What trope are you tired of seeing in adult games?

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Mike Cross

New Member
Oct 4, 2017
9
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Oh man, when it comes to tropes that annoy me, there are some that I can name here.

I'll avoid mentioning fetishes as a negative point, as this is merely a matter of taste/kink, but if you want to work a specific fetish, at least try to be at least believable. Don't make your family a bunch of hornies for the protagonist, in which they were just waiting for a little push, or an NTR where the protagonist is a misogynist bastard who has an irrational hatred for women. Consistency!

Gimmicks that artificially extend the playtime, both in terms of gameplay and narrative, are quite irritating as well. What else is out there are games in which they are full of grind mechanics and ultra embellished texts, just to hide any points of mediocrity.

Although I said that I would not be upset by specific tropes, I miss a lot of synergy/conflict in harems. Okay, I understand that having a group falling in love with you is pretty hot I miss jealousy and polyamorous mechanics between the characters.

And one more thing: I wanted to see more games with bi or pan characters. Having the protagonist is only interested in the opposite sex or the same sex is kinda boring.
 

Vhaerun

Writer/Developer
Game Developer
Jul 3, 2020
227
641
Exactly. I have been a semi active participant in the BDSM and D/S communities since I was like 19. Most of those long term relationships are just as full of love and romance as a vanilla relationship.

If I was to code binary choices, they would probably be "Kinky/Not Kinky" or "Bedroom Only Kinky/Full Time Kinky" depending on the overall setting.
I've noticed that trend in games, too. There are many aspects of D/s which are the cornerstone of the whole lifestyle that are notoriously absent. The biggest one that comes to my mind is aftercare, though the discussion beforehand is also mostly absent.
 

K.T.L.

Keeping Families Together
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Mar 5, 2019
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Oh, here's some things that annoy me, especially in renpy games. Not tropes, just design issues. When I download a new renpy game I always unren it and spend half an hour removing most of the unnecessary junk. Things like thousands of dissolves and fades (please keep these to a minimum), hard pauses (I've yet to see a legitimate reason for these), overused thinking/pause dots "..." (one or two, ok, but when they make up most of the text they get really annoying).
 
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Naxos

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May 9, 2018
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Oh, here's some things that annoy me, especially in renpy games. Not tropes, just design issues. When I download a new renpy game I always unren it and spend half an hour removing most of the unnecessary junk. Things like thousands of dissolves and fades (please keep these to a minimum), hard pauses (I've yet to see a legitimate reason for these), overused thinking/pause dots "..." (one or two, ok, but when they make up most of the text they get really annoying).
I agree with you on a lot of that. Hate it with slow text, transitions etc. Though I think a hard pause isn't too bad. Half the time you never know if it's a hard pause or slow pause. If it's not slow then it's often too fast and you miss something. I'd rather have a hard pause to click through than a slow one that you click on and then end up skipping the first line of conversation on the next scene.

The worst is the slow ... thinking stuff.
Or the click, click, click to move the sex scene, half the time I over click and miss the text, especially when it's the MC jerking off in the shower or something like that.
 

Adabelitoo

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Jun 24, 2018
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Oh, here's some things that annoy me, especially in renpy games. Not tropes, just design issues. When I download a new renpy game I always unren it and spend half an hour removing most of the unnecessary junk. Things like thousands of dissolves and fades (please keep these to a minimum), hard pauses (I've yet to see a legitimate reason for these), overused thinking/pause dots "..." (one or two, ok, but when they make up most of the text they get really annoying).
Imo, it gets annoying if overused but a game without transitions seems super rough on the edge. Plus, don't you spend more time unrenping the game and deleting all the transitions than just playing the regular game with transition in it?
 

tanstaafl

Active Member
Oct 29, 2018
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I've noticed that trend in games, too. There are many aspects of D/s which are the cornerstone of the whole lifestyle that are notoriously absent. The biggest one that comes to my mind is aftercare, though the discussion beforehand is also mostly absent.
The most notoriously absent aspect of a long term D/s relationship is love and respect. Somehow porn, in general, has come to have a greatly warped view of what D/s is. I'm not active in the lifestyle personally, but I have friends who are a long term D/s couple and I'd be hard-pressed to name a couple more in love with each other.
 

K.T.L.

Keeping Families Together
Donor
Mar 5, 2019
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Imo, it gets annoying if overused but a game without transitions seems super rough on the edge. Plus, don't you spend more time unrenping the game and deleting all the transitions than just playing the regular game with transition in it?
Nope. I exaggerated when I said it took half an hour. It takes seconds to unren a game then load all the scripts into notepad++ (unless they've scattered them about in a multitude of folders but that's rare) then just a few careful global "find & replace" ops and it's done. Oh yes, I also get rid of the vpunch and hpunch statements as well :)
I know I'm not playing the game the way the developer intended but it's that or not play it at all. I really really (really) dislike a transition on every single image change and screen shakes all over the place. Some people seem to use them just because they can rather than for any interesting eye catching effect.
 
