4.20 star(s) 199 Votes

BobTheDuck

Engaged Member
Dec 24, 2018
2,355
14,273
That's why I assumed it might be Amber.:LOL:

But whether it was or wasn't we'll need to see what will be when New WIAB catches back up to its own version of this scene... after some more building up scenes... and camping... so like 3 years.:LOL:
Although the order of events might be very different - Willi might have something will Donna at the college this time, instead of at the bar - he might be aiming to seduce her to find out about the organisation. We really have no idea as to the events any more.
 
Dec 16, 2022
315
823
Although the order of events might be very different - Willi might have something will Donna at the college this time, instead of at the bar - he might be aiming to seduce her to find out about the organisation. We really have no idea as to the events any more.
Very true. Old build had college infiltration scenes planned after the court scenes. Events happen but in different orders. William in this version is a lot more clever than his previous self and is already on to Donna thinking she doesn't add up. I absolutely loved watching ch3 play out in this version. William putting pieces together about Donna thinking "Nope. That's bait. I'm not biting. Let's reverse things a bit"

I was sitting thinking "Oh shit he knows.":ROFLMAO:
 

hermit_tr

Active Member
Jan 20, 2022
512
1,601
That's why I assumed it might be Amber.:LOL:

But whether it was or wasn't we'll need to see what will be when New WIAB catches back up to its own version of this scene... after some more building up scenes... and camping... so like 3 years.:LOL:
I never really played the old WIAB, just pressed ctr. What chapter is this scene in?. Was it released at the same time as Amber's appearance in the old SG?. I forgot Amber's eye color in the old SG.
 
Dec 16, 2022
315
823
I never really played the old WIAB, just pressed ctr. What chapter is this scene in?. Was it released at the same time as Amber's appearance in the old SG?. I forgot Amber's eye color in the old SG.
The court scene that we got was at the end of ch6 and was used as a cliffhanger for the full scene that was to be in ch7 that we never got.
 
  • Like
Reactions: Dr.TSoni

c.mork

Active Member
Nov 3, 2022
986
23,430
WiAB Chapter 4 - Dev Log #28
Hello,

I had to take two days off last week because I canceled the lease for my apartment in March and welp, there were days where people came to look at it.

I had to make it presentable and guide people around.

Left to do:

  • Lewd animations (Done?)
I might add one more later... I'm still debating.

  • Main cinematic (Currently worked on.)
  • Postwork (Done.)
  • Testing (Currently worked on.)
I have fixed and re-rendered about 120 renders during testing so far. I'm about 35% in.

New feature
This feature will be included in the next Summer's Gone update and will eventually be added to WiAB.

I came up with two ideas for Season 2, after some initial testing and talking to people I decided to scrap one idea because it would disrupt the flow and make it feel more like a game.

I don't want the game to feel like a "game", if you catch my drift. It's a story that should flow seamlessly. That's why you'll never find freeroam or sandbox in the game.

Instead, I added something else:

1745419671460.png

Sometimes you'll come across colored choices. (I'm still looking into animating them, but it has no priority.)

Forget about the text in the choices. Here's what they really mean.

  • Purple choices advance or start optional lewd paths. This is how you access optional kinks.
  • Red choices will be used rarely because I want you to rely on common sense. A red choice only appears when you enter a route that can potentially fuck up your playthrough or in WiAB's case could end in NTR.
They're super fun, though. But you gotta be a little careful when you pick them. You only get the Red warning once. After that it's back to common sense.

An example where such choices may appear are routes where you aren't exactly faithful. If there was a choice in Season 1 that would've deserved this "warning", it would've been the one where you date Vic and Mila at the same time.

The golden choices

For now they will appear when someone owes you a favor. You can collect quite a few of them in Season 1, and they can give you extra choices that can solve a situation.

But that doesn't mean getting a favor is necessarily the right choice. Sometimes, not asking for one might be better, but it depends heavily on what you're going for.

However, having one can give you additional choices. (Bella having to give you her cheese fries.)

9 hours of Jiggly
I almost forgot.

Shortly after the last dev log, I found my new nemesis.

I was deep inside some animations when I encountered an issue.

