Oh, we are running off topic and before a mod goes angry we better "slow down", sorry to put a lid on our fun.
So let go back to the original posts, to compare music dev with games i would say music is more equal to triple a or a complete release of a game where the dev is done in background. With the games here we have different approaches, some like WAL are more like comic or TV series, some others are more like seeing the development ( like the pre-stage "written, storyboard, filmed, edited" ). Lol, and of course there are games like "wtf is the dev doing". But never forget, the devs here are normally not professionals (e.g. WAL is the first game of the "nuts").
On a side-note: I have an active manga (comic) in work, it started in 2012 and has now more than 120 chapters and hopeful will not end soon. It has changed over time, heck even during times i had to change the story slightly to be "political correct" (or whatever they will call this fad). To release it as whole at start would be impossible
Well, i admit i have less knowledge about the music world, my info is based on talks with a lot of musician during our own sound recording in the studios. As far as i understood lately their work is more and more commission work, the label decides what the musician has to prepare. Just remember how much (good) songs get refused by a Label. Of course there are famous musician who could do their stuff but the mainstream musician is somehow caged. The end-consumer gets the songs like processed food. OK, this impression could be total wrong but that's how i was told.My perspective is coming from the music world. When the artist has had artistic license, and given the freedom to do as they wish, and given time to develop (artist development died in the 2000s), then the quality of the art really exceeds all expectations. Of course, labels do ask for more songs, or a single, but for the most part, the artist is always right. And yes, there have been some massive flops because the artist attempted to go too far, or thought they had to go left just to "Stay True."
So let go back to the original posts, to compare music dev with games i would say music is more equal to triple a or a complete release of a game where the dev is done in background. With the games here we have different approaches, some like WAL are more like comic or TV series, some others are more like seeing the development ( like the pre-stage "written, storyboard, filmed, edited" ). Lol, and of course there are games like "wtf is the dev doing". But never forget, the devs here are normally not professionals (e.g. WAL is the first game of the "nuts").
Only with short comics you could afford a full release, for longer comics (and TV series) you create something like a framework and fill this over time (hehe similar to WAL). So no complete release, normally you send only few chapters/shows to the publisher and during the "airing" you work on the next chapters. This type of work works like a safety feature e.g. what happens if the artist can't deliver or the consumers don't like how the art is going. There is even another buffer called "filler chapter", you get a filler when something went wrong. Lets see the worst case, the show/comic doesn't work and needed to be axed, there is still enough time to do a closure chapter.For whatever reason, I had assumed comics were fully ironed out in the planning stage with the editor and creative team, then written, drawn, and inked, and then released as a serial. Much like a TV show. Aside from South Park, almost all TV shows are written, storyboard, filmed, edited, and sent for release as a completed season.
On a side-note: I have an active manga (comic) in work, it started in 2012 and has now more than 120 chapters and hopeful will not end soon. It has changed over time, heck even during times i had to change the story slightly to be "political correct" (or whatever they will call this fad). To release it as whole at start would be impossible
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