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Alexxx888

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Apr 22, 2022
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From their last weekly report, Chestnut has started creating the new characters' sprites they'll be using in this update, while Pistachio has been reworking the code of Celestina's events in Holly's first quest and will start coding this update's sandbox structure. So there's nothing to write just yet. Why are you so salty about it?
Reworking is a bad thing as for me. I doubt it will improve the story.
 

Donfreezer

New Member
Oct 3, 2024
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How actually honest developers act when their projects has unforeseen events:

You can look at Captain Popcorn and indeed exclaim "what a legend!"
With this game? What a milker!
 

moskyx

Forum Fanatic
Jun 17, 2019
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How actually honest developers act when their projects has unforeseen events:

You can look at Captain Popcorn and indeed exclaim "what a legend!"
With this game? What a milker!
"Since the game isn’t in active production at the moment—apart from the Captain’s story rewrite—we’ve decided that there’s no immediate need to keep the Patreon open for payments. "

Yeah, that's what honest devs do when they are not developing anything, which was never the case here.
 
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DemiMaximoff

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Jun 10, 2018
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Why are you so salty about it?
Because I still remember the polishing phase from the last update. And this is the type of practice that creates the need for so much polish aka redoing stuff. By the time they reach the later phase of development, whatever sprite they drew is very likely going to be obsolete. Wouldn't you rather call it out and prevent it, than letting it happen and defend them when they are taking time doing already done work?
 

moskyx

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Jun 17, 2019
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Because I still remember the polishing phase from the last update. And this is the type of practice that creates the need for so much polish aka redoing stuff. By the time they reach the later phase of development, whatever sprite they drew is very likely going to be obsolete. Wouldn't you rather call it out and prevent it, than letting it happen and defend them when they are taking time doing already done work?
How are you 'preventing' anything? At most, you are starting the whining cycle based on false assumptions we all grew tired of. The last update can not be taken as a standard cycle due to all the reasons we know. Most of the rework done in the polishing phase affected the earliest content done in that cycle - when their personal circumstances were the worst - and it was basically a storytelling issue, not an art issue. If those circumstances aren't there anymore, there's no real reason to be concerned about 'first drawings going obsolete'. It was never the case before.

They should make the game the way they think is right. Not the fans.
They don't think the way they did those scenes is right anymore. That's what a work in progress means.
 

Kisama33

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May 13, 2018
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Whatever sprite they drew is very likely going to be obsolete.
I'm unsure if you actually know what a sprite is but I'm going to consider that you know so with that in mind you should understand that any changes or new versions of it required along the way wouldn't demand that much work to be made, since they are basically changes of expression, clothes, physical elements (like an injury, new tattoo, arm movement) so nothing too demanding that needs all time to be done.
 

DemiMaximoff

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Jun 10, 2018
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At most, you are starting the whining cycle based on false assumptions we all grew tired of
Here's you confirming my "false assumption" in that same reply:
Most of the rework done in the polishing phase affected the earliest content done in that cycle.
Guess which part of the cycle they're in right now? Hence which artworks they are going to redo this time?
it was basically a storytelling issue, not an art issue
And the lack of which thing did I say will cause them to scrap the current art?
If those circumstances aren't there anymore, there's no real reason to be concerned about 'first drawings going obsolete'
The circumstances are still there: drawing stuff without properly writing the story. Also, the child isn't crawling back into the womb.

How are you 'preventing' anything?
Damn, if only the devs' moderator was here reading my posts
 

DemiMaximoff

Member
Jun 10, 2018
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I'm unsure if you actually know what a sprite is but I'm going to consider that you know so with that in mind you should understand that any changes or new versions of it required along the way wouldn't demand that much work to be made, since they are basically changes of expression, clothes, physical elements (like an injury, new tattoo, arm movement) so nothing too demanding that needs all time to be done.
Consider this: there is already all the essential sprites for Holly in the game. What they are making right now is going to be for new scenarios. So new outfits, or full drawings in certain setups. Those are very susceptible to change if their current plan with the story get changed. Example: Current drawing is a sex scene in a chicken outfit. But by the time they are done with the story, that scene takes place in lizard island. So they have to redo the drawings with lizard outfit.
 

moskyx

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Jun 17, 2019
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Here's you confirming my "false assumption" in that same reply:

Guess which part of the cycle they're in right now? Hence which artworks they are going to redo this time?
Funny how you discarded the key point of my sentence: 'when their personal circumstances were the worst'. They didn't rework the early content because it was made first, but because it was poorly made. They just couldn't work properly, and the quality of their production suffered from it, which led to the large rework needed. That's not likely to happen again, if only because now both their children go to school/kindergarten and devs have enough time to work on the game again, fully focused -just as they did during the first updates and in the last months of 0.7. So everything should point at this update having a more or less similar development to those first updates, when polishing phase took just a few weeks and not 7 months.