Let's say you have a boob that jiggles from kinetic force. The boob is on layer 2. The first layer is the upper body, it moves before the energy transfers to the boob, duh.

Let's take this up a notch and add ring nipple piercing. Said piercing is on layer 3.

Let's go even further and do it for the head too.

  • Layer 1: Upper body
  • Layer 2: Lower Neck
  • Layer 3: Head
  • Layer 4: Hair/Ear Rings
I don't do one-way loops. If I loop an animation, it needs to have at least three consecutive yet unique parts.

Finding the right timings and looping it correctly was a nightmare, as the first few frames not only had to start the animation but also catch the manually dialed-in kinetic force at the end.

It can never stay still and each layer has to be in perpetual motion. Meanwhile, I had to keep in mind that the character was rotated about 35° to the right, means the right side of the body behaves different.

My giant whiteboard and I were pacing through my apartment for an hour trying to figure out the correct timings...

One thing was clear... by the end of the night one of us would be jiggling. Me from the ceiling or the character in Daz.

Each test render took about 35 minutes and after 9 hours of tinkering I can proudly say...

This is by far the best and most realistic kinetic force adaptation I have ever created in Daz. It requires math and pre-calculating each layer but... I think it's worth it.

I won't do it for most of the animations in Chapter 1, simply because of the time pressure. But from Chapter 2 onwards, I will give every animation the full service.

Saaaaasha Blender
Under last the Dev Log someone wrote that the Blender Sasha looked different.

And I said that it's the "exact" same Sasha as in Daz... Let me explain.

A friend wrote me on Discord and also asked me about it and we got into talking. I opened up Blender and rendered her again without the expression, and I also adjusted the Color space and voila:

... Wait a minute. The color space didn't change. The preview in Blender showed the changes, however, the final render didn't.

That's when I found out there was a second colorspace tab that was set to Override.

1745419661152.png

It must have been added in recently? I wasn't aware of it.

But first something important:

I'm NOT aiming to create Blender images that are better than what I can create in Daz. The current goal is to get as close as possible to my Daz quality.

It was never supposed to be better at this point in time. I'm a Blender-bibi. I'm still learning.

For now, I just want to reach my Daz quality, which I will eventually surpass with time. It's expected for my first Blender renders to look worse.

It's a whole new work environment, and way too much time passed between my Blender shenanigans for me to call myself anything but a Bibi.

So... Let's play a game...

Does Blender Sasha look like Daz Sasha?

Who's the Blender Sasha?
1745419603794.png

....

....

You made your pick?

....

Left is Daz. Right is Blender.

Did you pick the correct one?

...

I lied.

Left is Blender and Right is Daz.

I tried to create the exact same render with the same light, the same camera and HDRI environment.

But the cameras do look different (they have the same focal length and lens), and I couldn't match the HDRI environment either.

It's just a different 3D world.

This is not about what looks better out of the box. It's about the bone structure, etc., and I can barely distinguish them.

I will post a Blender render more or less every Dev Log now and we'll see how they evolve over time.

In this render I ported Bella's bedroom over and added animated waterdrops to the window. I imagine Bella and MC having a cute moment where they both cuddle in front of the window and watch the rain.

That would be a neat, little cinematic.
1745419615050.png


Katie and Gina
No more previews this close before a release, but a friend asked me if I could create some promo images for his new jewelry asset.

I made 3 Katie and 3 Gina images for him to use. (He'll only use 1 or 2.) but I made a few more so he could choose.

Here are the images:

Gina

1745419711227.png
1745419720318.png
1745419732591.png

Katie

1745419740406.png
1745419747081.png
1745419753065.png

Back to work for me.

The cinematic is still in the works and it's quite the doozy. The test rendering in a certain environment with that many people is brutal. It takes almost 2 1/2h for just the test render.

We'll get through this...

  • Ocean
 
Last edited:

Sony676

Well-Known Member
Mar 14, 2021
1,254
1,916
WiAB Chapter 4 - Dev Log #28
Hello,

I had to take two days off last week because I canceled the lease for my apartment in March and welp, there were days where people came to look at it.

I had to make it presentable and guide people around.

