- Mar 22, 2019
- 66
- 22
Hey! I'm currently in the process of deciding what engine to use? Which would be easier to learn and use? Which would you prefer
And like there's probably more than one, then the one you feel the more at ease with.TL;DR, Use the engine that fits with your game.
Choose the most suitable engine for your game.
It's easy. With RPGM you can do your easy game withou knowing any code. Just clicking on "buttons" In renpy you will do nothing without knowing any code.Hey! I'm currently in the process of deciding what engine to use? Which would be easier to learn and use? Which would you prefer
I'll pass on the supposed limitations of Ren'py, I'm tired of that, to only point the main limitation of RPG Maker when it come to Visual Novel : It's horrible slowness when it need to load an image.but it has fewer limitations than renpy on what you can create, especially if you're nonprogrammer.
yeah after some research i found out that rpgm can be transformed like renp'yIt's easy. With RPGM you can do your easy game withou knowing any code. Just clicking on "buttons" In renpy you will do nothing without knowing any code.
With enough knowledge you can do almost with every engine whatver you want, just depending on own skill and amount of timeyeah after some research i found out that rpgm can be transformed like renp'y
like these script
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That's a false statement.I'll pass on the supposed limitations of Ren'py, I'm tired of that, to only point the main limitation of RPG Maker when it come to Visual Novel : It's horrible slowness when it need to load an image.
RPG Maker is entirely designed to works with sprites, all the code is optimized to works with pictures that, all together, will take less place than a single one of the pictures you'll use for a Visual Novel. And even with modern computer you'll feel it time to time, because the image are loaded the instant they are needed. This contrarily to Ren'py which is optimized for this and pre-load the images that will be displayed later in the game.
Obviously that you can... The wholeAnd yes, renpy has limitations. Can you make something like this without being an expert with python? I could with 0 knowledge in programming, though less impressive.
image charWalking:
"frame1.png"
pause 0.5
"frame2.png"
pause 0.5
"frame3.png"
pause 0.5
"frame4.png"
pause 0.5
repeat
image lightning:
"frame1.png"
pause 0.1
"frame2.png"
pause 0.1
"frame3.png"
pause 0.1
"frame4.png"
pause 0.1
image background:
parallel:
"cloud.png"
xpos 0
linear 1.5 xpos -100
parallel:
pause 3.0
contains lightning
repeat
parallel:
"mountain.png"
xpos 0
linear 1.0 xpos -200
parallel:
"bridge.png"
xpos 0
linear 0.5 xpos -300
label whatever:
show background
show charWalking:
xpos 0
xlinear 0.5 xpos 1000
pause 5
label whatever:
show background:
xpos 0
xlinear 0.5 xpos -300
show mcWalk:
xpos 0
xlinear 0.5 xpos 1000
show char1Walk:
xpos 250
pause 1.0
xlinear 0.5 xpos 500
show char2sharpingSword
show char3Walk:
xpos 700
pause 2.5
xlinear 0.5 xpos 200
RPGM is easy to use that's why the program is not free and renp'y is free to use but you must be familiar with phyton programming, it's like to compare windows and linux, however i wouldn't mind about what engine you will use as long as your game have a nice and decent storyAnd yet I still to see a single game made this way with renpy. You should understand why no one is making games like this with it. RPGM is easy. Download a plugin, make a 6x8 sprite for diagonal movement and you have 9 directional sprites. No need to write thousands of line of codes for every small detail your character can encounter.
Too much time consuming and complex. A weak argument.
Just like I could argue that rpgm is suitable for vn games, because you can achieve the same effect with buttons etc. But I don't. Because renpy is more suitable for it and easier to set up and work that way.
Ahhh, but it's actually not that easy to make complex stuff To make proper good quality stuff, I would say you would need at least 1 year of practice with it. If you're the first-timer at this stuff, I mean. There's so much to learn, so it's debatable if it's worth the time choosing it over renpy if you're not going to use rpgm for its full potential. I would say, it's not.RPGM is easy to use
that's why creativity and logic is neededAhhh, but it's actually not that easy to make complex stuff
Mostly its practice and determination what counts. I've seen many creative people with big ideas who put little effort into what they were making just to end up with a buggy mess. With determination comes a desire to be more creative etc. to make a better game.that's why creativity and logic is needed
I know why, I even said it. It's not because it's difficult, but because they read the doc only when they want to make something really specific. And yet, they don't search if it's already possible but how to use Python to do it.And yet I still to see a single game made this way with renpy. You should understand why no one is making games like this with it.
It's the setting which is complex, not it's realization. And like I given an example of the code needed, it's easy to see that it don't need much to be done with Ren'py.Your comment
"You want a complex setting "
Just proves my point. This is not a complex thing in rpgm. It's the default behavior which you can set up without much trouble.
The fact that there's a RPG Maker emulator wrote with Ren'py tend to say the opposite.The fact that there's not a single game like this in renpy should be enough reason to dismiss that renpy is as good (or suitable) as rpgm in this regard.
You mean real time 3D, or something like the three years old Sakura Dungeon ? And again I'm sure that many people played this games thinking that another engine would have prevented the use of a different background for every single possibilities. This said, the game is the proof that it's possible, but the code itself is an horror and could have been way more simple.You can also make a 3d game in rpgm, but you shouldn't for many reasons. Use the software for its purposes, that's it.
it's true you need practice to make something better but without creativity and logic alone, hell you don't know what to do next, it's like learning a thing from youtube without proper guidance and tuition like local / online course provideAhhh, but it's actually not that easy to make complex stuff To make proper good quality stuff, I would say you would need at least 1 year of practice with it. If you're the first-timer at this stuff, I mean. There's so much to learn, so it's debatable if it's worth the time choosing it over renpy if you're not going to use rpgm for its full potential. I would say, it's not.