Anyway, this is a pointless discussion. Have fun.
 
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Finuee

Gorehound Gal
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Sep 14, 2022
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Because I still remember the polishing phase from the last update. And this is the type of practice that creates the need for so much polish aka redoing stuff. By the time they reach the later phase of development, whatever sprite they drew is very likely going to be obsolete. Wouldn't you rather call it out and prevent it, than letting it happen and defend them when they are taking time doing already done work?
While I am hopeful what happened with the latest update will be a one-time thing, and that this release will pick up the pace they had before, I can understand your concerns.

The last update can not be taken as a standard cycle due to all the reasons we know. Most of the rework done in the polishing phase affected the earliest content done in that cycle - when their personal circumstances were the worst - and it was basically a storytelling issue, not an art issue.
While you are right, and everything you just said is correct, it's understandable that people are cautious about emotionally investing in the game again. I understand the delay was due to external reasons outside their control, but the reality is that it strained some people's trust in their schedule. It will take time and a release or two that are timely again for them to build back that trust, and I think that has to be acknowledged.
 
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Kisama33

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Example: Current drawing is a sex scene in a chicken outfit. But by the time they are done with the story, that scene takes place in lizard island. So they have to redo the drawings with lizard outfit.
If such a dramatic change happens I can only see it as an excuse to delay the update than a simple change of mind. Besides nothing stops them from using the chicken outfit sprite in another way, for context the same happened with Gomira update, (from what I understood the Patreons had a showcase of all the outfits sprites we saw she trying before that undercover quest and they had to pick their favorite to use for the rest of it but in the end we still saw her trying all the other as a way to not let them be “wasted“).
 
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BangB420

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Dec 11, 2021
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What are the changes? Which build should i play? The new one or the before changes one? It's been years since i last played this.
 

Finuee

Gorehound Gal
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What are the changes? Which build should i play? The new one or the before changes one? It's been years since i last played this.
If you mean the changes in v0.6.03, those were minor things to align themselves with Patreon's new policies. They aged the character one year, made the birthday orgy at the start to be planned with the newer girls in the brothel, and made a couple of tweaks in the texts to ensure consent is unambiguous with Lana and Maple.

If you mean the changes in v0.7, it's a new story arc featuring Gomira, the escaped orc prisoner.

If you mean the changes from v0.7 to v0.7.3, those are mostly bugfixes and corrected typos.

In any case, I'd recommend playing the latest build.
 

Donfreezer

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Oct 3, 2024
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"Since the game isn’t in active production at the moment—apart from the Captain’s story rewrite—we’ve decided that there’s no immediate need to keep the Patreon open for payments. "

Yeah, that's what honest devs do when they are not developing anything, which was never the case here.
Story rewrite? You mean the exact same thing they were doing for a year during the last update, except they called it "bug fixing"?
 

moskyx

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Story rewrite? You mean the exact same thing they were doing for a year during the last update, except they called it "bug fixing"?
This is going offtopic but from the post you linked it's obvious that almost the whole team have been laid off and the main dev is focusing on creating a brand new story from scratch; and only later, when they are happy enough with the new story, they'll bring some people back again and start the proper game development. In WaL, the game was always under development and the artist were doing her job all along while the writer modified the sections they were not happy with.

There's a clear difference in those situations: one game has returned to the planning phase as it wasn't working at all as intended, while the other was fixing some serious shortcomings in terms of expected quality from certain scenes in an specific update. WaL's devs didn't need to stop and think where they wanted to go with their game as a whole, only how to make that specific character's path more enjoyable.

Not to mention the whole working dynamics are completely different on both teams, with Magicnuts working as a single creative brain despite being two people, while the other project is seemingly using a top-down approach, with one person in charge of the creative area and then a bunch of different writers, coders, and artists coming and going while trying to implement this guy's ideas -therefore, it makes sense for them to pause pledges if none of these people can't actually work on the game until the new story is satisfyingly fleshed out first.

Finally, as it was never denied, being a married couple with a family exclusively living off this Patreon income is obviously a factor when you have to make this kind of choices, compared to the (probably less severe) financial implications of such decision for what seems to be a diverse team ensambled for a project that never really took off as expected. Anyway, kudos to them for pausing pledges and offering some detailed and coherent info about it, and good luck in this rework process.
 

HarryFlash

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Aug 4, 2019
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Nah, it's gonna be shorter, like a half of Gomira's. They just changed the way they estimate tasks
I hope your right. We should find out quickly enough. They update their tracker fairly regularly so we should get a rough idea of how many tasks per day they average over the next few weeks.
 
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