Left to do:

  • Lewd animations (Done?)
I might add one more later... I'm still debating.

  • Main cinematic (Currently worked on.)
  • Postwork (Done.)
  • Testing (Currently worked on.)
I have fixed and re-rendered about 120 renders during testing so far. I'm about 35% in.

New feature
This feature will be included in the next Summer's Gone update and will eventually be added to WiAB.

I came up with two ideas for Season 2, after some initial testing and talking to people I decided to scrap one idea because it would disrupt the flow and make it feel more like a game.

I don't want the game to feel like a "game", if you catch my drift. It's a story that should flow seamlessly. That's why you'll never find freeroam or sandbox in the game.

Instead, I added something else:



Sometimes you'll come across colored choices. (I'm still looking into animating them, but it has no priority.)

Forget about the text in the choices. Here's what they really mean.

  • Purple choices advance or start optional lewd paths. This is how you access optional kinks.
  • Red choices will be used rarely because I want you to rely on common sense. A red choice only appears when you enter a route that can potentially fuck up your playthrough or in WiAB's case could end in NTR.
They're super fun, though. But you gotta be a little careful when you pick them. You only get the Red warning once. After that it's back to common sense.

An example where such choices may appear are routes where you aren't exactly faithful. If there was a choice in Season 1 that would've deserved this "warning", it would've been the one where you date Vic and Mila at the same time.

The golden choices

For now they will appear when someone owes you a favor. You can collect quite a few of them in Season 1, and they can give you extra choices that can solve a situation.

But that doesn't mean getting a favor is necessarily the right choice. Sometimes, not asking for one might be better, but it depends heavily on what you're going for.

However, having one can give you additional choices. (Bella having to give you her cheese fries.)

9 hours of Jiggly
I almost forgot.

Shortly after the last dev log, I found my new nemesis.

I was deep inside some animations when I encountered an issue.

Let's say you have a boob that jiggles from kinetic force. The boob is on layer 2. The first layer is the upper body, it moves before the energy transfers to the boob, duh.

Let's take this up a notch and add ring nipple piercing. Said piercing is on layer 3.

Let's go even further and do it for the head too.

  • Layer 1: Upper body
  • Layer 2: Lower Neck
  • Layer 3: Head
  • Layer 4: Hair/Ear Rings
I don't do one-way loops. If I loop an animation, it needs to have at least three consecutive yet unique parts.

Finding the right timings and looping it correctly was a nightmare, as the first few frames not only had to start the animation but also catch the manually dialed-in kinetic force at the end.

It can never stay still and each layer has to be in perpetual motion. Meanwhile, I had to keep in mind that the character was rotated about 35° to the right, means the right side of the body behaves different.

My giant whiteboard and I were pacing through my apartment for an hour trying to figure out the correct timings...

One thing was clear... by the end of the night one of us would be jiggling. Me from the ceiling or the character in Daz.

Each test render took about 35 minutes and after 9 hours of tinkering I can proudly say...

This is by far the best and most realistic kinetic force adaptation I have ever created in Daz. It requires math and pre-calculating each layer but... I think it's worth it.

I won't do it for most of the animations in Chapter 1, simply because of the time pressure. But from Chapter 2 onwards, I will give every animation the full service.

Saaaaasha Blender
Under last the Dev Log someone wrote that the Blender Sasha looked different.

And I said that it's the "exact" same Sasha as in Daz... Let me explain.

A friend wrote me on Discord and also asked me about it and we got into talking. I opened up Blender and rendered her again without the expression, and I also adjusted the Color space and voila:

... Wait a minute. The color space didn't change. The preview in Blender showed the changes, however, the final render didn't.

That's when I found out there was a second colorspace tab that was set to Override.



It must have been added in recently? I wasn't aware of it.

But first something important:

I'm NOT aiming to create Blender images that are better than what I can create in Daz. The current goal is to get as close as possible to my Daz quality.

It was never supposed to be better at this point in time. I'm a Blender-bibi. I'm still learning.

For now, I just want to reach my Daz quality, which I will eventually surpass with time. It's expected for my first Blender renders to look worse.

It's a whole new work environment, and way too much time passed between my Blender shenanigans for me to call myself anything but a Bibi.

