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Hello,
This post should've been out yesterday, but some personal business took priority.
So,
Postwork is about 90% done. The past two weeks have been spent rendering animations. This Chapter will have something similar to the first Chapter. (Longer lewd animations with different stages.) But not as long as in CH1.
I experimented with animations in the past few days. There was a script a friend of mine gave me a few months ago, and I tested it out, but after around two days, I had to admit that it just doesn't work for complex animations.
I still learned something but then returned to how I always used to animate in Daz.
I documented the whole endeavor and learned a lot, which will prove helpful in the future.
I still have to work in Daz for quite a while until the final switch to Blender... So, while I'm already at it, why not improve my Daz animation skills?
Talking about Blender...
It took me five frustrating days to understand, fix, and overcome the most significant issue I've yet faced in Blender... (I spent about 2-4 hours daily on the issue.)
That issue was holding me back from going big there... I'll talk about the problem in a future Blender log.
I ported Katie and Leia over to Blender, and after WiAB's out, I will slowly work on the Blender short stories whenever I usually do my Blender stuff.
That way, I can turn my Blender learning process into content for you guys.
Back to Chapter 3.
Postwork is 90% done.
Polishment is ongoing, and I'll most likely add a few renders here and there...
I still have like 4-6 animations to set up and render.
Remember that those aren't 1-2 second loops, but 3-8 second animations that build up on each other. They take a little more care.
I also started preparing for my move.
But I'll ensure it doesn't get in the way of releasing WiAB.
No more previews for Chapter 3.
The next Devlog will be the release announcement with a date... Or if I finish CH3 in less than two weeks, I'll give you guys a 1-day heads-up.
- Ocean