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Naxos

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May 9, 2018
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Nope. I exaggerated when I said it took half an hour. It takes seconds to unren a game then load all the scripts into notepad++ (unless they've scattered them about in a multitude of folders but that's rare) then just a few careful global "find & replace" ops and it's done. Oh yes, I also get rid of the vpunch and hpunch statements as well :)
I know I'm not playing the game the way the developer intended but it's that or not play it at all. I really really (really) dislike a transition on every single image change and screen shakes all over the place. Some people seem to use them just because they can rather than for any interesting eye catching effect.
It's worse when they use them in conversations and you end up missing something because a transition has been put in to show someone interrupting the conversation. Like half a second to try read what someone is saying.

Another shitty over used trope is the slow scroll up of a person in a new outfit or something. Just playing something with 4 girls in a bikini at the beach... 12 fucking seconds to scroll up their body for each one.
 
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Ferghus

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Aug 25, 2017
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I never understood why some games give you obviously terrible decisions. Like I've seen games where it's like "[Love Interest A] offers you a bite of a cake she made. It's delicious. Do you: A) Compliment her. B) Ask for more. or C) Tell her she's a horrible cook and you never want to see her face ever again." Like wtf? Why is option C even in here? If you're going to give me dialogue options, they ought to be consistent and reasonable in the context. Don't just throw out asshole responses just to pad your number of choices.

Similarly, I don't get why some games indirectly ask you if you want to play the game at the prologue. Like the game will start off with the plot of the game and ask you for permission to go through with it, but answering no presents something along the lines of "sorry for bothering you. Let me take you to the title screen." If I didn't want to play the game, I wouldn't be wasting disk space installing it. Don't insult my fucking intelligence.
 

Naxos

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May 9, 2018
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I never understood why some games give you obviously terrible decisions. Like I've seen games where it's like "[Love Interest A] offers you a bite of a cake she made. It's delicious. Do you: A) Compliment her. B) Ask for more. or C) Tell her she's a horrible cook and you never want to see her face ever again." Like wtf? Why is option C even in here? If you're going to give me dialogue options, they ought to be consistent and reasonable in the context. Don't just throw out asshole responses just to pad your number of choices.
The only time this makes sense is if the game is giving you the option to be involved with the person. Ok your option C might be little extreme, but it is nice especially on harem games if you're not interested in a character, or even non-harem where you can bang everything that moves.

Similarly, I don't get why some games indirectly ask you if you want to play the game at the prologue. Like the game will start off with the plot of the game and ask you for permission to go through with it, but answering no presents something along the lines of "sorry for bothering you. Let me take you to the title screen." If I didn't want to play the game, I wouldn't be wasting disk space installing it. Don't insult my fucking intelligence.
This makes sense if you're restarting a game to play a different route. Sure you can just hold down skip, but why waist that time. But yeah I generally agree, that it shouldn't be an option.
 

tanstaafl

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Oct 29, 2018
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This makes sense if you're restarting a game to play a different route. Sure you can just hold down skip, but why waist that time. But yeah I generally agree, that it shouldn't be an option.
Renpy is smart enough to know when it isn't the first load of the game. It creates logs and other files the first time it is loaded. If what you are saying is the reason that choice is there, then perhaps a developer can make it conditional on first run or not.
 
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Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
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Forced, unavoidable rape as a means of propelling the story forward.
Scale Garden, I'm looking at you.
Don't get me wrong, the game part if Sangeki no Gear was actually good, but having to resort to hurr durr rape you to move the story forward is just terrible. And it doesn't even mesh well with the rest of the game.
Anyone else remember the mess that was Rhode's Fortress? Also Scale Garden. Also unavoidable rape. Also really ugly, manipulative male characters.
Fuck.

The only thing I'm more tired of seeing is weak men that would be dominated by a stiff breeze.
 

Ferghus

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Aug 25, 2017
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The only time this makes sense is if the game is giving you the option to be involved with the person. Ok your option C might be little extreme, but it is nice especially on harem games if you're not interested in a character, or even non-harem where you can bang everything that moves.


This makes sense if you're restarting a game to play a different route. Sure you can just hold down skip, but why waist that time. But yeah I generally agree, that it shouldn't be an option.
I wouldn't mind so much if that was something exclusive to harem games, or even games with more than one heroine.
But I've seen them even in games where there isn't even an alternate path related to that choice. Is it too much to make Option C something as simple as "No thanks"? But even in harem games, it makes no sense to act like an asshole to the one you don't want, because realistically, she'd tell her friends (which usually includes the other heroines) and they would hate the shit out of you. And again, these bad choices are usually wildly out of character or inappropriate for the situation.