So... Let's play a game...

Does Blender Sasha look like Daz Sasha?

Who's the Blender Sasha?



....

....

You made your pick?

....

Left is Daz. Right is Blender.

Did you pick the correct one?

...

I lied.

Left is Blender and Right is Daz.

I tried to create the exact same render with the same light, the same camera and HDRI environment.

But the cameras do look different (they have the same focal length and lens), and I couldn't match the HDRI environment either.

It's just a different 3D world.

This is not about what looks better out of the box. It's about the bone structure, etc., and I can barely distinguish them.

I will post a Blender render more or less every Dev Log now and we'll see how they evolve over time.

In this render I ported Bella's bedroom over and added animated waterdrops to the window. I imagine Bella and MC having a cute moment where they both cuddle in front of the window and watch the rain.

That would be a neat, little cinematic.



Katie and Gina
No more previews this close before a release, but a friend asked me if I could create some promo images for his new jewelry asset.

I made 3 Katie and 3 Gina images for him to use. (He'll only use 1 or 2.) but I made a few more so he could choose.

Here are the images:

Gina







Katie







Back to work for me.

The cinematic is still in the works and it's quite the doozy. The test rendering in a certain environment with that many people is brutal. It takes almost 2 1/2h for just the test render.

We'll get through this...

  • Ocean
I swear to god. There will never be a releasedate.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,355
14,273
WiAB Chapter 4 - Dev Log #28
Hello,

I had to take two days off last week because I canceled the lease for my apartment in March and welp, there were days where people came to look at it.

I had to make it presentable and guide people around.

Left to do:

  • Lewd animations (Done?)
I might add one more later... I'm still debating.

  • Main cinematic (Currently worked on.)
  • Postwork (Done.)
  • Testing (Currently worked on.)
I have fixed and re-rendered about 120 renders during testing so far. I'm about 35% in.

New feature
This feature will be included in the next Summer's Gone update and will eventually be added to WiAB.

I came up with two ideas for Season 2, after some initial testing and talking to people I decided to scrap one idea because it would disrupt the flow and make it feel more like a game.

I don't want the game to feel like a "game", if you catch my drift. It's a story that should flow seamlessly. That's why you'll never find freeroam or sandbox in the game.

Instead, I added something else:

View attachment 4771928

Sometimes you'll come across colored choices. (I'm still looking into animating them, but it has no priority.)

Forget about the text in the choices. Here's what they really mean.

  • Purple choices advance or start optional lewd paths. This is how you access optional kinks.
  • Red choices will be used rarely because I want you to rely on common sense. A red choice only appears when you enter a route that can potentially fuck up your playthrough or in WiAB's case could end in NTR.
They're super fun, though. But you gotta be a little careful when you pick them. You only get the Red warning once. After that it's back to common sense.

An example where such choices may appear are routes where you aren't exactly faithful. If there was a choice in Season 1 that would've deserved this "warning", it would've been the one where you date Vic and Mila at the same time.

The golden choices

For now they will appear when someone owes you a favor. You can collect quite a few of them in Season 1, and they can give you extra choices that can solve a situation.

But that doesn't mean getting a favor is necessarily the right choice. Sometimes, not asking for one might be better, but it depends heavily on what you're going for.

However, having one can give you additional choices. (Bella having to give you her cheese fries.)

9 hours of Jiggly
I almost forgot.

Shortly after the last dev log, I found my new nemesis.

I was deep inside some animations when I encountered an issue.

Let's say you have a boob that jiggles from kinetic force. The boob is on layer 2. The first layer is the upper body, it moves before the energy transfers to the boob, duh.

Let's take this up a notch and add ring nipple piercing. Said piercing is on layer 3.

Let's go even further and do it for the head too.

  • Layer 1: Upper body
  • Layer 2: Lower Neck
  • Layer 3: Head
  • Layer 4: Hair/Ear Rings
I don't do one-way loops. If I loop an animation, it needs to have at least three consecutive yet unique parts.

Finding the right timings and looping it correctly was a nightmare, as the first few frames not only had to start the animation but also catch the manually dialed-in kinetic force at the end.

