slayer991
Member
- Jun 8, 2017
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I've followed some of these artists/devs for some time. When they're bored of doing renders, they do animations. When they tire of animations they do renders. If they're tired of both, they work on the story and dialogue. The key to preventing burnout is not by switching between 2 separate stories, but changing up routine for the story that they're working on.I am fairly certain he's going to get burnt out if he keeps them both going. In fact it appears he already may be. I doubt he'll be able to manage even a 6 month schedule for updates for either game let alone 2-3 months like he said. It doesn't work like that. I think DPC and Philly are very professional and even they can't get updates out within 2-3 months.
On top of that, "I am going to get rid of my bad habits and stop procrastinating" just doesn't happen overnight. You can't just push through those things. That's not how mental health works.
I think Philly and DPC (2 of the 4 artists I'm subbed to) usually release every 3-4 months but they're pretty good-sized updates.
Philly's last released update was 4/21. His last dev update on June 12th showed 535 renders and 33 animations. That's about 76 renders a week and almost 5 animations per week.
DPCs last release for Being A DIK was 4/27. As of June 4th, he has 83 animations and 335 renders completed. He estimated that he's 30-35% complete.
That's still a good amount of content for probably the 2 best in the business (along with Tora Productions so long as Tlaero is writing).
HopesGaming (DeLuca Family) has a slower release cycle...but still a ton of content when they do release.
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