- Jun 2, 2022
- 27
- 86
Not until Jan 30, 2024. Please don't come back before that dateSure. Mods, for when the abandoned tag?
I don't know, maybe, I'm just sorry to say, but getting a blowjob from a green girl with sabertooths, where any moment, she can bite off my dick isn't really my biggest fantasy.Why is reading and not being dumb so difficult for so many people?
Anyways, I think Gomira is hot and her only scene so far was great, so I am looking forward to seeing a whole storyline for her.
It's not really the size vs time dynamic that makes people upset though. It's the amount of content delivered. If this is going to take eighteen months, that implies it should be roughly three times as much work put in as six months. It would be unrealistic to think its going to be three times more CONTENT, but it should be better written, more polish, detailed art and yes significantly longer play time, with more replay value. For instance, one of the things I think this game does so poorly is the looping animations with generic shouted dialogue during sex scenes. They are essentially filler, which is fine as long as their is meatier content around them, for the Lana update, that was the case, however for Myrtle, it really wasn't.I'm pretty sure nobody would vote for large updates if they specified what exactly large updates mean.
[ ] small updates, 6 months
[ ] large updates, 18 months
Haters gonna hate anyway. Again, they are not delaying/stalling the update out of a whim, they did have serious real life circumstances that didn't let them work as many hours as they did in previous updates. That's something people should take into account when saying 'uhh, it's been 20 months so the update better be the greatest ever'. You just can't compare this update with any other in terms of time spent on development, as it's likely they have worked less efective hours than in other 'faster' update (at least for half of the year). Anyway, the update has roughly 58k words (as of last week's wordcount), while the 6 previous versions had around 170k combined. So it IS a bigger update, and they keep adding scenes according to the last weekly report.It's not really the size vs time dynamic that makes people upset though. It's the amount of content delivered. If this is going to take eighteen months, that implies it should be roughly three times as much work put in as six months. It would be unrealistic to think its going to be three times more CONTENT, but it should be better written, more polish, detailed art and yes significantly longer play time, with more replay value. For instance, one of the things I think this game does so poorly is the looping animations with generic shouted dialogue during sex scenes. They are essentially filler, which is fine as long as their is meatier content around them, for the Lana update, that was the case, however for Myrtle, it really wasn't.
But I think the bigger issue is going to be, once this chapter releases some 20+ months after the last one and it is only slightly larger than the previous chapter people will rightfully be upset. These devs simply need to find a way to produce their content faster or their project is going to fail, by inertia if nothing else.
You fail to see the concept of where even a normal woman could honestly do that and yes that has HAPPENED.I don't know, maybe, I'm just sorry to say, but getting a blowjob from a green girl with sabertooths, where any moment, she can bite off my dick isn't really my biggest fantasy.
I'll take word quality over word quantity, bub. NO amount of "But it's bigger and they have liiives" makes up for the fact that they went from having decently timed updates, to slower updates, to one update taking over 15 months. Everyone has life events that slow progress of their various activities, professions, and hobbies, this "dev team" is not special. 58,000 words sounds like a lot but how many of those words are actually necessary?Haters gonna hate anyway. Again, they are not delaying/stalling the update out of a whim, they did have serious real life circumstances that didn't let them work as many hours as they did in previous updates. That's something people should take into account when saying 'uhh, it's been 20 months so the update better be the greatest ever'. You just can't compare this update with any other in terms of time spent on development, as it's likely they have worked less efective hours than in other 'faster' update (at least for half of the year). Anyway, the update has roughly 58k words (as of last week's wordcount), while the 6 previous versions had around 170k combined. So it IS a bigger update, and they keep adding scenes according to the last weekly report.
About sex scenes loops, well, I honestly think that if you have some issues with that, you should start looking anywhere else because I doubt that's going to change at this stage. Expecting a complete overhaul on that department is foolish, no matter the development time.
