Jan 13, 2024
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Just that in that game world, they're not literally pigs/ goats, they belong to the category of beastkin who can procreate with humans.

They're not like the cattle that get eaten here, if they're doing that there it'll be close to half cannibalism.
That sounds like furies, that's even worse....
 
Jan 13, 2024
309
432
Does this mean for 2 years they've made only 310 renders :unsure::rolleyes::oops:
Good Question, but it's not a normal renpy VN type game, with 10 gigs where ever move is a different picture.

So they have like 10 background added, then you have 10 new background with the old ones, and then the sprites on it. But yeh 300 for 2 years doesn't sound much...
 

moskyx

Forum Fanatic
Jun 17, 2019
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Tasks are not pics. It's explained in the FAQ section. There'll be way more than 300 new artworks in this update.
 

DemiMaximoff

Member
Jun 10, 2018
251
782
Good Question, but it's not a normal renpy VN type game, with 10 gigs where ever move is a different picture.

So they have like 10 background added, then you have 10 new background with the old ones, and then the sprites on it. But yeh 300 for 2 years doesn't sound much...
Backgrounds are the best case scenario. 10 new backgrounds mean 10 entirely new places the player stands in.

These numbers climb up a lot during sex scenes. Both are standing, then girl looks downward, then places hand on crotch, then hero's dick pops out, then she grabs it. The action hasn't even started, and we're already 5 pictures down. One sex scene with about 3 positions/phases may take up about 40 pictures.

Now that was just one sex scene. If there was at least three sex scenes in the new update, we can estimate how much content that "300 renders" number indicates. That's why I see so many devs focusing on the word count instead. It is easier to make it sound bigger.

I'm not setting myself up for disappointment by expecting a huge update. It will be a normal sized update, the long time taken was because of irl issues, as they said.
 
Jan 13, 2024
309
432
Backgrounds are the best case scenario. 10 new backgrounds mean 10 entirely new places the player stands in.

These numbers climb up a lot during sex scenes. Both are standing, then girl looks downward, then places hand on crotch, then hero's dick pops out, then she grabs it. The action hasn't even started, and we're already 5 pictures down. One sex scene with about 3 positions/phases may take up about 40 pictures.

Now that was just one sex scene. If there was at least three sex scenes in the new update, we can estimate how much content that "300 renders" number indicates. That's why I see so many devs focusing on the word count instead. It is easier to make it sound bigger.

I'm not setting myself up for disappointment by expecting a huge update. It will be a normal sized update, the long time taken was because of irl issues, as they said.
Don't forget the posing = 369 posings, but still that's around 300.
 

zzles

Newbie
Nov 12, 2021
32
21
Artwork making length ever being a problem, the artist should know to adapt.
What's important is the information being conveyed, and extensive blending and shading contribute 10% to that.
 
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DemiMaximoff

Member
Jun 10, 2018
251
782
Artwork making length ever being a problem, the artist should know to adapt.
What's important is the information being conveyed, and extensive blending and shading contribute 10% to that.
Holy shit. Mr Galaxybrain here solved everything. People come here for the high quality art and it takes time? How about you change the artstyle mid-production to "adapt"?
 

Phil9999

Newbie
Apr 8, 2021
99
251
While abandoned isn't quite accurate and maybe there could be a subjective middle ground flair (Extremely Slow Update Releases? or something) it's still a better-than-nothing flair to let people know there are issues in the pipeline, whether that's to even check out the game at all or be a little cautious with signing up for their patreon.

Mostly I'd hope it's a way to light a fire under the dev's asses, if they care what F95 thinks in general. 2 years with nothing but status reports *is* pretty bad, regardless of the circumstances of the devs IRL or how hard the work flow is, at that point it's basically relying on the good will of your fans more so than a product they believe their money is supporting.
 

Xupuzulla

Engaged Member
Aug 1, 2022
2,358
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Mostly I'd hope it's a way to light a fire under the dev's asses, if they care what F95 thinks in general. 2 years with nothing but status reports *is* pretty bad, regardless of the circumstances of the devs IRL or how hard the work flow is, at that point it's basically relying on the good will of your fans more so than a product they believe their money is supporting.
Two months for fixing bugs on a renpy game,i dont think this devs care about at all about anything this game related at this point.
 

zzles

Newbie
Nov 12, 2021
32
21
Holy shit. Mr Galaxybrain here solved everything. People come here for the high quality art and it takes time? How about you change the artstyle mid-production to "adapt"?
Except that more shading and blending doesn't necessarily make it higher quality. This is drawing, not photography.

The most important thing is to convey information well, to express. And, ironically, less of that is being done, since less pieces are being made. Think about how much is expressed in animations (Castlevania's, for a good example)--expression is objectively more important than more detail.
And honestly, this shading and blending reminds me of SakimiChan's--"blunt"/3D-ish, which isn't good.

EDIT: I hadn't suggested a change in art style.
 
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torohror

Member
Nov 13, 2023
105
163
While abandoned isn't quite accurate and maybe there could be a subjective middle ground flair (Extremely Slow Update Releases? or something) it's still a better-than-nothing flair to let people know there are issues in the pipeline, whether that's to even check out the game at all or be a little cautious with signing up for their patreon.

Mostly I'd hope it's a way to light a fire under the dev's asses, if they care what F95 thinks in general. 2 years with nothing but status reports *is* pretty bad, regardless of the circumstances of the devs IRL or how hard the work flow is, at that point it's basically relying on the good will of your fans more so than a product they believe their money is supporting.
Perspective is everything. Depending on how you look at it, if you're an artist solely focused on quality, it might not seem problematic to go two years without an update. However, from my standpoint, you shouldn't be allowed to receive income for years without delivering results.

If you view it from the perspective of a socialist entrepreneur – I know it sounds unconventional – it's really detrimental to stay in business this way. They earn 7,000 euros a month, for two years without delivering anything. That's 168,000 euros for doing nothing. Do you realize what kind of reputation that gives the industry? And then people wonder why there are so many AI-generated content games popping up, aiming to make quick money from the sector.
 

DemiMaximoff

Member
Jun 10, 2018
251
782
Except that more shading and blending doesn't necessarily make it higher quality. This is drawing, not photography.

The most important thing is to convey information well, to express. And, ironically, less of that is being done, since less pieces are being made. Think about how much is expressed in animations (Castlevania's, for a good example)--expression is objectively more important than more detail.
And honestly, this shading and blending reminds me of SakimiChan's--"blunt"/3D-ish, which isn't good.

EDIT: I hadn't suggested a change in art style.
Give me one example of where this game has skimped out on expressiveness to make the art more detailed. You're trying to solve a problem you saw in some other artist's work, that literally doesn't exist in this game's art.

"Guys, I put up a bunch of video essays on my second monitor while playing Siege, so I'm basically an art professor. People who are actually able to draw need to learn from me"
 
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