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Machete

Engaged Member
Apr 7, 2020
2,558
4,532
My biggest problem is that the only conceivable way for any of the plan to work is to have one or more people sleeping together consensually or otherwise. There was no other way to do it I guess. And so far the only one paying their dues is the MC. Not Katie or Sammy or anyone else really.
Technically the girls, MC and Sammy are all accountable for the events of the night. I don't know how the fellony is called in english, when someone talks someone else into committing a crime.

The scenario would be:

MC - Revenge porn, talking Sammy into rape.
Sammy - Rape
Nat - 'Talking mc into revenge porn'.
Debbie and Lily - 'Partecipating in a criminal activity'

Sorry for the lack of correct technical terms.
 
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Skeltom

Engaged Member
Oct 9, 2017
2,631
3,175
Technically the girls, MC and Sammy are all accountable for the events of the night. I don't know how the fellony is called in english, when someone talks someone else into committing a crime.

The scenario would be:

MC - Revenge porn, talking Sammy into rape.
Sammy - Rape
Nat - 'Talking mc into revenge porn'.
Debbie and Lily - 'Partecipating in a criminal activity'

Sorry for the lack of correct technical terms.
Yeah, the whole thing is a shit storm. But it was Sammy who offered to "help". The MC didn't have to convince him of anything.
 
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Machete

Engaged Member
Apr 7, 2020
2,558
4,532
Yeah, the whole thing is a shit storm. But it was Sammy who offered to "help". The MC didn't have to convince him of anything.
Right, now that i think about it, Sammy didn't even share what his plan was. He just was in a 'hold my beer' mode.
 
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acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,589
7,613
Might be, but it would be very harsh since it happens in the very early stages of the game and the plot kinda implies it's the "best ending" for the party sequence.

Maybe it would just end in a moral scoff or something.

(not sure that the word scoff actually exist, i'm too lazy to check. English is not my first language and sometime i find out i know some english words i didn't know i knew. Like plaster. Why do i know what plaster is?)
You aren't the first to mention that and are quite right.
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acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,589
7,613
My biggest problem is that the only conceivable way for any of the plan to work is to have one or more people sleeping together consensually or otherwise. There was no other way to do it I guess. And so far the only one paying their dues is the MC. Not Katie or Sammy or anyone else really.
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Harlaw

Newbie
Sep 21, 2019
70
113
And the "Neo - The Chosen One" move is to retroactively change the Matrix by altering a variable when you find out your past is going to haunt you when Nat tries to blackmail you... :ROFLMAO: I know I am horrible! But I want to have my cake and eat it too! Please devs, forgive me!
Well I am also guilty of that, in my first playthrough I went along with the plan cause I wanted those sweet sweet Katie points. But I didn't expect it to turn out that way, I figured the plan was to distract Natasha while Katie 'deals' with Roger. But then the MC picked up the camera and went all in, in every sense of that term.

I have never chosen that option again in my countless successive playthroughs. And I lost respect for Katie because of that. Though I don't think even she expected it to go that far and actually felt bad about it afterwards. And the MC being the high functioning sociopath that he is, was also able to replicate some emotions resembling guilt.
 

Skeltom

Engaged Member
Oct 9, 2017
2,631
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I get that. I guess what I was trying to say is that you cant go along with Katie's plan even if you wanted to. The only way to help her is to take things to a whole other level because it's written that way. That's why I call it a trap. With all the other player choices pretty forced scenes like that are just jarring to me.

I'm on a playthrough now where I left the party. The first time ever because it's written in a way that to me it seems like that staying was the "correct" outcome of the night even though it's kinda fucked.
 

Machete

Engaged Member
Apr 7, 2020
2,558
4,532
I'm on a playthrough now where I left the party. The first time ever because it's written in a way that to me it seems like that staying was the "correct" outcome of the night even though it's kinda fucked.
If i don't recall bad you can go half the way through the plan 'shying out' sometimes in the basement, but i'm pretty sure Nat gets mad in that case.
 

Skeltom

Engaged Member
Oct 9, 2017
2,631
3,175
If i don't recall bad you can go half the way through the plan 'shying out' sometimes in the basement, but i'm pretty sure Nat gets mad in that case.
That's the turning point. It's stay and just go with it or leave and be picked on for wussing out. It doesn't go on very long but still better than going through with it I think. That's just Katie being Katie though. At the point where Katie leaves with Roger and you decide to stay or not she doesn't even get that mad. I think it's only one line like "OK whatever, just go.". Katie gets more angry.
 
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Harlaw

Newbie
Sep 21, 2019
70
113
I get that. I guess what I was trying to say is that you cant go along with Katie's plan even if you wanted to. The only way to help her is to take things to a whole other level because it's written that way. That's why I call it a trap. With all the other player choices pretty forced scenes like that are just jarring to me.