I think the sex scenes hit much harder when they come, if you had to go through a lot of tedious gameplay to get it. It builds anticipation.I'll take word quality over word quantity, bub. NO amount of "But it's bigger and they have liiives" makes up for the fact that they went from having decently timed updates, to slower updates, to one update taking over 15 months. Everyone has life events that slow progress of their various activities, professions, and hobbies, this "dev team" is not special. 58,000 words sounds like a lot but how many of those words are actually necessary?
Probably less than 5,000. How much of it is overly verbose dialogue tied to too many ridiculous, repetitive fetch quests, or badly designed puzzles, poorly written and overdone jokes? What A Legend! is not a book, it's not a visual novel, it's an adventure game with porn and at the end of the day most people don't play it for the 58,000 words they play it for the two to three minutes of boobs per update with a large percentage of players either using a complete save they got from someone else to simply view the scenes or they just set it so they can skip unseen dialogue and hold down control. Claiming an update has X amount of words is a strawman argument people used to defend ICSTOR taking years to release Milfy City updates.
MagicNuts is not your friend. They don't know you, they don't care about your existence, you're just a random internet peon who either does or does not pay into their patreon. There's no point in defending them.
Thanks for proving my point. I was just replying to someone who said that people would get upset if this update is not bigger than the previous one, I mentioned dev's words saying this is indeed the largest one in terms of wordcount, and then you came in here saying that wordcount don't matter since it would be just filler. So yeah, haters gonna hate.I'll take word quality over word quantity, bub. NO amount of "But it's bigger and they have liiives" makes up for the fact that they went from having decently timed updates, to slower updates, to one update taking over 15 months. Everyone has life events that slow progress of their various activities, professions, and hobbies, this "dev team" is not special. 58,000 words sounds like a lot but how many of those words are actually necessary?
Probably less than 5,000. How much of it is overly verbose dialogue tied to too many ridiculous, repetitive fetch quests, or badly designed puzzles, poorly written and overdone jokes? What A Legend! is not a book, it's not a visual novel, it's an adventure game with porn and at the end of the day most people don't play it for the 58,000 words they play it for the two to three minutes of boobs per update with a large percentage of players either using a complete save they got from someone else to simply view the scenes or they just set it so they can skip unseen dialogue and hold down control. Claiming an update has X amount of words is a strawman argument people used to defend ICSTOR taking years to release Milfy City updates.
MagicNuts is not your friend. They don't know you, they don't care about your existence, you're just a random internet peon who either does or does not pay into their patreon. There's no point in defending them.
Thanks for proving my point. I was just replying to someone who said that people would get upset if this update is not bigger than the previous one, I mentioned dev's words saying this is indeed the largest one in terms of wordcount, and then you came in here saying that wordcount don't matter since it would be just filler. So yeah, haters gonna hate.
For some reason it seems you know why 'most people' play this game (I honestly think that the '2 or 3 minutes of boobs pero update' can't really explain their number of supporters but hey, what would I know, I'm sure you know better). You ask me to not defend someone that doesn't know me and, even if you weren't wrong in that, you would be kind of placing me between a transparent dev team that has been working for 4 years in a top quality product, releasing 6 meaty updates so far that have never disappointed their fans, and people like you who are whining preventively before getting their hands on a free game they don't even like (you can't really say you like this game if you feel it has 'overly verbose dialogue tied to too many ridiculous, repetitive fetch quests, or badly designed puzzles, poorly written and overdone jokes'). So please excuse me if I won't change where I choose to put my trust.
Please don't mix "excuses" made by fans and which you can read here almost on a daily basis "(They had a baby!", "They had health issues", "Supporters requested larger updates" etc.), and the communication made by the devs themselves, which mentioned having a newborn maybe once or twice and talking about health issues once or twice at most as well. And I don't remember a "Weekly update" where the devs used those topics to "excuse" for "not meet[ing] deadlines" (did they ever communicate any deadline at all...?!).I'm certainly not going to gloss over the fact that the excuses keep piling up...