It can never stay still and each layer has to be in perpetual motion. Meanwhile, I had to keep in mind that the character was rotated about 35° to the right, means the right side of the body behaves different.

My giant whiteboard and I were pacing through my apartment for an hour trying to figure out the correct timings...

One thing was clear... by the end of the night one of us would be jiggling. Me from the ceiling or the character in Daz.

Each test render took about 35 minutes and after 9 hours of tinkering I can proudly say...

This is by far the best and most realistic kinetic force adaptation I have ever created in Daz. It requires math and pre-calculating each layer but... I think it's worth it.

I won't do it for most of the animations in Chapter 1, simply because of the time pressure. But from Chapter 2 onwards, I will give every animation the full service.

Saaaaasha Blender
Under last the Dev Log someone wrote that the Blender Sasha looked different.

And I said that it's the "exact" same Sasha as in Daz... Let me explain.

A friend wrote me on Discord and also asked me about it and we got into talking. I opened up Blender and rendered her again without the expression, and I also adjusted the Color space and voila:

... Wait a minute. The color space didn't change. The preview in Blender showed the changes, however, the final render didn't.

That's when I found out there was a second colorspace tab that was set to Override.

View attachment 4771926

It must have been added in recently? I wasn't aware of it.

But first something important:

I'm NOT aiming to create Blender images that are better than what I can create in Daz. The current goal is to get as close as possible to my Daz quality.

It was never supposed to be better at this point in time. I'm a Blender-bibi. I'm still learning.

For now, I just want to reach my Daz quality, which I will eventually surpass with time. It's expected for my first Blender renders to look worse.

It's a whole new work environment, and way too much time passed between my Blender shenanigans for me to call myself anything but a Bibi.

So... Let's play a game...

Does Blender Sasha look like Daz Sasha?

Who's the Blender Sasha?
View attachment 4771922

....

....

You made your pick?

....

Left is Daz. Right is Blender.

Did you pick the correct one?

...

I lied.

Left is Blender and Right is Daz.

I tried to create the exact same render with the same light, the same camera and HDRI environment.

But the cameras do look different (they have the same focal length and lens), and I couldn't match the HDRI environment either.

It's just a different 3D world.

This is not about what looks better out of the box. It's about the bone structure, etc., and I can barely distinguish them.

I will post a Blender render more or less every Dev Log now and we'll see how they evolve over time.

In this render I ported Bella's bedroom over and added animated waterdrops to the window. I imagine Bella and MC having a cute moment where they both cuddle in front of the window and watch the rain.

That would be a neat, little cinematic.
View attachment 4771923


Katie and Gina
No more previews this close before a release, but a friend asked me if I could create some promo images for his new jewelry asset.

I made 3 Katie and 3 Gina images for him to use. (He'll only use 1 or 2.) but I made a few more so he could choose.

Here are the images:

Gina

View attachment 4771931
View attachment 4771932
View attachment 4771933

Katie

View attachment 4771935
View attachment 4771936
View attachment 4771937

Back to work for me.

The cinematic is still in the works and it's quite the doozy. The test rendering in a certain environment with that many people is brutal. It takes almost 2 1/2h for just the test render.

We'll get through this...

  • Ocean
Emergency Katie, I have no emergencies now :love:

Thank you again for your kindness sharing the news!
 
  • Heart
  • Yay, update!
Reactions: c.mork and Maviarab

sorco2003

Engaged Member
Donor
Sep 3, 2020
2,060
15,057
WiAB Chapter 4 - Dev Log #28
Hello,

I had to take two days off last week because I canceled the lease for my apartment in March and welp, there were days where people came to look at it.

I had to make it presentable and guide people around.

Left to do:

  • Lewd animations (Done?)
I might add one more later... I'm still debating.

  • Main cinematic (Currently worked on.)
  • Postwork (Done.)
  • Testing (Currently worked on.)
I have fixed and re-rendered about 120 renders during testing so far. I'm about 35% in.

New feature
This feature will be included in the next Summer's Gone update and will eventually be added to WiAB.

I came up with two ideas for Season 2, after some initial testing and talking to people I decided to scrap one idea because it would disrupt the flow and make it feel more like a game.

