john_demans
New Member
- Jul 1, 2022
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To ensure that they can continue earning a decent salary doing something that they enjoy for a living.So all I'm saying that if they're earning a decent salary working this slowly, why would they ever finish this game. Sure, they might be working 6 days a week but if they're only working 4 hours every day, that's a great life for them!
Finshing a project is not exactly necessary & doesn't need to be the goal, for these types of games.The financial incentive to finish a project is extremely low, if not entirely non-existent.
From what I've seen, even dev's with a bad "reputation" still rake in a lot of patron money. People complain about that all the time.To ensure that they can continue earning a decent salary doing something that they enjoy for a living.
You talk as if their support will unconditionally remain. It won't.
If they do what you're suggesting & just string patrons along, they won't be able to make a living from it for very long.
If they ensure that what they deliver is good & justifies the wait (along with the already accepted justification for the delay, caused by two operations & a new child), then their existing patrons remain happy.
Only if you're not capable of long-term thinking, or not interested in etsablishing a good reputation.
why you dickriding them so hard? they dont know who you are and they dont careI assume you've never worked yourself and earned any money, and you're probably still living in your parents house with all the commodities and have now family your own? Well, in that case getting almost $100k a year seems to be much, I agree.
But first of all: they don't get ~$100k. Nor $95k. They have to pay taxes and shit. As they're located in Spain, the average living costs in Spain for a family of four is about $2.4k per month without rent (You must be registered to see the links). That's $30k a year -- again: without rent! The average rent in Spain is about $1k to $1.5k depending on where you live (same source as above). That's another $12k-$18k a year. Now we're already up to about $45k to $50k a year they have to spend on expenses, just to enjoy a roof over their head and be able to pay for food, and their basic needs (like electricity and stuff). Taking in account the average 40% taxes they'll have to pay on their income (You must be registered to see the links), they are left with about $500 to $1k at most per month to spend. I might be wrong about this, it's just a quick 'n dirty calculation.
Both of them are working their butts off (at least 5 days a week, sometimes even 6 days a week!). Have they posted a game update during the last year? No, they haven't -- so what? I'm myself working in IT (software development), and it might take 1-3 years (!) of paid work until a new update is ready! Am I lazy? Am I milking my employer? I wish I could, but I'm getting tracked on a weekly basis, and everyone is OK with the progress we're achieving. MagicNuts are pretty much doing the same: the basically report their progress every week, and eventually the update will be ready and available (even for those who haven't "invested" in their work!).
So what's different between me and MagicNuts? Well, I do have a non-cancelable contract, which guarantees me a certain amount of money per month/year. They don't. So all they got is the voluntary donations they got from people who love their work, and still believe and trust them. But for them it can change every moment, and they get like $1k to $2k less per month... For me it won't change, even if I work slower than usual...
Please feel free to become a freelancer yourself, living just off the humble donations of people who enjoy and love your work. But to be honest, I don't think you'll ever do something like that. You don't have the balls. You'd rather work as a burger-flipper to get just enough money to go out and have some beer with your friends while still living at your mom's house.
So, because you've seen some devs behave like assholes, does that automatically mean that every dev is going to be one?These devs may end up being honest, conscientious developers and finish their project. Nice honest people exist. I still think the patron financial model is flawed and doesn't offer incentive to finish projects. It's what I've observed after watching the situation for several years now.
I've made this point, purely based on the system itself. I've made no negative (or positive) statements about these developers. Human nature being what it is, we do things mostly on financial incentive. Money is what we need to eat, provide housing, take care of our loved one's, etc. It's why with a project like these, games, I prefer to to offer financial incentive for finished projects.So, because you've seen some devs behave like assholes, does that automatically mean that every dev is going to be one?
I've met a few con-men, it doesn't mean that I automatically assume every person I meet is one.
So we agree then. Considering how many people expect a finished game from these projects, I don't think many people go into sponsoring a project with an attitude that they don't care whether the game is finished or not. It would appear that most people view these patron payments like an investment into a finished product. Like perhaps a Kickstarter campaign.Of course it doesn't offer incentive to finish projects. It never claimed to, that's not what a patron does.
Ultimately it'll become a problem for the entire system as folks slowly catch on that a large portion of these projects never get finished and their expectations don't get met. Then it'll become a large problem for the small developers using this system as involvement drops off. So, whether or not people "should" expect x or y from Patreon, what ultimately matters is a system that satisfies both parties in the exchange.Yes & you've just made precisely the correct point: "people expect".
People should understand what they're signing up for & manage their expectations accordingly.
No-one signed up to Patreon to buy a game, regardless of whether they thought they did, or not.
If they spent a bit of time understanding what they were actually doing with their money, instead of assuming what they're doing with it, they wouldn't get so irritated.
Key point of prev: "It never claimed to".
If they expect something they have no right to expect, it's not on anyone else, but them.
The Patreon system is not "flawed". It operates with exactly the same model as patrons have for centuries (as Biscardone showed in his post re. one of Da Vinci's patrons getting annoyed by him working at a snail's pace).
Doesn't alter the fact.Ultimately it'll become a problem for the entire system as folks slowly catch on that a large portion of these projects never get finished and their expectations don't get met. Then it'll become a large problem for the small developers using this system as involvement drops off. So, whether or not people "should" expect x or y from Patreon, what ultimately matters is a system that satisfies both parties in the exchange.
Unfortunately, there's a limit on the number you can block.If only this lazy forum would have a filter for words like milking, lazy dev, xx amount of cash/month and so on that would trigger auto deletion of comments.
Wouldn't that be a sight, being spared from the same shit for once without having to either block all the spammers (they multiply, sadly) or entire threads...
You want this pirate site to be a echo chamber where the devs only get praise?If only this lazy forum would have a filter for words like milking, lazy dev, xx amount of cash/month and so on that would trigger auto deletion of comments.
Wouldn't that be a sight, being spared from the same shit for once without having to either block all the spammers (they multiply, sadly) or entire threads...
No, but neither do I want it to be an echo chamer for invalid criticism that gets trotted out without any valid evidence to support it.You want this pirate site to be a echo chamber where the devs only get praise?![]()
Yes, I agree that an auto-delete function on key words would be awful.You can always report posts or ignore users you dont like.
Personally i think filters words is a terrible idea and i hope it never happens.
Well, there is one reason to finish, and that is that you can make a LOT more money on Steam and stuff than you can on Patreon, even for a well supported dev. So if you are not using Illusion's art for your game, than finishing it is certainly worth while. If you finish a game, and then start a new one, you will make a lot more than "milking" as so many accuse devs of doing.To ensure that they can continue earning a decent salary doing something that they enjoy for a living.
You talk as if their support will unconditionally remain. It won't.
If they do what you're suggesting & just string patrons along, they won't be able to make a living from it for very long.
If they ensure that what they deliver is good & justifies the wait (along with the already accepted justification for the delay, caused by two operations & a new child), then their existing patrons remain happy.
Finshing a project is not exactly necessary & doesn't need to be the goal, for these types of games.
If they can come up with new stories, new areas to explore, etc, why does the project need to end?
As long as they can maintain their own interest in telling a story & keep coming up with fresh ideas that keep players engaged, "finishing a project" is really not necessary.
How many times have you reached the end of an enjoyable game & wished there was more of it? I can think of a good few.