As for your second point, I think you misunderstood what I meant. What I was getting at is that there are games that straight up can't be played unless you agree to go through with the plot right at the beginning of the game. Like I remember firing up Teaching Feeling the first time and it asked me if I'm willing to take Sylvie in. Answering no basically just ends the game. As for holding down the skip key, most games let you return to the main menu when you pause the game. Most games also load up the main menu if you exit and re-open the game without forcing you to do all the routes again.
 
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Adabelitoo

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Jun 24, 2018
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As for your second point, I think you misunderstood what I meant. What I was getting at is that there are games that straight up can't be played unless you agree to go through with the plot right at the beginning of the game. Like I remember firing up Teaching Feeling the first time and it asked me if I'm willing to take Sylvie in. Answering no basically just ends the game. As for holding down the skip key, most games let you return to the main menu when you pause the game. Most games also load up the main menu if you exit and re-open the game without forcing you to do all the routes again.
A game politely closing itself if you don't want to do X thing is a good way to make the player understand that X content won't be avoidable and he should pick another game instead of insisting. After all we live in a world where people play incest games and ask if they can avoid the incest content, and I've seem multiples times when players calls the dev lazy or trash the game just because that X thing isn't avoidable. It isn't about insulting the player, you'd be surprised how many people actually find that usefull.
 
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Ferghus

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Aug 25, 2017
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A game politely closing itself if you don't want to do X thing is a good way to make the player understand that X content won't be avoidable and he should pick another game instead of insisting. After all we live in a world where people play incest games and ask if they can avoid the incest content, and I've seem multiples times when players calls the dev lazy or trash the game just because that X thing isn't avoidable. It isn't about insulting the player, you'd be surprised how many people actually finds that usefull.
Does that actually work though? I feel like the people who are sensible enough to understand that, especially if we're talking about story driven games, wouldn't have downloaded the game unless they knew what they were getting into. As for the people who would complain, I feel like that point would be lost on them. Like if they didn't bother reading the game's description, chances are they aren't reading any of the story either.
 

Adabelitoo

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Jun 24, 2018
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Does that actually work though? I feel like the people who are sensible enough to understand that, especially if we're talking about story driven games, wouldn't have downloaded the game unless they knew what they were getting into. As for the people who would complain, I feel like that point would be lost on them. Like if they didn't bother reading the game's description, chances are they aren't reading any of the story either.
You would be surprised how much it works. I got tired of reading comments asking if X content is avoidable where the description clearly says it isn't. Best case scenario is when the player politely ask because the worst case is when the player complains about it and about what a bad dev you're for not letting him do what he wants. It's even better for those who didn't read, even for those who live pressing the Ctrl key to skip everything and get to the sex scene because if you choose something and the game suddenly closes itself, it will make the player think "Wait, what?" and he should at least start reading a few lines before the choice to understand why the game closed.
 

LaPein

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Sep 26, 2017
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In Female Mc games: every Women is a lesbian/bi.
I mean its okay for the mc to hit on every women but that everyone accepts it is absolutely stupid.
 

ancienregimele

Well-Known Member
Sep 27, 2017
1,925
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First amongst my own list of irritants in games would be beach-ball breasts. This is especially the case where a character starts out at a given size then suddenly shoots up 3 bra sizes, with no mention of plastic surgery. There is a very popular game that did this, much to my regret. Second is plastic surgery &/or over-the-top body modifications. OK, a couple of piercings & the odd tasteful tattoo but some protagonists start out attractive, transform with body mods into the beautiful category, then go too far & end up as freaks. There are several more but I'll finish by saying "incest." Overused, unrealistic, creepy & just plain revolting.
 
Jul 14, 2018
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I know I'm not playing the game the way the developer intended but it's that or not play it at all. I really really (really) dislike a transition on every single image change and screen shakes all over the place. Some people seem to use them just because they can rather than for any interesting eye catching effect.



A game politely closing itself if you don't want to do X thing is a good way to make the player understand that X content won't be avoidable and he should pick another game instead of insisting. After all we live in a world where people play incest games and ask if they can avoid the incest content, and I've seem multiples times when players calls the dev lazy or trash the game just because that X thing isn't avoidable. It isn't about insulting the player, you'd be surprised how many people actually finds that usefull.
Wouldn't that be avoided by an intro "This game includes Incest, Pregnancy, Force Feeding, Piss-drinking, Rape, and Hand-Holding" type text, as opposed to But Thou Must nonstandard game overs??
 
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