I don't want the game to feel like a "game", if you catch my drift. It's a story that should flow seamlessly. That's why you'll never find freeroam or sandbox in the game.

Instead, I added something else:

View attachment 4771928

Sometimes you'll come across colored choices. (I'm still looking into animating them, but it has no priority.)

Forget about the text in the choices. Here's what they really mean.

  • Purple choices advance or start optional lewd paths. This is how you access optional kinks.
  • Red choices will be used rarely because I want you to rely on common sense. A red choice only appears when you enter a route that can potentially fuck up your playthrough or in WiAB's case could end in NTR.
They're super fun, though. But you gotta be a little careful when you pick them. You only get the Red warning once. After that it's back to common sense.

An example where such choices may appear are routes where you aren't exactly faithful. If there was a choice in Season 1 that would've deserved this "warning", it would've been the one where you date Vic and Mila at the same time.

The golden choices

For now they will appear when someone owes you a favor. You can collect quite a few of them in Season 1, and they can give you extra choices that can solve a situation.

But that doesn't mean getting a favor is necessarily the right choice. Sometimes, not asking for one might be better, but it depends heavily on what you're going for.

However, having one can give you additional choices. (Bella having to give you her cheese fries.)

9 hours of Jiggly
I almost forgot.

Shortly after the last dev log, I found my new nemesis.

I was deep inside some animations when I encountered an issue.

Let's say you have a boob that jiggles from kinetic force. The boob is on layer 2. The first layer is the upper body, it moves before the energy transfers to the boob, duh.

Let's take this up a notch and add ring nipple piercing. Said piercing is on layer 3.

Let's go even further and do it for the head too.

  • Layer 1: Upper body
  • Layer 2: Lower Neck
  • Layer 3: Head
  • Layer 4: Hair/Ear Rings
I don't do one-way loops. If I loop an animation, it needs to have at least three consecutive yet unique parts.

Finding the right timings and looping it correctly was a nightmare, as the first few frames not only had to start the animation but also catch the manually dialed-in kinetic force at the end.

It can never stay still and each layer has to be in perpetual motion. Meanwhile, I had to keep in mind that the character was rotated about 35° to the right, means the right side of the body behaves different.

My giant whiteboard and I were pacing through my apartment for an hour trying to figure out the correct timings...

One thing was clear... by the end of the night one of us would be jiggling. Me from the ceiling or the character in Daz.

Each test render took about 35 minutes and after 9 hours of tinkering I can proudly say...

This is by far the best and most realistic kinetic force adaptation I have ever created in Daz. It requires math and pre-calculating each layer but... I think it's worth it.

I won't do it for most of the animations in Chapter 1, simply because of the time pressure. But from Chapter 2 onwards, I will give every animation the full service.

Saaaaasha Blender
Under last the Dev Log someone wrote that the Blender Sasha looked different.

And I said that it's the "exact" same Sasha as in Daz... Let me explain.

A friend wrote me on Discord and also asked me about it and we got into talking. I opened up Blender and rendered her again without the expression, and I also adjusted the Color space and voila:

... Wait a minute. The color space didn't change. The preview in Blender showed the changes, however, the final render didn't.

That's when I found out there was a second colorspace tab that was set to Override.

View attachment 4771926

It must have been added in recently? I wasn't aware of it.

But first something important:

I'm NOT aiming to create Blender images that are better than what I can create in Daz. The current goal is to get as close as possible to my Daz quality.

It was never supposed to be better at this point in time. I'm a Blender-bibi. I'm still learning.

For now, I just want to reach my Daz quality, which I will eventually surpass with time. It's expected for my first Blender renders to look worse.

It's a whole new work environment, and way too much time passed between my Blender shenanigans for me to call myself anything but a Bibi.

So... Let's play a game...

Does Blender Sasha look like Daz Sasha?

Who's the Blender Sasha?
View attachment 4771922

....

....

You made your pick?

....

Left is Daz. Right is Blender.

Did you pick the correct one?

...

I lied.

Left is Blender and Right is Daz.

I tried to create the exact same render with the same light, the same camera and HDRI environment.

