St. Nix
Well-Known Member
- Sep 9, 2018
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Ain't no way this is real.
Ain't no way this is real.
You mean to say a dev known for giving a progress tracker and moving its end goal every single day has given a release date, and it's definitely not going to get moved?
the juxtaposition of those two posts next to each other is just too comical. i laughedProgress just went backward because of " second round of polish ", total polish went from 99.3% to 95.4%
the juxtaposition of those two posts next to each other is just too comical. i laughed
Anyways, the way it is progressing, I am thinking we will actually get the update soon.
The next update is coming at the end of November, so you have plenty of time to play through the existing content (which is substantial) before the new stuff is released.So the game is almost complete or how is the % of completation?
In other words, is worth to play it, should wait for the update u'r talking about or just ignore it?
Because, while this game's story is indeed 'linear', other areas add a high level of complexity (most of times, without even breaking your playthrough, which makes finding and fixing them even more tricky). Here you have a couple of lengthy explanations about 'posing', one of the usual suspects regarding bugs in this game. Plus all the polishing work is bound to create bugs due to its own nature and devs' approach. Not to mention that 'bugs' has probably become the 'one-size-fits-all' category for tasks that don't have a proper label in the tracker, like playtesting, to show they've been working on it without making any 'accountable' progress.All this talking of bugs...
How is it even possible to have bugs in this game?
Its story is completly linear - its not like you could choose between many different paths, combinations et ceterea that could cause complex intermingleling and thereby breaking your playthrough.
So how is it freaking possible to have half a workingyear worth of bugs in the game??
I've said this before, some VNs should have Cliffnotes editions, where you get the basic story told in most efficient way possible and get to see all the picturesOkay, writing dialogue is more complex than i think.
Then don't write that much pointless dialogue.
I'm skiping most of this blabbeling anyway and yet i'm having no problem keeping track of the "story", which is why i'm able to deduce that much of the talking is unnecessary.
Keep it simple.
Work smarter, not harder!
Has the devs told you on their discord that it is actually the posing part that's weighing down on them, or is it a guess? Because seeing that no other dev talks about struggling with that thing, it kinda reflects negatively on Mr Codingnut's skillsBecause, while this game's story is indeed 'linear', other areas add a high level of complexity (most of times, without even breaking your playthrough, which makes finding and fixing them even more tricky). Here you have a couple of lengthy explanations about 'posing', one of the usual suspects regarding bugs in this game. Plus all the polishing work is bound to create bugs due to its own nature and devs' approach. Not to mention that 'bugs' has probably become the 'one-size-fits-all' category for tasks that don't have a proper label in the tracker, like playtesting, to show they've been working on it without making any 'accountable' progress.
I was only talking about the coding complexity that originates bugs, which in this game mostly lies in posing. I don't know why people seem to be especially focused on 'bugs' even though those debugging tasks have a lower count in the tracker. As devs said in one of their comments I linked before, this time the polishing work is focused on redoing or heavily modifying scenes (which implies drawing new art, editing pre-existent art, writing new dialogs, editing pre-existing dialogs, posing those new lines and re-posing the modified ones, and sometimes even coding in new elements such as objects in the item bag or achievements), and that's the main reason behind this abnormally long polishing phase. Bugs naturally arise as new content and modifications are added (note that 'bugs' are not only technical, sometimes there are also continuity errors in drawings or foreshadowing dialogs that no longer make sense), but that's not their main concern. Storytelling and getting a satisfactory game-flow is what they have been struggling with the most.Has the devs told you on their discord that it is actually the posing part that's weighing down on them, or is it a guess? Because seeing that no other dev talks about struggling with that thing, it kinda reflects negatively on Mr Codingnut's skills
So why does it take 2 years all of a sudden to update a game?I was only talking about the coding complexity that originates bugs, which in this game mostly lies in posing. I don't know why people seem to be especially focused on 'bugs' even though those debugging tasks have a lower count in the tracker. As devs said in one of their comments I linked before, this time the polishing work is focused on redoing or heavily modifying scenes (which implies drawing new art, editing pre-existent art, writing new dialogs, editing pre-existing dialogs, posing those new lines and re-posing the modified ones, and sometimes even coding in new elements such as objects in the item bag or achievements), and that's the main reason behind this abnormally long polishing phase. Bugs naturally arise as new content and modifications are added (note that 'bugs' are not only technical, sometimes there are also continuity errors in drawings or foreshadowing dialogs that no longer make sense), but that's not their main concern. Storytelling and getting a satisfactory game-flow is what they have been struggling with the most.
And they don't tell me shit, I just read their weekly Patreon reports and their interactions on Discord with patrons and non-patrons. So anyone closely following the development could state the same.
What are you even on about man?So why does it take 2 years all of a sudden to update a game?
How is this an issue now?
How does every other game seemingly never take this long?
It's blatantly obvious the devs are milking this update.
You think after this update finally releases they'll be quick again?
I'm not some guy edging to play this game, I only played 5% of the game at best.
Like yeah complaining about the slow dev times isn't gonna make it faster but constantly defending them when it's obvious it's milking.
How the fuck are you more annoying Count Morado![]()
Cause he's constantly pretending like this game isn't being milked in these threadsWhat are you even on about man?
The guy you responded to answered a question on "how can there be bugs in this game when the story is linear?"
he gave a nice well thought-out answer and you and john are so confused you're inventing an opinion where there is none!
and if you're not "edging" to play the game and you can't even tell a neutral response from a defensive one... why are you even here??
The update is supposed to release at the end of November, so maybe just come back then. Everything else is just speculation.I'm here to check if the game has an update to finally start playing again cause I like the game and the art.
HopefullyThe update is supposed to release at the end of November, so maybe just come back then. Everything else is just speculation.
He did say it's a complex and time-consuming task. Some relatively recent messages on this:Nice wall of text, but you haven't touched on the exact thing I asked. Everytime someone asks, you go off about how "posing" is an incredibly complex task, going as far as to show example code from the game.
Did the dev ever say that he is struggling with posing in specific? That is an important question.
If yes, then it reflects poorly on his skill.
If no, then it means you are being incredibly parasocial and making up detailed headcanon to justify a random developer