What do you hate/love the most about RPGM Porn Games

Kazenaraka

New Member
Aug 16, 2019
11
32
I like RPGM games mostly because it's more immersive moving and interacting with the character rather than just simply point and click your way to lewdness, with few game as an exception of course. When done right it can offers some of the most engaging sex battle so it didn't feel like you're watching a movie and simply jerks off. I also like to explore the game world (if it's not asset flip) and learn about the main characters and their surroundings like this one.
I do however hate it when they used RPGM mechanic to essentially padded out the game without meaning.

On this thread: A game engine is just a tools, depends on how you use it you still can make a bad game even with the most advanced engine ever, you don't become a writer just because you own a fountain pen.
 
Jun 21, 2020
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RPG Maker is just engine, like any other engine the dev can use it in many different ways.
Exactly, many GOOD games I've played were made with RPGM. Like Bone's Tales: The Manor, NTL games, Zombie's Retreat, Warlock and Boobs (although this one does have the walking around I hate, along with Peasent's Quest), and so on... and yet so many people in here hate on the engine. I wanted to know what this community had to say about it.
 
Jun 21, 2020
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What i love about RPGM games as a player ? I don't really know. Everything i would love about a games regardless of engine.
Great answer! I feel the same... it's not all about the engine. Yet somehow certain "mistakes" are repeated throughout many of RPGM games, like shitty combat, shitty RPG leveling design or long ass maps.
 
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Warthief

Member
Game Developer
Sep 11, 2020
197
105
Exactly, many GOOD games I've played were made with RPGM. Like Bone's Tales: The Manor, NTL games, Zombie's Retreat, Warlock and Boobs (although this one does have the walking around I hate, along with Peasent's Quest), and so on... and yet so many people in here hate on the engine. I wanted to know what this community had to say about it.
People have different opinion for sure but most of porn games player want porn more than gameplay, that why renpy games are very popular here sandbox and VN, they don't consume so much time and you can get to the story very fast.
There is for sure playerbase that like gameplay but even that can be split to many genres like sex combat fan or people like me who just like to play a game with porn.
 
Jun 21, 2020
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I'm not sure I agree on this one, because renpy doesn't actually offer anything to copy. It has almost no stock assets, if you're making a game, you will have to manually import everything. This naturally pushes towards some level of independence.
Oh yes, I get that. But I mean creatively, not visually. Either way I get your point and feel it does apply to a lot of games made with renpy, especially those that aren't VNs (like SummerTime Saga to mention one we all know).
 
Jun 21, 2020
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People have different opinion for sure but most of porn games player want porn more than gameplay, that why renpy games are very popular here sandbox and VN, they don't consume so much time and you can get to the story very fast.
I agree with that but I don't like that it's true (or at least feels that way) :LOL:.
I would love for the majority to love gameplay over the actual porn. Many of the RPGM games I mentioned function this way, and the scenes actually feel more like a reward.
 

qwoppe

Formerly 'dweebledum'
May 21, 2018
597
1,217
That's a pretty interesting question, actually. It's a core part of the medium, so you have to use it in a way that enhances rather than inhibits the gameplay, and there's probably a thousand little things to look out for.

Two beginner mistakes that very quickly became my pet peeves were maps with long stretches of uninteresting paths that make you walk around unnecessarily without giving you anything to do or look at, and maps with unclear exit points.

The former is the equivalent of a Ren'Py game that makes you grind a bunch, but the grind is uninspired and repetitive. Except instead of unnecessary clicks, it's unnecessary stretches of watching your character walk along uninspired and repetitive paths.

The latter involves maps where you can walk on squares at the very edges of it, with no trees/walls/etc. serving as helpful borders. So now you have to hunt for the right square to get to another map.

It's all just so ugly and inelegant to me.

Default tilesets, combat mechanics, character portraits etc. are also a turnoff, like default Daz models you've seen in a dozen other Ren'Py games, but you can get a player to look past that if everything else is good in both of those cases.