But the cameras do look different (they have the same focal length and lens), and I couldn't match the HDRI environment either.

It's just a different 3D world.

This is not about what looks better out of the box. It's about the bone structure, etc., and I can barely distinguish them.

I will post a Blender render more or less every Dev Log now and we'll see how they evolve over time.

In this render I ported Bella's bedroom over and added animated waterdrops to the window. I imagine Bella and MC having a cute moment where they both cuddle in front of the window and watch the rain.

That would be a neat, little cinematic.
View attachment 4771923


Katie and Gina
No more previews this close before a release, but a friend asked me if I could create some promo images for his new jewelry asset.

I made 3 Katie and 3 Gina images for him to use. (He'll only use 1 or 2.) but I made a few more so he could choose.

Here are the images:

Gina

View attachment 4771931
View attachment 4771932
View attachment 4771933

Katie

View attachment 4771935
View attachment 4771936
View attachment 4771937

Back to work for me.

The cinematic is still in the works and it's quite the doozy. The test rendering in a certain environment with that many people is brutal. It takes almost 2 1/2h for just the test render.

We'll get through this...

  • Ocean
Katie!!! :love:
oh, yes, and words, a lot of...
Katie!!!!!!!:love:
 

Maviarab

I will have the penne all'arrabiata
Donor
Jul 12, 2020
12,058
29,367
And the best kind of Katie - previously unseen Katie :love:
I mean yes but dressed up Gina with the bling though...goddamn!
I can't, and i don't want to argue with this... yeah, I have no better description, both Gina and Katie... goddamn! :love::love::love:
Finally, about time. I guess I'm not needed here right now then :)

Also yes, Gina looking fine as usual. Mavichad definitely taking them both for a Gigachad sandwich! :devilish:
 

Miranha157

Member
Oct 6, 2024
451
573
Katie and Gina
No more previews this close before a release, but a friend asked me if I could create some promo images for his new jewelry asset.

I made 3 Katie and 3 Gina images for him to use. (He'll only use 1 or 2.) but I made a few more so he could choose.
Do you know why he showed Gina and Katie?
Because he's not even close to releasing an update
 

O1duvai

Member
Jan 5, 2022
193
225
WiAB Chapter 4 - Dev Log #28
Hello,

I had to take two days off last week because I canceled the lease for my apartment in March and welp, there were days where people came to look at it.

I had to make it presentable and guide people around.

Left to do:

  • Lewd animations (Done?)
I might add one more later... I'm still debating.

  • Main cinematic (Currently worked on.)
  • Postwork (Done.)
  • Testing (Currently worked on.)
I have fixed and re-rendered about 120 renders during testing so far. I'm about 35% in.

New feature
This feature will be included in the next Summer's Gone update and will eventually be added to WiAB.

I came up with two ideas for Season 2, after some initial testing and talking to people I decided to scrap one idea because it would disrupt the flow and make it feel more like a game.

I don't want the game to feel like a "game", if you catch my drift. It's a story that should flow seamlessly. That's why you'll never find freeroam or sandbox in the game.

Instead, I added something else:

View attachment 4771928

Sometimes you'll come across colored choices. (I'm still looking into animating them, but it has no priority.)

Forget about the text in the choices. Here's what they really mean.

  • Purple choices advance or start optional lewd paths. This is how you access optional kinks.
  • Red choices will be used rarely because I want you to rely on common sense. A red choice only appears when you enter a route that can potentially fuck up your playthrough or in WiAB's case could end in NTR.
They're super fun, though. But you gotta be a little careful when you pick them. You only get the Red warning once. After that it's back to common sense.

An example where such choices may appear are routes where you aren't exactly faithful. If there was a choice in Season 1 that would've deserved this "warning", it would've been the one where you date Vic and Mila at the same time.

The golden choices

For now they will appear when someone owes you a favor. You can collect quite a few of them in Season 1, and they can give you extra choices that can solve a situation.

But that doesn't mean getting a favor is necessarily the right choice. Sometimes, not asking for one might be better, but it depends heavily on what you're going for.

However, having one can give you additional choices. (Bella having to give you her cheese fries.)

9 hours of Jiggly
I almost forgot.

