VN Ren'Py Where It All Began [S1 Ch.4 Fix 1 Steam] [Oceanlab]

4.00 star(s) 237 Votes

KiryuKazuma095

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Apr 30, 2023
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Ocean is earning 7455$ from SS plus other sites i don't how much money is going to be enough for faster updates
Is all that money his though???I mean , doesn't these sites keep a cut ???Patreon surely did so I guess others do as well...Steam probably does as well
 
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Holyx9

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Sep 2, 2023
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Ocean is earning 7455$ from SS plus other sites i don't how much money is going to be enough for faster updates
Ocean has almost replace his Patreon sub revenue amount with his SS account. Ocean was making around 8k on patreon. Ocean seeming shafting his SS subs by making them wait for steam and GOG review is a horrendous decision that may back fire in the long run. Because at his current pace of development he will complete S2 chapter 1 in mid to late December.
 
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Lord Bradley

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May 28, 2019
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I want to see some sleazy director guiding big cocks towards Miru during shoot already.... why the best stuff always takes so long to arrive, not talking strictly production speed, it seems like the whole timeline always gets stretched out from moment the hype is introduced vs when it's realized.
 

xmagic

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Jul 27, 2018
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I think to shorten the time, since he also had to slightly rewrite the plot.



Anyway emergency Katie in honor of Maviarab who we miss
View attachment 5475334
yeah you're probably right, in that scene where she's on the phone with him and he asks her what she did in the taxi with the guy, and she says he just grabbed her tits, but then the camera cuts to her pussy after, so at the time I thought something else had happened and would be shown later, but he may have just cut the scene and left it implied.
 
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Mortarion

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Everilld

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Hello,

A shorter log today as I'm in the midst of finishing one of the bibi cinematics.

I did take off a few days because I overdid it a little with the animations and postwork... Felt a little... ' too exhausted'... but a few days without animations did the trick.

In the last log, I mentioned that I'd try something else with Marvelous Designer, and well, it worked on the first try.

However... Getting it to work is only one side of the coin... Making it look good requires experimentation, testing and frustration-tolerance.

I created about 9 animations with the [Redacted]. 5 of them were good enough to make it into the bibi cinematic.

After the update, I will make a log where I talk about some of the things I've done with Marvelous... OH WAIT!

There was a preview I wanted to show and almost forgot... Back to Lightroom.

You see, if you have ever worked with Daz for a prolonged amount of time, you'll have noticed that some clothing asset, no matter how pretty they are, are NOT worth the hassle.

I work with a ton of poses, subtle movements, and creative angles, and there are clothes like gowns, tops, skirts, and dresses that only really work in a normal, standing pose. If you have worked with Daz, you know which ones I mean. The 'I can't be bothered to deal with this.'.

But there is one type of clothing that is even worse... Shawls.

I saw a pretty shawl, and wanted to try it out...

It went as expected; it looks good in that one default pose, but goes full epileptic as soon as you dare to raise an arm. If you create thousands to tens of thousands of renders, you don't have the time, nerves, nor does Daz3D or Zbrush have the tools to deal with this shit.

Sure... you could technically Zbrush it... I have tried in the past... Have fun sculpting that shawl for two hours. As soon as the pose changes, you can do it all over again.

Marvelous Designer can do this, however, previously the workflow was such a hassle, that it wasn't worth it.

Times have changed.

Marvelous Mila
1764532804625.png
In that scene, Mila strikes multiple different poses, and the shawl follows like Sam follows Frodo...

The time to do this? From exporting to to finish; less than 4 minutes per body pose.

This allows me to use a whole new avenue of clothing and accessories... I immediately had to think of Sonya's hood. I really want to see what I can do with her.

Previously, I often ran into clipping issues with her hood (and even the old hijab). This might be a really cool solution... If she bends over, I could simulate accurate gravity. I have to try it out later.

You'll see a lot of little experiments throughout the update... I'll point them out in a future log and what I was trying to achieve. Don't be alarmed if some simulations might look a little off, I'm still learning.

I want to move to Blender to push this even further... I need to relocate some time in the future, gotta do some polls after the update.

SG
Took a few days off cause I burned myself with animations, returned to the colosseum a few days ago.

I'm more or less done with the bibi cinematic... (35sec), and another slightly longer one still needs to be done.

As do some animation sets.

Others:

  • Someone on Discord requested a button to turn off the naming of saves. That was added to S1 and S2.
  • I had to fix a whole lot of translation issues for S1 (Spanish) as the original translator wasn't available.
I had withdrawal symptoms from Zara... So here is a Zara render.
1764532823727.png
Outro
Mortality - David Dubnitskiy

About a week ago, I heard that my favorite photographer, "David Dubnitskiy" had passed away in a motorcycle accident.

I followed him for over a decade, and from an artistic standpoint, I looked up to him.

The composition, mood, erotica and how natural it all looked in his photographs was simply breathtaking.

Truly, a master of his craft.

When I think about where I want to be someday with my art... It's his photographs. It's this nostalgic-moody yet erotic atmosphere. The way he orchestrates/poses his models. Damn.

I wasn't even fully aware of his influence on me. I do have two signed posters and a calendar here in my office that I bought years ago.

But the day I heard of his passing, knowing that there will never be another set... That really hit me. It affected me for multiple days... Maybe this, plus the animation-overload caused me to take a few days off.

It made me think about my own mortality... How fucked up it would be if I died before finishing my games.

Thankfully, I'm still 'young' (Late 20s) and workout a lot, but I still gotta take more care of myself. Especially mentally.

I'm thankful for the inspiration he has given me over the years. (Robin's farm treat was inspired by one of his photographs.)

His legacy lives on and will inspire me 'til the end of my days.

Rest in piece, king.

If you want to see some of his pictures, look him up on Instagram or just Google his name: David Dubnitskiy

Ahh, there are two more things I wanted to mention, but I'll do it in the next log... I wanted this to be a short log, and got carried away as usual.

I have to go back to work.

I'll see you soon.

  • Ocean
 

playboiura

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Jul 4, 2022
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can someone explain why projects like these generally always take so long? i saw that this specific one started in 2018 but is only on chapter 4 now. i'd like to know if all visual novels or "games" take about the same amount of time. i wish there were many more finished projects
 
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4.00 star(s) 237 Votes