widely praised and I haven't seen any negative comments or super harsh criticism aimed at either. Especially for the one currently in development, which is close to the finale, I guess, but not actually anywhere near being done with the develpment itself. And as thirsty, hungry, starving, famished, unquenched... for more as the fans are, it's not in a negative way, but to express love, joy and most of all pleasure for it. I hate waiting for things like weekly episodes, so I often wait and finish an anime when it's already finished airing, or just wait an extra week or two sometimes. But the joy and satisfaction you get when it's finally come, is still worth it after one week. It's waiting for new seasons that is often the killer for me. And it absolutely sucks. I'm sure it feels that way between updates for the 2nd game for those people. Like waiting for a new anime season to come out, except it's more like a traditional netflix drop where it's all there day 1. But then you breeze thru it and it's over, now you gotta wait another year or however long. I don't think one or the other is better per se. And also I'm not here to argue with you or anything, or saying that you said that. I will say I respect your opinion and preferences, just wanted to chime in to add mine in good faith is all. Share the thoughts I had on the topic. Though I may seem to be leaning more towards one side or the other. I myself really can't say. It just depends on my mood to be honest. But yeah, it's more about if the game itself is enjoyable and competently made, how the developer(s) handle either side of it on their end, than one or the other being better. How the game plays, and the visions and roadmap and such are important as well. I've yet to play this one, but I'm sure with it being as big as it is, and popular, with dedication towards development to be working on a single update for a year or longer, and lots of care as I've surmised from the dev's own comments shared about the process... the way they chose to do it was the right way to go. Just like for the dev I mentioned whose chosen path was the right one, and worked for their games' stories. it's really about going with the flow. Like if I made a game, I don't think my first decision would be whether I make all characters' stories/arcs or paths progress equally versus finishing one at a time (per update or in general). If it works, it works, and let it be beautiful, right?Touch all the characters a little bit, or focus on one character each update, that's an old debate, and the devs chose the latter. The fans like it more when they get a full storyline with a character within a single update. I personally agree. That feeling when you're building up to the greatest goon in ages, and suddenly the game hits you with "That's all the content for this update" is the worst.
For this game, some characters finishing soon isn't an issue actually. In the finished product, the newer quests may become available early within the game, alongside the older content. So when a character appears and when their story ends would be a big part up to the player.
Pro tip: The Pixeldrain download option can show you the uncompressed size (and even the compression ratio) of any files uploaded there. (Other download options may be able to provide that info too). You can always check there when that option is available.BTW with the game being 5.7 gb compressed, can anyone tell me how much space it takes up after unzipping? Before I download it, I just wanted to know. I do want to play it at some point.
Caribdis' games are mostly linear, kinda kinetic in nature. This game is more sandbox-y. Each type of game merits a different approach to releases.So, both of caribdis' games did it the opposite way. And I loved both of em, they are two of the most beloved games out there by fans. Both methods are valid and can be enjoyable. It can depend on the person ofc. I played thru the first game years after it was completed, so I didn't have that experience of having to wait for updates to continue the story for each character, or not having one person's path complete after however many updates until the final one. And I've yet to get to even the halfway point of their 2nd game. But despite the chosen method for both games, they are still widely praised and I haven't seen any negative comments or super harsh criticism aimed at either. Especially for the one currently in development, which is close to the finale, I guess, but not actually anywhere near being done with the develpment itself. And as thirsty, hungry, starving, famished, unquenched... for more as the fans are, it's not in a negative way, but to express love, joy and most of all pleasure for it. I hate waiting for things like weekly episodes, so I often wait and finish an anime when it's already finished airing, or just wait an extra week or two sometimes. But the joy and satisfaction you get when it's finally come, is still worth it after one week. It's waiting for new seasons that is often the killer for me. And it absolutely sucks. I'm sure it feels that way between updates for the 2nd game for those people. Like waiting for a new anime season to come out, except it's more like a traditional netflix drop where it's all there day 1. But then you breeze thru it and it's over, now you gotta wait another year or however long. I don't think one or the other is better per se. And also I'm not here to argue with you or anything, or saying that you said that. I will say I respect your opinion and preferences, just wanted to chime in to add mine in good faith is all. Share the thoughts I had on the topic. Though I may seem to be leaning more towards one side or the other. I myself really can't say. It just depends on my mood to be honest. But yeah, it's more about if the game itself is enjoyable and competently made, how the developer(s) handle either side of it on their end, than one or the other being better. How the game plays, and the visions and roadmap and such are important as well. I've yet to play this one, but I'm sure with it being as big as it is, and popular, with dedication towards development to be working on a single update for a year or longer, and lots of care as I've surmised from the dev's own comments shared about the process... the way they chose to do it was the right way to go. Just like for the dev I mentioned whose chosen path was the right one, and worked for their games' stories. it's really about going with the flow. Like if I made a game, I don't think my first decision would be whether I make all characters' stories/arcs or paths progress equally versus finishing one at a time (per update or in general). If it works, it works, and let it be beautiful, right?
Cheers
P.S. I noted how beloved those 2 games and their dev are, not to put one thing over the other at all. This is my first time seeing this particular game so I can't say the exact same for it. However, it does look like MANY people love it and it at the very least has had enough of an impact to bring on 840 pages of comments. So surely, it is also a great game worth playing! I do plan to seek my teeth into it. And a final note, why I went to the end of the thread to begin with, is that it seems to have no AI involved, so that adds a lot more points to it for me and gives me more reason and motivation to want to play it! I do respect that, especially with such a small team who is very passionate and loves their work. Kudos to them.
Not each update with a little bit of all charactersTouch all the characters a little bit, or focus on one character each update, that's an old debate, and the devs chose the latter. The fans like it more when they get a full storyline with a character within a single update. I personally agree. That feeling when you're building up to the greatest goon in ages, and suddenly the game hits you with "That's all the content for this update" is the worst.
For this game, some characters finishing soon isn't an issue actually. In the finished product, the newer quests may become available early within the game, alongside the older content. So when a character appears and when their story ends would be a big part up to the player.
Probably not at all. Gomira is the only orc character and her storyline is done. Probably wont get any more content with her until the epilogueI wonder when we'll get more Orc content. Love some green skin girls.
I appreciate that, thanks. I forgot it does that on that site. But wow that's much lower than I anticipated. Some compressed games like double in size to being 14 gb from under 7. I think I'll get this one very soon thenPro tip: The Pixeldrain download option can show you the uncompressed size (and even the compression ratio) of any files uploaded there. (Other download options may be able to provide that info too). You can always check there when that option is available.
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They could make it much smaller if they wanted, by increasing the compression ratio, but that would require more time and resources from your device to decompress it. The compressed version can even have the same size than the original, but with a single file it's much easier to move around, download\upload and it's less likely to problems to occur during those processes.I appreciate that, thanks. I forgot it does that on that site. But wow that's much lower than I anticipated. Some compressed games like double in size to being 14 gb from under 7. I think I'll get this one very soon then
trueThey could make it much smaller if they wanted, by increasing the compression ratio, but that would require more time and resources from your device to decompress it. The compressed version can even have the same size than the original, but with a single file it's much easier to move around, download\upload and it's less likely to problems to occur during those processes.