...but in some ways this may be working against them as if the communication becomes excuses to not meet deadlines...
First I'm not mixing excuses. I know exactly what I'm referencing which is excuses around things like baby vs. health vs. flu vs. insert new excuse here. It's not unlike manga and comic creators who have varying health issues. Now could some of those be legitimate? Sure but as I said previously at some point these things showcase a trend. It's especially noticeable when said trend happens to be during the longest dry spell of updates. And no I don't feel bad for understanding the criticism because they put themselves out there for it when they decided to make the game that's what anyone who creates a public work that garners expectations and creates deadlines should understand as it comes with the territory.Please don't mix "excuses" made by fans and which you can read here almost on a daily basis "(They had a baby!", "They had health issues", "Supporters requested larger updates" etc.), and the communication made by the devs themselves, which mentioned having a newborn maybe once or twice and talking about health issues once or twice at most as well. And I don't remember a "Weekly update" where the devs used those topics to "excuse" for "not meet[ing] deadlines" (did they ever communicate any deadline at all...?!).
If you just read this thread, there seem to be a lot (and I mean: A LOT) of excuses on why this update takes so long. But those are from fans (myself included) trying to argue against "Is it abandoned?"-trolls. The devs always were very open and truthful on what they're doing right now or why they took a day or two off.
Just chill. Be patient. It's a free game after all, whether you are a supporter or not. The devs are having fun creating more content (at least I hope so), and we as the players will have fun playing any new content that will be added to the game. It's just a game after all. Made by two people. For fun. To entertain other people. And if on the plus side they can make a living out of it, good for them!
Let's summarize the situation. Devs explained why they couldn't spend as much time as they used to (and wished to) during the first months of this development cycle, which obviously has had an impact on the whole project, slowing it down. But as theMickey said, they mentioned it only a couple of times, when those things happened, to let their patrons know, as they should: now, with the info given (a newborn and a serious surgery), plus a little bit of logical thinking (a newborn needs attention, a serious surgery may cause further issues), plus the daily progress tracker showing the slow rate of development, plus the team's 3+ years record to back them, every one of those patrons are free to jump off the boat and stop spending their money on a free but incomplete product that is going to take years to be fully released, or to keep donating. And many of them have chosen to stop pledging, and no one can blame them.First I'm not mixing excuses. I know exactly what I'm referencing which is excuses around things like baby vs. health vs. flu vs. insert new excuse here. Now could some of those be legitimate? Sure but as I said previously at some point these things showcase a trend. It's especially noticeable when said trend happens to be during the longest dry spell of updates. And no I don't feel bad for understanding the criticism because they put themselves out there for it when they decided to make the game that's what anyone who creates a public work that garners expectations and creates deadlines should understand as it comes with the territory.
Please don't tell me to be chill as if you are trying to analyze my state of being through a text post. I am chill and I am patient but I'm also an analyst by nature and I know a trend when I see one. I also understand that criticism is a catalyst for growth and that much of the criticism I've seen is justified now one can argue the intensity of some of the criticism but that doesn't change the justification for it.
You don't have to agree but you should be able to understand. If you aren't able to understand then it really speaks to your own bias. Perhaps you should chill and be patient and let the process do what it does and that includes letting the critics do their thing. The game will be ok regardless I promise... and even if it wasn't then it simply means that it was too much for them to take on.
Yeh they did that character->story->character->story, by 6 months, but because they need more than 6 months now, they skipped the story part..Wow, I've only seen now that Holly will be the focus in v8.0. That's obviously great for Holly fans because her update that came a while ago wasn't as thorough as everything that came after it... but I had kinda hoped that the main story would continue after Gomira so there's be a rythm of character->story->character->story and so on. In the last story update we've seen that even when the story is in focus, a character can still get their time in the limelight, like with Lana. I would assume Madeleine would be the next in line in the following story update.