Shortly after the last dev log, I found my new nemesis.

I was deep inside some animations when I encountered an issue.

Let's say you have a boob that jiggles from kinetic force. The boob is on layer 2. The first layer is the upper body, it moves before the energy transfers to the boob, duh.

Let's take this up a notch and add ring nipple piercing. Said piercing is on layer 3.

Let's go even further and do it for the head too.

  • Layer 1: Upper body
  • Layer 2: Lower Neck
  • Layer 3: Head
  • Layer 4: Hair/Ear Rings
I don't do one-way loops. If I loop an animation, it needs to have at least three consecutive yet unique parts.

Finding the right timings and looping it correctly was a nightmare, as the first few frames not only had to start the animation but also catch the manually dialed-in kinetic force at the end.

It can never stay still and each layer has to be in perpetual motion. Meanwhile, I had to keep in mind that the character was rotated about 35° to the right, means the right side of the body behaves different.

My giant whiteboard and I were pacing through my apartment for an hour trying to figure out the correct timings...

One thing was clear... by the end of the night one of us would be jiggling. Me from the ceiling or the character in Daz.

Each test render took about 35 minutes and after 9 hours of tinkering I can proudly say...

This is by far the best and most realistic kinetic force adaptation I have ever created in Daz. It requires math and pre-calculating each layer but... I think it's worth it.

I won't do it for most of the animations in Chapter 1, simply because of the time pressure. But from Chapter 2 onwards, I will give every animation the full service.

Saaaaasha Blender
Under last the Dev Log someone wrote that the Blender Sasha looked different.

And I said that it's the "exact" same Sasha as in Daz... Let me explain.

A friend wrote me on Discord and also asked me about it and we got into talking. I opened up Blender and rendered her again without the expression, and I also adjusted the Color space and voila:

... Wait a minute. The color space didn't change. The preview in Blender showed the changes, however, the final render didn't.

That's when I found out there was a second colorspace tab that was set to Override.

View attachment 4771926

It must have been added in recently? I wasn't aware of it.

But first something important:

I'm NOT aiming to create Blender images that are better than what I can create in Daz. The current goal is to get as close as possible to my Daz quality.

It was never supposed to be better at this point in time. I'm a Blender-bibi. I'm still learning.

For now, I just want to reach my Daz quality, which I will eventually surpass with time. It's expected for my first Blender renders to look worse.

It's a whole new work environment, and way too much time passed between my Blender shenanigans for me to call myself anything but a Bibi.

So... Let's play a game...

Does Blender Sasha look like Daz Sasha?

Who's the Blender Sasha?
View attachment 4771922

....

....

You made your pick?

....

Left is Daz. Right is Blender.

Did you pick the correct one?

...

I lied.

Left is Blender and Right is Daz.

I tried to create the exact same render with the same light, the same camera and HDRI environment.

But the cameras do look different (they have the same focal length and lens), and I couldn't match the HDRI environment either.

It's just a different 3D world.

This is not about what looks better out of the box. It's about the bone structure, etc., and I can barely distinguish them.

I will post a Blender render more or less every Dev Log now and we'll see how they evolve over time.

In this render I ported Bella's bedroom over and added animated waterdrops to the window. I imagine Bella and MC having a cute moment where they both cuddle in front of the window and watch the rain.

That would be a neat, little cinematic.
View attachment 4771923


Katie and Gina
No more previews this close before a release, but a friend asked me if I could create some promo images for his new jewelry asset.

I made 3 Katie and 3 Gina images for him to use. (He'll only use 1 or 2.) but I made a few more so he could choose.

Here are the images:

Gina

View attachment 4771931
View attachment 4771932
View attachment 4771933

Katie

View attachment 4771935
View attachment 4771936
View attachment 4771937

Back to work for me.

The cinematic is still in the works and it's quite the doozy. The test rendering in a certain environment with that many people is brutal. It takes almost 2 1/2h for just the test render.

We'll get through this...

  • Ocean
I'm expecting a price tag of a hundred bucks and a release in five years. A 4A game, no less.
And idon’t really understand why he’s making two 4A games at once.
 
4.20 star(s) 199 Votes