I'm on a playthrough now where I left the party. The first time ever because it's written in a way that to me it seems like that staying was the "correct" outcome of the night even though it's kinda fucked.
I think that goes back to what's imo both the strength and somewhat of a weakness of WTHI, that is it's main character. The MC isn't just an extension of you, the player. He's almost his own person, now you can direct his actions, but at the end of the day he is gonna remain true to his own nature.

He is a mischievous and chaotic individual with relatively low impulse control. So if he is with a beautiful young woman who is ready to do the horizontal jogging with him, 9 times out of 10 he's gonna go for it, especially since at that point in story he's not in a committed relationship with anyone.
 

ename144

Engaged Member
Sep 20, 2018
3,420
14,168
Well I am also guilty of that, in my first playthrough I went along with the plan cause I wanted those sweet sweet Katie points. But I didn't expect it to turn out that way, I figured the plan was to distract Natasha while Katie 'deals' with Roger. But then the MC picked up the camera and went all in, in every sense of that term.

I have never chosen that option again in my countless successive playthroughs. And I lost respect for Katie because of that. Though I don't think even she expected it to go that far and actually felt bad about it afterwards. And the MC being the high functioning sociopath that he is, was also able to replicate some emotions resembling guilt.
I guess I had it easy because I wasn't all that fond of Katie in the first place and the over-the-top scheme just reinforced that belief. So I stormed out of the basement rather than stay with Natasha. Katie was initially pissed, but too bad for her. Still, Katie had been treated badly by them so I didn't want to twist the knife. I told Lily and Debbie the plan lacked class and called it a night, figuring the chaos the evening would generate between Natasha and Roger was good enough.

Surprisingly, by the time we left the party even Katie was admitting it was better not to go through with the plan, so it seemed like I had blundered into the sneaky best move. When I went back and saw the how the full revenge plan went down I was certain I'd made the right choice, and I've never really looked back since. In subsequent playthroughs I always call it off early, even when courting Katie. At some point I'll probably do an 'asshole' run where I take all the choices I normally skip, but I'm in no hurry thanks to the quick-start option.

This did lead to a little confusion, though, when everyone was talking about the blackmailer at the end of Episode 21 and I had no clue what they were on about. :p
 

Harlaw

Newbie
Sep 21, 2019
70
113
At some point I'll probably do an 'asshole' run where I take all the choices I normally skip, but I'm in no hurry thanks to the quick-start option.
It definitely warrants a playthrough of its own, just for the inner monologue of the MC. If you pick every 'evil' choice, then the MC is basically hell walking on earth.

Some of the most memorable things the MC can do :

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Geralt_R

Member
Jun 4, 2022
284
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It definitely warrants a playthrough of its own, just for the inner monologue of the MC.
As someone who never managed even one renegade playthrough of Mass Effect (I always had near infinite paragon points eventually ;)) I can safely say I will never choose the asshole options here after reading the spoilers... although I have to admit it sounds kind of over the top hilarious in a certain way... but it's nothing I could ever enjoy. It's amazing though how different playthroughs can be.
 
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acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,589
7,613
It definitely warrants a playthrough of its own, just for the inner monologue of the MC. If you pick every 'evil' choice, then the MC is basically hell walking on earth.

Some of the most memorable things the MC can do :

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Haha, you touched on an interesting point where Cheeky and I diverge slightly in our MC writing style. While Cheeky will heavily imply the MC's moral ambiguity when the player makes such choices, I have a tendency to verbalize them more in the inner monologue.

Cheeky prefers to avoid inner monologue as much as possible because he wants to leave those interpretations up to the player, but I feel it is necessary to do it a little so the MC doesn't come across as a total sociopath with more evil/selfish choices (although I guess some people prefer to play him like that? lol). I also will do it a bit more for comedy purposes. :d
 

Skeltom

Engaged Member
Oct 9, 2017
2,631
3,175
Haha, you touched on an interesting point where Cheeky and I diverge slightly in our MC writing style. While Cheeky will heavily imply the MC's moral ambiguity when the player makes such choices, I have a tendency to verbalize them more in the inner monologue.

Cheeky prefers to avoid inner monologue as much as possible because he wants to leave those interpretations up to the player, but I feel it is necessary to do it a little so the MC doesn't come across as a total sociopath with more evil/selfish choices (although I guess some people prefer to play him like that? lol). I also will do it a bit more for comedy purposes. :d
Lol, the two styles are pretty obvious to me. It's also obvious that in that case I prefer Cheeky's writing. No offence of course but those edits I mentioned before are removing the MC inner monologue a lot of the time.
 
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acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,589
7,613
Lol, the two styles are pretty obvious to me. It's also obvious that in that case I prefer Cheeky's writing. No offence of course but those edits I mentioned before are removing the MC inner monologue a lot of the time.
None taken. Although I bet more of the instances than you think were Cheeky, he tries to avoid it, but doesn't always succeed. :) In fact 2 of the 3 Harlaw mentioned were Cheeky.
 
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