yossa999
Engaged Member
- Dec 5, 2020
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You know bro, to me, a bad work ethic looks like a yellow "abandoned" badge next to a game's title while its developer has changed their username (or even kept the old one) and started working on something else, or disappeared without a trace, or could not cope with the difficulties along the way and gave up.One of what? It's been literal years it's ridiculous.
Tell ya what, I'm planning on releasing my own game in the next 6 months, if I fail to do that, I solemnly promise I will come back to you and apologize. But there's no need to defend poor work ethic - this guy probably has 4 times the system specs as me and still cant be troubled to bang out some scenes every other weekend.
I also like digging into numbers. And you know, Ocean creates approximately 4000 static renders (counting both games) per year. And in the past years, only a few devs were able to achieve similar quality of renders, but in the recent year more games have appeared with rendering quality quite close to Ocean's.
But they can't yet come close to his number of static renders. 4K per year is much more than these ~200-300 renders in 2-3 months of regular updates from the devs who I was referred to as an example of the right approach to the game development.
Don't get me wrong, I have nothing against these devs, I enjoy their games. But personally, in these games, I save updates for a year before playing, because such small updates are just annoying and ruin the experience of even a great game.
And maybe I'm wrong, but I've read in your statement a bit of envy about the 4 times better system specs.
But it wasn't a godsend for him, bro. Just imagine the amount of crap they dumped on him when he was writing for many months in dev logs about the bottlenecks in his current hardware, how he dealt with them, and his plans to upgrade. "What the hell, the current hardware is enough, I’m already tired of his whining about need of the new hardware. It would be better if he thought about adding my favorite furry content (or whatever they demanded then) than to be distracted by some irrelevant nonsense."
So yes, he is investing a certain share of his revenue into a top notch hardware. In my book, this looks like a pro point for the dev.
Either way, it's great that you're going to make a game yourself. It will be interesting to read about your experience if you decide to share it. Who knows, maybe you can do better and other developers can learn a thing or two from ya.